Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 08, 2024, 03:47:27 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 9
Battles in progress: 1
Battles waiting: 0
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Officer... again
Pages: [
1
]
2
Go Down
Print
Author
Topic: Officer... again (Read 7590 times)
0 Members and 1 Guest are viewing this topic.
Baine
Steven Spielberg
Posts: 3713
Officer... again
«
on:
February 27, 2009, 04:00:26 pm »
So now in EiRR. How can i Vet my Officer?
2 xp after 4 games? Nice.
Seriously give him the ability to pick up weapons, or give him exp for barrage kills, or give him exp for supervising units who kill units, or give him a shotgun or whatever. But at the moment, you cant vet him.
Or are there any people with Officers with Vet 1 and above?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Officer... again
«
Reply #1 on:
February 27, 2009, 04:01:32 pm »
lol.....yeah there´re some units that need to gain xp just by surviving...
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
GenSturm
EIR Veteran
Posts: 90
Re: Officer... again
«
Reply #2 on:
February 27, 2009, 05:27:46 pm »
Vamp. HT, Muni HT, Bergetiger, Ketten
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Officer... again
«
Reply #3 on:
February 27, 2009, 05:28:55 pm »
Its on the cards.
Have stated before that participation xp for non-combat (or nearly non-combat) units was wanted.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
DiBBs
EIR Veteran
Posts: 104
Re: Officer... again
«
Reply #4 on:
February 27, 2009, 05:47:13 pm »
lol could you imagine a vet3 ketten.
thats like, a ketten with an 88gun attached to it
Logged
DuckOfDoom
EIR Veteran
Posts: 318
Re: Officer... again
«
Reply #5 on:
February 27, 2009, 07:23:31 pm »
Quote from: GenSturm on February 27, 2009, 05:27:46 pm
Vamp. HT, Muni HT, Bergetiger, Ketten
you forgot the goliath (which has a vet table of its own, for real)
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Officer... again
«
Reply #6 on:
February 27, 2009, 07:40:31 pm »
Quote
you forgot the goliath (which has a vet table of its own, for real)
I wish the Goliath kills transferred to it's own Vet table on the Pio squad laying it. so that each time he built a goliath it would apply those bonuses. faster movement/bigger AoE/More accuracy(damn officers surviving) or something alone those lines. But thats because I whore Goliaths a whole lot.
I don't see why you couldn't have a similar thing to british officers, but instead make his command range the unit he's supervising.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
sgMisten
Donator
Posts: 778
Re: Officer... again
«
Reply #7 on:
February 27, 2009, 10:13:30 pm »
Quote from: EIRRMod on February 27, 2009, 05:28:55 pm
Its on the cards.
Have stated before that participation xp for non-combat (or nearly non-combat) units was wanted.
Even some combat units have difficulty gaining experience. Simple case in point, basic infantry such as riflemen and volksgrenadiers. Even with their weapon upgrades, their squishiness makes it hard to vet them up.
They could use either reduced vet requirements or some kind of organic XP gained per battle that is capped at vet 1.5 or something.
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: Officer... again
«
Reply #8 on:
February 27, 2009, 10:19:20 pm »
Personally I'd like to see the Axis officer able to follow the supervised unit around with out the start stop spasm thing that happens him, also like they said above he should gain vet from the supervision.
{Edit} Also would it be possible for the Axis officers vet to improve his supervision?
«
Last Edit: February 27, 2009, 10:22:52 pm by EscforrealityTLS
»
Logged
Pwanawan baby!
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Officer... again
«
Reply #9 on:
February 27, 2009, 10:53:20 pm »
Certain factions and units do have issues vetting up.
Currently vetting up a calliope is ridiculously easy, whilst vetting up say, an armoured car can be quite challenging.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Officer... again
«
Reply #10 on:
March 01, 2009, 03:42:52 am »
I'm contemplating having 2 officers in my company so that 1 can supervise the other one and he can run around killing suppressed engineers. maybe that would work?
*EDIT* Yeah my officer got 3 kills last night in some super heroic defense stance, I wish i had Fraps or something hotkeyed so i could just turn it on. He was supervising the MG42, then the Pak's then the MG42, then the grens. then back to the Pak's. it was pretty hectic but i give him medkit so he pulled through it.
«
Last Edit: March 01, 2009, 10:17:51 am by brn4meplz
»
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Officer... again
«
Reply #11 on:
March 01, 2009, 06:53:18 am »
I managed to get 2 or so kills with him, when he defended my 88 against suppressed tommies. Now he is Vet 1. But it will probably take months until Vet 2.
If hes not killed by Artillery, Ranger/Brit blob/rushes, run over by a tank or just glider crushed.
Forgot to mention ATG/Tank sniped.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Officer... again
«
Reply #12 on:
March 01, 2009, 02:22:02 pm »
I am now 7xp on my officer and i thought he was done for fighting a Recon squad, but he pulled through. Also does Supervising Allied vehicles/ your vehicles actually work? I see the symbol appear, am just unsure as to it's actual effect, I'm trying to spot the damage differences. (supervise Hummel anyone?)
I'm going to call him Hanz
Logged
Mysthalin_Axis
EIR Veteran
Posts: 184
Re: Officer... again
«
Reply #13 on:
March 01, 2009, 02:38:20 pm »
The officer has always, and will always be Ludwig.
Not Hanz.
Hanz's coffee sux and he's in one of the tanks.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Officer... again
«
Reply #14 on:
March 01, 2009, 03:36:20 pm »
too true sir, i stand corrected. Ludwig now has 10Xp and i think the replay is being posted in the froums. Battle on goodwood
Logged
Malevolence
Donator
Posts: 1871
Re: Officer... again
«
Reply #15 on:
March 01, 2009, 03:38:07 pm »
Hans is the sniper, Klaus is the bike driver.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Officer... again
«
Reply #16 on:
March 02, 2009, 04:07:31 am »
I'm learning to fear more then Artillery/snipers/an ATG snipes with my Officer... a new enemy has emerged. The Bazooka! This things are crazy, last game i had my officer take 3 of them while he was running at distant range. dropped him to 1/4 life each time. I'm just thank full for medkits and radio equipped scout cars.
I've noticed the Bazooka performing quite admirably against infantry lately also. I had a vanilla gren squad firing from green cover against Thompson rangers w/ bazooka's at long rang, and the only time i lost grens was when the zooks fired. The Thompsons have shit accuracy at that distance so i don't think they contributed much to the fight. I've also seen my zooks wreck squads when i play as allies. and it's been a painfull experience all arouund
«
Last Edit: March 02, 2009, 04:10:40 am by brn4meplz
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Officer... again
«
Reply #17 on:
March 03, 2009, 05:05:43 pm »
Well Ludwig died, he last about .7 of a second infront of a bren tommy squad that assaulted my green cover. and my supervised dual LMG's couldn't do shit to stop them from killing him. he was up to 15xp, so now i try and do the long road to officer vet again.
Logged
Tymathee
Donator
Posts: 9741
Re: Officer... again
«
Reply #18 on:
March 03, 2009, 05:29:15 pm »
Quote from: brn4meplz on March 01, 2009, 03:42:52 am
I'm contemplating having 2 officers in my company so that 1 can supervise the other one and he can run around killing suppressed engineers. maybe that would work?
*EDIT* Yeah my officer got 3 kills last night in some super heroic defense stance, I wish i had Fraps or something hotkeyed so i could just turn it on. He was supervising the MG42, then the Pak's then the MG42, then the grens. then back to the Pak's. it was pretty hectic but i give him medkit so he pulled through it.
Get xfire, it has a video thingy where you cando it in game, it so sweet. I've done it many times and have taped some people trying to drophack...and other miraculous things. Then u can upload ur screenshots/vids to ur xfire profile.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Sematimore
EIR Regular
Posts: 3
Re: Officer... again
«
Reply #19 on:
March 03, 2009, 07:34:26 pm »
Officers have excellent survivability from what I've found. They have a LOT of HP for a single man unit (140!) and if you have a medkit then it lasts that much longer. In the past I almost never lost my officer to small arms troop fire (even snipers, but that's probably cause I hunted them mercilessly), especially when he was following around a vet 2/3 double lmg squad
You do have to keep an eye on him though...Funnily enough I think he died most to being m10 crushed as it made a beeline for the yummy vet 2 grens.
I used to have a 'training school' for my grens...a vet 2 gren squad would be put in platoon with officer (8 pop) and he'd supervise them until they reached vet 3
On a lucky day sometimes I'd get 20+ inf kills with that one supervised squad
RTC was very kind to this
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...