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Author Topic: Brit overhaul suggestions  (Read 15937 times)
0 Members and 2 Guests are viewing this topic.
Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #20 on: February 15, 2009, 05:19:29 am »

Commando PIATs cost CPs.
Brit games don't count, most of the time.
See a pattern?
Oh, and PIAT = PIAT, it always sucks.
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MistenTHA Offline
EIR Veteran
Posts: 122


« Reply #21 on: February 15, 2009, 05:25:48 am »

Most of the Brit competitiveness in vanillia is that they get more resources and hence tech up faster than the opposition due to truck secured resourcing. Strong counters come later. So they have a technology and resource advantage.

Right now they have neither. That needs to be taken into account somehow. Exactly how I personally can't say. Don't have the time to play enough games to give a solid opinion, plus without some of the unit unlocks (since no PPs since games not reporting), it's hard to tell either.
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ulther101 Offline
EIR Regular
Posts: 2


« Reply #22 on: February 15, 2009, 06:22:34 am »

Played Brits quite a lot since EiRR release, about 8 games or so, but only from arty point of view and no priests yet.

Agree with lots of whats bin said, would like to add that in 'allies attack' game mode, Brits seem to be limited even more due to emplacement immobility.

Also, cost on tommies seems bit high, force seems small compared to US.
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BigDick
Guest
« Reply #23 on: February 15, 2009, 06:33:55 am »

Also, cost on tommies seems bit high, force seems small compared to US.

what? Tommies are 450 in vCOH and walk at (dunno exactly) 50% speed

in EiR:R they are at 265 and walk at 100% speed

and you call them overpriced?

should they cost as much as riflemen or volks? Are you fucking kidding me?
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #24 on: February 15, 2009, 06:36:35 am »

Could you stop that stupid bitching?
NEVER compare prices to vCoH. NEVER.
Though I don't see why Tommies should be overpriced.
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Hey, it's not going to happen
Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #25 on: February 15, 2009, 07:16:19 am »

Also, cost on tommies seems bit high, force seems small compared to US.

what? Tommies are 450 in vCOH and walk at (dunno exactly) 50% speed

in EiR:R they are at 265 and walk at 100% speed

and you call them overpriced?

should they cost as much as riflemen or volks? Are you fucking kidding me?
You're an idiot.
Price stuff based on what they're capable of doing, not on what they used to cost in a different game.
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #26 on: February 15, 2009, 07:19:40 am »

I think you can't fairly judge it until more people have their unlocks.  Brits with arty will be a different animal entirely.  Also my own opinion is that British (and PE for that matter) are more difficult to play than US & Wehrmacht both from an adjustment to what we had been used to, and the lack of traditional support weaponry.  Learning to identify which units are effective, and use them efficiently is a learning curve.

I've seen players do very well with British, although admittedly I've seen more players do not so well, but I still think time will tell, and its been like 3 days.  Be patient.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #27 on: February 15, 2009, 07:29:48 am »

Guys, can you please keep in mind that Doctrines will not look like they do now when we do the doctrinal update. We've just put the unlocks in there to give you something to work towards and spend PP's on. So don't really use PP costs when discussing balance, as it is very much likely going to be changed.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #28 on: February 15, 2009, 07:38:40 am »

brits work well when you don´t use emplacements.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
FootInmouth Offline
EIR Regular
Posts: 8


« Reply #29 on: February 15, 2009, 08:29:27 am »

Brits need some mobile AT. Their only effective, and cost effective AT is the 17 pdr, which can't move without repacking, and when it does, its very very vulnerable. Also, most players are sensible enough not to rush in their tanks without checking if there is AT, or rush your 17pdr with infantry. Added to that, 17pdrs have to be built in advance, as when they are being constructed they are very very vulnerable. And in the games I have played so far, if you set them up behind your lines, you have to give up the territory you had when their tanks or units break through. That is the brits main problem, that in order to get defenses up you have to give away territory, as opposed to holding the territory you have. Basically, emplacements suck, 17 pdr is the only one i use, because I'm forced to due to lack of sufficient AT, and mortars, because there is no other indirect fire available to RCA without PPs, which I can't get because battles don't report.
 
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Two Offline
EIR Veteran
Posts: 2079


« Reply #30 on: February 15, 2009, 09:04:37 am »

17pd isnt cost effective :/
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
FootInmouth Offline
EIR Regular
Posts: 8


« Reply #31 on: February 15, 2009, 09:07:30 am »

If you can get it into position to shoot at something it is, and compared to all of the other Brit AT (PIAT, 17pdr, Cromwell, Firefly) its by far the most cost effective, although if you actually want to kill tanks, you need a cromwell or a FF on hand to help.
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #32 on: February 15, 2009, 09:15:10 am »

as i said, i reckon if emplacements were tougher (especially during setup) they would be much more useful, so vCoH values may be the way to go. failing that, much faster setup times are required, since they already have the disadvantage of slow abandoning and immobility.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #33 on: February 15, 2009, 09:34:45 am »

That said, could the devs code it so a destroyed glider causes the squads inside to spawn with around 70% casualties? Enough so the squads are combat-ineffective, but still retreatable. A six-man Commando squad should spawn with only one or two survivors.

I don't know, but I think it would really suck if your glider blew up on some (misclick)/(mine)/(TT)/(Random act of God) and a crapload of MP/PP/Vet died instantly. Even an Ostwind can only nail so many Airborne squads when they drift out of the sky...

Ask Any AB player that has played me and dropped in the wrong spot, 1 ostwind will kill 2 AB squads completly b4 they hit the ground, 2 pumas will kill 3 AB squads.  The dmg is 1 hit per person 100% accuracy.  So if you drop AT or even falscrims on Bofors or Quads, people are gonna get entire squads completly anhiliated.

Don;t drop units directly onto combat situations
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Two Offline
EIR Veteran
Posts: 2079


« Reply #34 on: February 15, 2009, 10:31:25 am »

If you can get it into position to shoot at something it is, and compared to all of the other Brit AT (PIAT, 17pdr, Cromwell, Firefly) its by far the most cost effective, although if you actually want to kill tanks, you need a cromwell or a FF on hand to help.

Yet it is near impossible to get it in a good position, unless your extremely lucky or your opponent decides to hold back for some reason
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acker Offline
EIR Veteran
Posts: 2053


« Reply #35 on: February 15, 2009, 12:32:29 pm »


Ask Any AB player that has played me and dropped in the wrong spot, 1 ostwind will kill 2 AB squads completly b4 they hit the ground, 2 pumas will kill 3 AB squads.  The dmg is 1 hit per person 100% accuracy.  So if you drop AT or even falscrims on Bofors or Quads, people are gonna get entire squads completly anhiliated.

Don;t drop units directly onto combat situations

That said, dropping an AB squad somewhere that just happens to have an Ostwind/Puma isn't exactly the most likely situation out there, even when dropping into the FOW. Unless you are playing some sort of anti-AB company or something. A Glider is vulnerable to many, many more things than an Ostwind or Puma (which, incidentally, also beats the crap out of Gliders).

Also, losing a couple Commandoes and/or a tank seems to be much more debilitating to the army than losing one or two AB squads.
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #36 on: February 15, 2009, 01:23:56 pm »

glider armour isn't really an issue here, you just have to be more careful with them, which is appriciate.

the other issues are much more pressing
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #37 on: February 15, 2009, 08:07:28 pm »

would it be possible to reduce the range of the PIAT and increase the projectiles speed to be sufficient enough to hit moving targets?
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #38 on: February 15, 2009, 08:10:33 pm »

One thing that we'll be doing with PIATs is getting their beta change in.

- British PIAT launcher scatter radius reduced from 15deg/10m to 12deg/4m.
- British PIAT reload modifiers reduced from 1.75 at max range to 1.6.

Scatter change should make them far more likely to hit stationary (or buttoned Tongue) targets.  The reload modifier won't be too noticeable, but every little bit helps, right?
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Quote
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #39 on: February 15, 2009, 09:25:23 pm »





Also, losing a couple Commandoes and/or a tank seems to be much more debilitating to the army than losing one or two AB squads.

You can't spam AB anymore...so its just as debilitating now...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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