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Poll
Question: Remove the smal river in the midel of the map?  (Voting closed: March 25, 2009, 07:18:29 am)
Yes - 9 (42.9%)
No - 9 (42.9%)
Dunno - 3 (14.3%)
Total Voters: 21

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Author Topic: In_der_hitz vote [Remove water?] Global Change  (Read 6543 times)
0 Members and 6 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: March 23, 2009, 07:18:29 am »

Due I make maps to the community
The Comunity has the rights to change the maps, make impact and help design them.
Time to make a Global Change on the map. Add / remove stuff thats in the way or needed
Use the 2nd picture, open it with paint and change and mark things that you like/dislike /whana have (e: Green line, green cover, red cross =  remove)

If you have not played In der Hitz, you should question your self why.

Maps where you sit on your flank and the allied friend sit on the other flank is my option boring, I don't whana play boring maps.
there soul be options, but not to many to make a back cap fest.

Now to the question
Remove the river?



PAINT:
« Last Edit: March 23, 2009, 12:26:33 pm by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: March 23, 2009, 07:49:02 am »

http://img410.imageshack.us/my.php?image=80350357.jpg
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #2 on: March 23, 2009, 08:01:04 am »

That was good myst. I never understood why you put a house behind hedges, two meters from the church. This negate the area's effectiveness completely.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #3 on: March 23, 2009, 08:04:20 am »

Mysthalin I am 100% you cant shoot thro those trees, as you see there are red "BLOCKS" that block line of sight. But I go threw and make extra sure it block


Noted I remove the house (if 2 or more players agree on something and no one disagrees, it will change)
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bfhogues Offline
EIR Regular
Posts: 34


« Reply #4 on: March 23, 2009, 11:44:45 am »

while the river does limit the effectiveness of the southern flank with armour it makes it better for inf. Even so you have to plan attacks there because of the slow movement, and your opponent usually wont be watching.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #5 on: March 23, 2009, 12:05:39 pm »

while the river does limit the effectiveness of the southern flank with armour it makes it better for inf. Even so you have to plan attacks there because of the slow movement, and your opponent usually wont be watching.
What he said.

I just wanna say your map rocks. THX.  Cool
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #6 on: March 23, 2009, 12:26:56 pm »

It's a good map, but the watery section does detract from it. I would say take it off.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #7 on: March 23, 2009, 01:37:31 pm »

I like the "river", would be kinda dull without it.
If people are having issues with it, maybe just make it a bit smaller.
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Talas2 Offline
EIR Regular
Posts: 5


« Reply #8 on: March 23, 2009, 02:34:01 pm »

First off, dude. Ur maps r really kewl, srs.

/h@xx0r


(North is the entry point north in-game)

I would like to say that the map is really good althoug I tend to find the north side slighlty better. IMO a really good map, balancewise (a map can be fun, exciting etc. too! And one thing doesnt exclude an other and vice versa) is rather mirrored but you don't acutally see it.

What I mean here is that its seems to be a lot easier to advance from the north due to more buildings (lone buildings can negate much easier, with even just inf.). Other then the the river mostly effects the south side so the river should almost make a ring, to make it hard for both sides. The pond near the church is whats hamper the options, skip the pond and make it a narrow river for both sides, then you can manover, for a price Wink


As for the building north of the church, the one that is so close, is good because otherwise it would be too hard to challenge units in the church without tanks or mortars (big building, less damage with grenades), therefore I would like to see it stay. BUT! Exchange that little treehouse by the river with a proper house so the south side got an equally chance to advance towards the church.


Add some more buildings on the south right side, to make the village-area more even. Check the hedges because you can shoot through most of them.


And Duck. Serious, you got some relly good maps going, keep up the good work man! Cheesy

- Talas
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: March 23, 2009, 02:36:01 pm »

yes remove it and remove chateau
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #10 on: March 23, 2009, 02:50:30 pm »

remove chateau?
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #11 on: March 23, 2009, 03:56:50 pm »

REMOVE HEDGEROWS!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #12 on: March 23, 2009, 05:05:21 pm »

Well community should i remove alllllllll hedgerows?   Tongue
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #13 on: March 23, 2009, 06:07:18 pm »

Hedgerows are fine.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #14 on: March 23, 2009, 07:18:26 pm »

The water makes it difficult to play from the south.
Logged

Let's talk about PIATs in a car.
Caarnus Offline
EIR Veteran
Posts: 92


« Reply #15 on: March 24, 2009, 03:51:56 pm »

It is great how it is.
Logged


Evil incarnate, devourer of sensitive n00bs, scourge of battlefield, crusader of sanity
speigas

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