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Pre v0.0.4 Changelog
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Topic: Pre v0.0.4 Changelog (Read 29554 times)
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Unkn0wn
No longer retired
Posts: 18379
Pre v0.0.4 Changelog
«
on:
March 13, 2009, 04:43:00 am »
This is a pre-release package to help pass the weekend for all you dedicated and loyal fans, the actual release will handle the launcher updates and bug fixes, these are simply database changes here, so you may question a price change. If you do, ask, I or others will gladly elaborate.
Balance Changes:
British:
- Canadian artillery reinforcement change: 25 pounder removed, added Priest
- Commandos 320 MP, 160 MU (from 350 MP, 180 MU)
- PIAT Commandos 180 MP, 100 MU (from 270 MP, 100 Mun)
- Commando Grenades 55 MU (from 65 MU)
- 25 pounder 380 MP, 140 FU (from 430 MP, 180 F) * Will be made no longer movable
- Stuart 295 MP, 50F (from 295 MP, 60 F)
- Churchill MKIV 410 MP 275 F (from 410 MP, 365 F)
- Churchill Avre 490 MP, 315 F (from 515 MP, 315 F)
- 17 pndr Anti Tank gun 350 MP, 150 MU (from 395 MP, 175 MU)
- Vickers MG emplacement 140 MP, 30 MU (from 250 MP, 45 MU)
- 3in Mortar emplacement 400 MP, 55 MU (from 460 MP, 55 MU)
- Bofors 40mm emplacement - 295 MP, 75 Mun, 4 pop (from 320 MP, 95 Mun)
US:
- Pershing availability 0, 2, 3 (Bugfix from 0, 2, 4)
- Calliope availability 0,1,3 (from 0,2,3)
- .30 cal 270 MP, 30 MU (from 40 MU)
- Sherman Upgun cost reduced to 100 MU (from 140 MU)
- RR price 165 MU (from 200 MU)
- Greyhound 290 MP 50 F (from 310 MP, 50 F, 8 pop)
Wehr:
- Panzerschreck 120 MU (from 110 MU)
- Second Panzerschreck 130 MU (from 110)
- Motorcycle 90 MP, 5 F (from 110 MP, 5 F)
- StuH 380 MP, 180 F (from 380 MP, 160 F)
- Tiger Ace 900 MP, 700 F (from 900 MP, 665 F)
- Assault pricing changes:
Volks 70 Mu (from 60 MU)
Grenadier 60 Mu (from 50 MU)
Stormtrooper 65 Mu (from 50 MU)
KCH 50 Mu (from 45 MU)
PE:
- Scout Car 145 MP, 10 F (from 145 MP, 15 F)
- Wirbelwind 310 MP, 140 F (from 310 MP, 160 F)
- Hetzer 400 MP, 245 F (from 400 MP, 265 F)
- Vampire Halftrack 210 MP, 30 F (from 210 MP, 40 F)
- Flakvierling 290 MP, 70 MU, 4 pop (from 340 MP, 180 F, 6 pop)
- AT Grenade 30 MU (from 35 MU)
- Assault Grenadiers 215 MP, 110 MU (from 215 MP, 120 MU)
Expect to see v0.0.4 with lots more, sometime soon!
«
Last Edit: March 13, 2009, 08:31:14 am by Unkn0wn
»
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salan
Synergies TL2 mod!
Posts: 6290
Re: Pre v0.0.4 Changelog
«
Reply #1 on:
March 13, 2009, 04:46:30 am »
These price changes are currently live, now!
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www.synergiesmod.com
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pre v0.0.4 Changelog
«
Reply #2 on:
March 13, 2009, 04:56:21 am »
1. Too little price change for commandos - they still cost a bunch more than KCH do, while being hardly as useful. Kudos on nade price drop.
2. PIAT commandos still overpriced - the MP change is nice, but I'd still rather buy a PIAT sapper. The 5 MP less doesn't outweigh 15 MU more for a much inferior unit.
3. Vickers price drop is good, might be too little right now - gameplay will tell.
4. Stuart Price drop still doesn't make it useful - drop the MP price as well to 250.
5. Churchill seems a whole lot more useful now.
6. AVRE = yay!
7. 17 pdr still overpriced, it's NOT more useful than a pak.
8. Mortar emplacement could use a bit more of a muni cost decrease(45 mun?)
9. Bofors... Well, I'd think it's just not popular enough to be bought.
10. Great american price changes, maybe RR too cheap? 180 mun maybe?
11. Yay at shrek price increase! Though, if you manage to fix "alpha strike" 100 percent accuracy, I think it'll constitute a revert of price.
12. Motorcycles... Hmm... Can't comment.
13. StuH was powerful, but fine for it's cost. Skirts could have used a price increase, not the StuH itself, I believe.
14. Kudos on change, though I'd remove it completely, personaly.
15. Assault prices - no comment.
16. All PE changes = kudos. Assault grenadier price needs to drop even more, though.
17. 25 pdr = kudos on price change, though immobility is a very, very bad thing on that stubby.
Extra proposed changes :
1. All PG variants capable of repair.
2. Pak nerfed in one way or another.
3. AT grenade at 10 MU. Noone's gonna buy it at 30 munitions, like they didn't at 35 mun. I think people would actually refuse it even if you paid them...
4. KCH need a price boost.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Pre v0.0.4 Changelog
«
Reply #3 on:
March 13, 2009, 04:59:52 am »
Quote from: Mysthalin on March 13, 2009, 04:56:21 am
8. Mortar emplacement could use a bit more of a muni cost decrease(45 mun?)
there is a reason for this, when 004 comes out it will have a nice range boost.
Logged
BigDick
Guest
Re: Pre v0.0.4 Changelog
«
Reply #4 on:
March 13, 2009, 05:03:55 am »
v0.0.4 Changelog
BIG LOL
are you kidding us? first of april is in 2 weeks not now
Logged
Dragon2008
EIR Veteran
Posts: 355
Re: Pre v0.0.4 Changelog
«
Reply #5 on:
March 13, 2009, 05:04:17 am »
oh great
Could hardly afford shreks with my company already and now wont be able to afford any now. Great "Sigh"
I love it how everyother faction gets reductions in prices but wehr get more increases. Thats just messed up.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Pre v0.0.4 Changelog
«
Reply #6 on:
March 13, 2009, 05:06:10 am »
Dragon, after seeing every single player have 5-shrek shrekblobs, constantly, I think the devs have made a good change there.
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Killer344
The Inquisitor
Posts: 6904
Re: Pre v0.0.4 Changelog
«
Reply #7 on:
March 13, 2009, 05:07:46 am »
I think the nerfstick hit a bit too hard the wher :p, the schrecks have been at 110 mu... since I joined EIR lol... what has changed now that forced you to make them more expensive? :p
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pre v0.0.4 Changelog
«
Reply #8 on:
March 13, 2009, 05:09:35 am »
I dunno, the shrekblobbing?
The fact shreks always hit for some obscure reason lately, even at max range?
Compare the EiR and EiRR shrek accuracy, it's very, very different. Though, on paper, they're the same.
Logged
Dragon2008
EIR Veteran
Posts: 355
Re: Pre v0.0.4 Changelog
«
Reply #9 on:
March 13, 2009, 05:09:45 am »
Hold on!!!! I cant afford to blob shreks not even 3 cos its so expensive. Don't start complain about shrek blobs when all the allies r bloody doin there crappy blobs with 4 ranger/5 tommys. I havn't seen any nerfs in them when we ask so why nerf one side for when its boths sides doin it.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Pre v0.0.4 Changelog
«
Reply #10 on:
March 13, 2009, 05:12:45 am »
if you cant buy 3 shreks, what are you buying? assault on every single volks?
People easily get 8-10 shreks per company, and have enough left over for skirts, tank MGs, LMGs, KCH... So, whatchoo talking about?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Pre v0.0.4 Changelog
«
Reply #11 on:
March 13, 2009, 05:12:53 am »
Quote from: Mysthalin on March 13, 2009, 05:09:35 am
I dunno, the shrekblobbing?
The fact shreks always hit for some obscure reason lately, even at max range?
Compare the EiR and EiRR shrek accuracy, it's very, very different. Though, on paper, they're the same.
yeah..... so many schreck blobs...... sure, I use paks anyway
.
And, I haven´t seen any difference between the
"EIR"
schrecks and the
"EIRR"
schrecks.
Logged
Dragon2008
EIR Veteran
Posts: 355
Re: Pre v0.0.4 Changelog
«
Reply #12 on:
March 13, 2009, 05:13:24 am »
Quote from: Killer344 on March 13, 2009, 05:07:46 am
I think the nerfstick hit a bit too hard the wher :p, the schrecks have been at 110 mu... since I joined EIR lol... what has changed now that forced you to make them more expensive? :p
Tell me about it. The wehr has been the most nerfed because the allies complain about everything the wehr have. We can't have one thing better than allies or they complain and it gets nerfed. WTF is with that. When we complain about allies unit too strong and should be nerfed we get told we r wrong and should L2P
Logged
BigDick
Guest
Re: Pre v0.0.4 Changelog
«
Reply #13 on:
March 13, 2009, 05:17:12 am »
Quote from: Dragon2008 on March 13, 2009, 05:09:45 am
Hold on!!!! I cant afford to blob shreks not even 3 cos its so expensive. Don't start complain about shrek blobs when all the allies r bloody doin there crappy blobs with 4 ranger/5 tommys. I havn't seen any nerfs in them when we ask so why nerf one side for when its boths sides doin it.
they were trying to make PE looking better by nerfing wehrmacht LOL
EPIC FAIL
now everyone can say hey PE get 110muni shreks and have cheap AT LOL
i never had shrek blobs in any of my wehrmacht companys the maximum were 6 shreks on 3 dudes means 3 dual shrek grens....thats it...one in my starting callin and 2 later....
and were are the nerfs for the most imba single unit of the game (calliope?)
and why a 450 HP crapzer ehhh hetzer without turret is almost the same price as an 700HP churchill?
when i play axis i loose more games to brits than to us
and they get buffs on almost everything...lol
maybe brits have a antitank weakness at the beginning but after that....
and the tiger ace is now 700 fuel...lol makes it even more useless then it is now with all buttoning and at reinforcements running around
«
Last Edit: March 13, 2009, 05:25:16 am by BigDick
»
Logged
Dragon2008
EIR Veteran
Posts: 355
Re: Pre v0.0.4 Changelog
«
Reply #14 on:
March 13, 2009, 05:18:23 am »
Right lets look at the MU costs. We start with 2000 MU. After we buy r tank and support weapons we will probly have 750-1000 MU left. 1 shrek now costs 120 MU. We could get 7 if we r lucky and get no other upgrades on or inf like MG 42's, MP40s, MP44's, nades, assault grandes. Oh yeh we av to buy upgrades for our vehicles aswell so that means less MU to go on our inf.
Logged
Mukip
EIR Veteran
Posts: 450
Re: Pre v0.0.4 Changelog
«
Reply #15 on:
March 13, 2009, 05:18:51 am »
Faction balance was widely considered to be Wehr > US > Brits > PE. Consequently, Wehr nerfed, US fiddled with, Brits and PE buffed. Good.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Pre v0.0.4 Changelog
«
Reply #16 on:
March 13, 2009, 05:19:32 am »
Maybe because Wehr are OP is the reason why they're requested to be nerfed?
Killer, you should really try and shrekblob and just ignore paks - nothing beats insta-raping a cromwell in one furious volley...
Logged
stumpster
Honoured Member
Posts: 2197
Re: Pre v0.0.4 Changelog
«
Reply #17 on:
March 13, 2009, 05:21:16 am »
Quote from: BigDick on March 13, 2009, 05:03:55 am
v0.0.4 Changelog
BIG LOL
are you kidding us? first of april is in 2 weeks not now
Sup dawg, we heard you like versioning so we put some
versions
in your
version
so you can keep track of versions while keeping track of versions!
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Dragon2008
EIR Veteran
Posts: 355
Re: Pre v0.0.4 Changelog
«
Reply #18 on:
March 13, 2009, 05:22:56 am »
The wehr arnt OP anymore but ur still posting crap about everyunit wehr have and ur geting ur way on everything. Prices increase on wehr. Unit nerfs and the pak issue the allies keep using saying they shouldn't cloak and crap.
Logged
Raio
EIR Veteran
Posts: 243
Re: Pre v0.0.4 Changelog
«
Reply #19 on:
March 13, 2009, 05:23:20 am »
Quote from: Mysthalin on March 13, 2009, 04:56:21 am
1. Too little price change for commandos - they still cost a bunch more than KCH do, while being hardly as useful. Kudos on nade price drop.
2. PIAT commandos still overpriced - the MP change is nice, but I'd still rather buy a PIAT sapper. The 5 MP less doesn't outweigh 15 MU more for a much inferior unit.
true
_
what brit player uses comm. (or piat com.) ?
they know why
not bad job anyway.
ps: Axis pl. pissed off, shrecs r very important
dont wry guys, wehr still lead OPs
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