First off, dude. Ur maps r really kewl, srs.
/h@xx0r
(North is the entry point north in-game)
I would like to say that the map is really good althoug I tend to find the north side slighlty better. IMO a really good map, balancewise (a map can be fun, exciting etc. too! And one thing doesnt exclude an other and vice versa) is rather mirrored but you don't acutally see it.
What I mean here is that its seems to be a lot easier to advance from the north due to more buildings (lone buildings can negate much easier, with even just inf.). Other then the the river mostly effects the south side so the river should almost make a ring, to make it hard for both sides. The pond near the church is whats hamper the options, skip the pond and make it a narrow river for both sides, then you can manover, for a price
As for the building north of the church, the one that is so close, is good because otherwise it would be too hard to challenge units in the church without tanks or mortars (big building, less damage with grenades), therefore I would like to see it stay. BUT! Exchange that little treehouse by the river with a proper house so the south side got an equally chance to advance towards the church.
Add some more buildings on the south right side, to make the village-area more even. Check the hedges because you can shoot through most of them.
And Duck. Serious, you got some relly good maps going, keep up the good work man!
- Talas