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Author Topic: Officer... again  (Read 7682 times)
0 Members and 3 Guests are viewing this topic.
Baine Offline
Steven Spielberg
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Posts: 3713


« on: February 27, 2009, 04:00:26 pm »

So now in EiRR. How can i Vet my Officer?
2 xp after 4 games? Nice.

Seriously give him the ability to pick up weapons, or give him exp for barrage kills, or give him exp for supervising units who kill units, or give him a shotgun or whatever. But at the moment, you cant vet him.

Or are there any people with Officers with Vet 1 and above?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #1 on: February 27, 2009, 04:01:32 pm »

lol.....yeah there´re some units that need to gain xp just by surviving...
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
GenSturm Offline
EIR Veteran
Posts: 90



« Reply #2 on: February 27, 2009, 05:27:46 pm »

Vamp. HT, Muni HT, Bergetiger, Ketten Smiley
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #3 on: February 27, 2009, 05:28:55 pm »

Its on the cards.

Have stated before that participation xp for non-combat (or nearly non-combat) units was wanted.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
DiBBs Offline
EIR Veteran
Posts: 104


« Reply #4 on: February 27, 2009, 05:47:13 pm »

lol could you imagine a vet3 ketten.

thats like, a ketten with an 88gun attached to it  Shocked
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #5 on: February 27, 2009, 07:23:31 pm »

Vamp. HT, Muni HT, Bergetiger, Ketten Smiley

you forgot the goliath (which has a vet table of its own, for real)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #6 on: February 27, 2009, 07:40:31 pm »

Quote
you forgot the goliath (which has a vet table of its own, for real)


I wish the Goliath kills transferred to it's own Vet table on the Pio squad laying it. so that each time he built a goliath it would apply those bonuses. faster movement/bigger AoE/More accuracy(damn officers surviving) or something alone those lines. But thats because I whore Goliaths a whole lot.

I don't see why you couldn't have a similar thing to british officers, but instead make his command range the unit he's supervising.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
sgMisten Offline
Donator
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Posts: 778


« Reply #7 on: February 27, 2009, 10:13:30 pm »

Its on the cards.

Have stated before that participation xp for non-combat (or nearly non-combat) units was wanted.

Even some combat units have difficulty gaining experience. Simple case in point, basic infantry such as riflemen and volksgrenadiers. Even with their weapon upgrades, their squishiness makes it hard to vet them up.

They could use either reduced vet requirements or some kind of organic XP gained per battle that is capped at vet 1.5 or something.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #8 on: February 27, 2009, 10:19:20 pm »

Personally I'd like to see the Axis officer able to follow the supervised unit around with out the start stop spasm thing that happens him, also like they said above he should gain vet from the supervision.

{Edit} Also would it be possible for the Axis officers vet to improve his supervision?
« Last Edit: February 27, 2009, 10:22:52 pm by EscforrealityTLS » Logged

Pwanawan baby!
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #9 on: February 27, 2009, 10:53:20 pm »

Certain factions and units do have issues vetting up.

Currently vetting up a calliope is ridiculously easy, whilst vetting up say, an armoured car can be quite challenging.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #10 on: March 01, 2009, 03:42:52 am »

I'm contemplating having 2 officers in my company so that 1 can supervise the other one and he can run around killing suppressed engineers. maybe that would work?



*EDIT* Yeah my officer got 3 kills last night in some super heroic defense stance, I wish i had Fraps or something hotkeyed so i could just turn it on. He was supervising the MG42, then the Pak's then the MG42, then the grens. then back to the Pak's. it was pretty hectic but i give him medkit so he pulled through it.
« Last Edit: March 01, 2009, 10:17:51 am by brn4meplz » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #11 on: March 01, 2009, 06:53:18 am »

I managed to get 2 or so kills with him, when he defended my 88 against suppressed tommies. Now he is Vet 1. But it will probably take months until Vet 2.

If hes not killed by Artillery, Ranger/Brit blob/rushes, run over by a tank or just glider crushed.

Forgot to mention ATG/Tank sniped.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #12 on: March 01, 2009, 02:22:02 pm »

I am now 7xp on my officer and i thought he was done for fighting a Recon squad, but he pulled through. Also does Supervising Allied vehicles/ your vehicles actually work? I see the symbol appear, am just unsure as to it's actual effect, I'm trying to spot the damage differences. (supervise Hummel anyone?)

I'm going to call him Hanz
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Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #13 on: March 01, 2009, 02:38:20 pm »

The officer has always, and will always be Ludwig.
Not Hanz.
Hanz's coffee sux and he's in one of the tanks.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #14 on: March 01, 2009, 03:36:20 pm »

too true sir, i stand corrected. Ludwig now has 10Xp and i think the replay is being posted in the froums. Battle on goodwood
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Malevolence Offline
Donator
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Posts: 1871



« Reply #15 on: March 01, 2009, 03:38:07 pm »

Hans is the sniper, Klaus is the bike driver.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #16 on: March 02, 2009, 04:07:31 am »

I'm learning to fear more then Artillery/snipers/an ATG snipes with my Officer... a new enemy has emerged. The Bazooka! This things are crazy, last game i had my officer take 3 of them while he was running at distant range. dropped him to 1/4 life each time. I'm just thank full for medkits and radio equipped scout cars.

I've noticed the Bazooka performing quite admirably against infantry lately also. I had a vanilla gren squad firing from green cover against Thompson rangers w/ bazooka's at long rang, and the only time i lost grens was when the zooks fired. The Thompsons have shit accuracy at that distance so i don't think they contributed much to the fight. I've also seen my zooks wreck squads when i play as allies. and it's been a painfull experience all arouund
« Last Edit: March 02, 2009, 04:10:40 am by brn4meplz » Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #17 on: March 03, 2009, 05:05:43 pm »

Well Ludwig died, he last about .7 of a second infront of a bren tommy squad that assaulted my green cover. and my supervised dual LMG's couldn't do shit to stop them from killing him. he was up to 15xp, so now i try and do the long road to officer vet again.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #18 on: March 03, 2009, 05:29:15 pm »

I'm contemplating having 2 officers in my company so that 1 can supervise the other one and he can run around killing suppressed engineers. maybe that would work?



*EDIT* Yeah my officer got 3 kills last night in some super heroic defense stance, I wish i had Fraps or something hotkeyed so i could just turn it on. He was supervising the MG42, then the Pak's then the MG42, then the grens. then back to the Pak's. it was pretty hectic but i give him medkit so he pulled through it.

Get xfire, it has a video thingy where you cando it in game, it so sweet. I've done it many times and have taped some people trying to drophack...and other miraculous things. Then u can upload ur screenshots/vids to ur xfire profile.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Sematimore Offline
EIR Regular
Posts: 3


« Reply #19 on: March 03, 2009, 07:34:26 pm »

Officers have excellent survivability from what I've found. They have a LOT of HP for a single man unit (140!) and if you have a medkit then it lasts that much longer. In the past I almost never lost my officer to small arms troop fire (even snipers, but that's probably cause I hunted them mercilessly), especially when he was following around a vet 2/3 double lmg squad Smiley You do have to keep an eye on him though...Funnily enough I think he died most to being m10 crushed as it made a beeline for the yummy vet 2 grens.

I used to have a 'training school' for my grens...a vet 2 gren squad would be put in platoon with officer (8 pop) and he'd supervise them until they reached vet 3

On a lucky day sometimes I'd get 20+ inf kills with that one supervised squad Smiley RTC was very kind to this
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