Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 08:01:31 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Suggestions for 1.5
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: Suggestions for 1.5 (Read 11626 times)
0 Members and 2 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Suggestions for 1.5
«
Reply #20 on:
March 26, 2009, 04:48:08 pm »
I don't mind what happens but I really want the 1) to happen.
Brits with mobile weapons-
Didn't OMG have this kind of a thing? I think it'd be better than them building emplacements...3 soldiers having a buildable 17 ponder in their back pocket. Its kinda cool xD
But still a moveable gun. It'd be a terror though
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Malevolence
Donator
Posts: 1871
Re: Suggestions for 1.5
«
Reply #21 on:
March 26, 2009, 04:55:11 pm »
57mm style 17 lber would be ridiculous, totally against that.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Suggestions for 1.5
«
Reply #22 on:
March 26, 2009, 07:07:02 pm »
Currently the only long ranged AT that PE have, the Marder is useless until late game.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Suggestions for 1.5
«
Reply #23 on:
March 26, 2009, 08:26:24 pm »
Lol, these are some huge one sided changes.
All that needs to be done is decrease the modifier for the piat damage against infantry, increase price to 100 munitions.
Increase emplacement build time by 10 seconds, reduce their unpack time by 10 seconds, reduce range by 5 or 10 units(5 of the bofors, 10 on the 17).
Then nerf the pak cloak so it decloaks after one shot.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Suggestions for 1.5
«
Reply #24 on:
March 27, 2009, 12:33:07 am »
Schultz, before skirts were pretty much complete invulnearability to all handheld AT. Now all they do is reduce it by a bit, which is quite ok for, say, 50 munitions.
PIATs need not stay the way they are - it's just over, over the top with how much they hit. Sure, reversing is a good tactic, but all you need is one second worth of stopping, and the tank/light vehicle instantly dies. PIATs need a revert, they were overbuffed. Price increase is invalid, as the brits are already very munitions intensive as it is - you pay for flank speed/canister rounds/tank commanders/brens/rifle nades etc. etc. No brittish unit is worthwile without a munitions based upgrade used on it. Reverting the PIAT to how it was - makeshift handheld AT that's better vs infantry than tanks is absolutely fine in my views. Not "EiRR just started" values, but just before we had this big patch(think the scatter rate and accuracy were both buffed by 25 percent?).
The IST does, indeed suck with it's 20 second un-deploy timer and lolwtf range. It's really only equal to an ostwind. And have you noticed how much damage an ATG does to it? Even when the shot is bounced, it does away with like 1/5th of the P4 Ice Tea's health :S.
Even though you deem a marder better than an M10, most others do not. The marder can not shoot on the move, I'm afraid, you can use the semi-auto ATG exploit on it
. Try it if you don't believe me.
Do not forget that marders are much more dedicated AT than M10s are - a Marder can't crush like an M10 does..
Logged
Tymathee
Donator
Posts: 9741
Re: Suggestions for 1.5
«
Reply #25 on:
March 27, 2009, 12:38:24 am »
yeah...the ist does take a lot from at guns, its like they get 100% accuracy too. I had 2 at guns firing at one of mine, i tried to hide it behind like 4 or 5 trees and eveyr shot went right past them and hit. arne't trees supposed to give green cover for god sakes.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
spinn72
EIR Veteran
Posts: 1802
Re: Suggestions for 1.5
«
Reply #26 on:
March 27, 2009, 12:45:56 am »
As far as PIATs go i can't seem why they shouldn't be 100 munitions. You get 2 effective AT weapons, so it should cost the extra munitions to get it.
Sappers are very cheap for manpower and i think the weakness in PIAT sappers should be the sappers themselves, maybe lower their health a bit or something like that to make them less survivable. After all they are the same as Engi's or Pio's but with PIATs. PIAT commandos however should be the more survivable and accurate version of PIAT sappers, hence costing almost twice as much.
Marders do need to be improved a little i think. They need either more penetration (after all aren't they meant to be high penetration) or more sight range or something. You can even increase the pop cap or cost of one i don't consider it to be a cheap tank destroyer, when it should really be the main AT for the PE team, like a Stug is to whermact and an M10 is to Americans (brits don't really have their own version, maybe a churchill).
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Suggestions for 1.5
«
Reply #27 on:
March 27, 2009, 12:54:42 am »
1. PIATs should not really be "uber effective AT weapons". They're manpack AT that semi-sucks in general, but comes at a cheap price, it was how they worked best. Making people pay craptons for them but making them awesome just won't work. Brits got the 17 pdr as their mainline uber AT, and the firefly, the PIAT should be a complementary tool, not the mainline thing. Their health is already low as hell, reducing it isn't a good idea.
2. PIAT commandos do not work like a "more survivable" version, because they fail at it. They got 3 guys, each of them snipeable and killable by a single LATHT/tank shell. They should not cost twice as much as PIAT sappers because they :
1) Have less men.
2) Haven't got PIAT ambush.
3) Can not repair(main thing why sapper PIATs are so damn good when spammed - they can fight AND repair tanks at the same time).
They do have the smoke ability, but that's not really useful on a 3 man squad.
3. The marder should stay as it is right now, with a 6 pop cap cost. It's a self-propelled AT gun, with very poor armor, not a tank hunter.
Logged
Rocksitter
EIR Veteran
Posts: 495
Re: Suggestions for 1.5
«
Reply #28 on:
March 27, 2009, 01:20:31 am »
What about the Sniper who can re cloak when he just shot one of your guys in the face from close range I could see if he was a good distance away but I think a guy that just shot your buddy from like 5 to 10 feet away should not be very hard to find Snipers should be long range sort of like a sniper...
I dont know if its something that can be done taking away his cloak by distance or not..
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: Suggestions for 1.5
«
Reply #29 on:
March 27, 2009, 05:08:45 am »
You turning the 17pounder into a truck deployed one move unit like the 88 might not be a bad Idea, particularly if its current range and health remain.
Although like I said before Reinforcements came out turning the Brit emplacements into there mobile support types with the option to upgrade to a emplacement (As OMG are dong it) is not a bad Idea.
I've only a few game as PE under my belt but they've got a real hard time against both blobs and emplacements. What I would like to suggest is changing some units (Like the AC) to have a significant increase of accuracy against blobs. (Similar to MG's when units are blobbed)
This change would hopefully give the PE an anti blob unit while not effecting any other part of balance.
Against emplacements perhaps making certain PE Grenades lethal to then might be an option?
Logged
Pwanawan baby!
Mysthalin
Tired King of Stats
Posts: 9028
Re: Suggestions for 1.5
«
Reply #30 on:
March 27, 2009, 09:01:59 am »
Overall, what I've been thinking lately is that the recent change has turned the game from "axis blob shreks and support weapon spam" to "brits blob and spam support weapons". Basically, the wehr players are getting a taste of their own medicine, and it really, really hurts, which is why there's such an uproar of "nerf plzzz" on the forums.
Then again, I've got flu and probably a bit delirious today, so it just may be me.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Suggestions for 1.5
«
Reply #31 on:
March 27, 2009, 09:29:07 am »
when will it be time to get nice perks to blob us stuff? lol.
Logged
Warlight
Donator
Posts: 304
Re: Suggestions for 1.5
«
Reply #32 on:
March 27, 2009, 01:25:31 pm »
Quote from: Mysthalin on March 27, 2009, 09:01:59 am
Overall, what I've been thinking lately is that the recent change has turned the game from "axis blob shreks and support weapon spam" to "brits blob and spam support weapons". Basically, the wehr players are getting a taste of their own medicine, and it really, really hurts, which is why there's such an uproar of "nerf plzzz" on the forums.
Then again, I've got flu and probably a bit delirious today, so it just may be me.
I don't think this is the case, at all. Shrek blobs are horrendessly exensive, and while the may own tanks, can be eaten allive by a squad or two of rifles who supresse and granade, or rangers, or tommies.
Pio blobs and their newb tubes can walk over anything.
As per the support weapon spam. If I pick up my morter or MG and set it up, I don't get full health. If I take it out of a building, and put them back in, the building does not regen. My MG or morter can be sniped in at most three shots by a sniper. It takes a good 10 hits at least to snipe a emplacement with a Pak38.
And a pak38 is more valuable to me than a sniper so when i loose it hurts alot more.
Logged
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Suggestions for 1.5
«
Reply #33 on:
March 27, 2009, 03:22:16 pm »
Quote from: Warlight on March 27, 2009, 01:25:31 pm
Quote from: Mysthalin on March 27, 2009, 09:01:59 am
Overall, what I've been thinking lately is that the recent change has turned the game from "axis blob shreks and support weapon spam" to "brits blob and spam support weapons". Basically, the wehr players are getting a taste of their own medicine, and it really, really hurts, which is why there's such an uproar of "nerf plzzz" on the forums.
Then again, I've got flu and probably a bit delirious today, so it just may be me.
...newb tubes can walk over anything....
I lol'd
Logged
Malevolence
Donator
Posts: 1871
Re: Suggestions for 1.5
«
Reply #34 on:
March 27, 2009, 03:29:30 pm »
Quote
Lol, these are some huge one sided changes.
All that needs to be done is decrease the modifier for the piat damage against infantry, increase price to 100 munitions.
Increase emplacement build time by 10 seconds, reduce their unpack time by 10 seconds, reduce range by 5 or 10 units(5 of the bofors, 10 on the 17).
Then nerf the pak cloak so it decloaks after one shot.
This, except maybe PIATs to 95 instead of 100 munitions. You have to remember that the Brits are without real mobile anti-tank assets, while PIATs might be a bit too good, they should not at all be nerfed into being crap like they were before. Brits NEED mobile AT to support the pocket 88 and firefly, which are both immensely situational platforms, the firefly even more so than the 17 lber.
Logged
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Suggestions for 1.5
«
Reply #35 on:
March 27, 2009, 03:34:09 pm »
Quote from: Malevolence on March 27, 2009, 03:29:30 pm
Quote
Lol, these are some huge one sided changes.
All that needs to be done is decrease the modifier for the piat damage against infantry, increase price to 100 munitions.
Increase emplacement build time by 10 seconds, reduce their unpack time by 10 seconds, reduce range by 5 or 10 units(5 of the bofors, 10 on the 17).
Then nerf the pak cloak so it decloaks after one shot.
This, except maybe PIATs to 95 instead of 100 munitions. You have to remember that the Brits are without real mobile anti-tank assets, while PIATs might be a bit too good, they should not at all be nerfed into being crap like they were before. Brits NEED mobile AT to support the pocket 88 and firefly, which are both immensely situational platforms, the firefly even more so than the 17 lber.
As it stands, I kind of feel the piat is often more effective (against medium and heavy armour) than the shreck is. If it's 95mu for the piat upgrade you're only paying 44.5mu per piat which is really low. I saw a P4IS get insta slaughtered by two piat squads without firing a shot. The piat is currently superior to the shreck and whilst I know they needed better Man-AT, this is too far and way too cheap. It needs to be changed before pricing, I think most agree on that. When an AT weapon is sniping HMG's out of buildings with ease, I think there's a problem.....When an At weapon has rendered medium and heavy tanks obsolete I think there's a problem.
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: Suggestions for 1.5
«
Reply #36 on:
March 27, 2009, 03:40:00 pm »
I think blobs would be fixed if instead of buying LTs and captains alone, you bought them as an upgrade to a squad. They wouldn't be able to be targeted independently, (from the squad) they'd be more costly, and then you could give their bonus TO THAT SPECIFIC SQUAD.
The reason that brits blob (or at least, me) is because three LTs on a condensed brit force makes them absolute hell for any comers. The more officers on more infantry, the greater the chance for ultimate victory.
Think about it, maybe? Or even give them some elite infantry of their own so that there are more than just tommies? Royal Marines with the enfield, who can use an ability such as the Mad Minute to create suppression, but would be immobile, or be upgraded with a Boyes anti-tank rifle for an additional option of AT support? Something?
A lot of these changes could be fixed by adding options to the british and PE. It's like they ran out of ideas. Maybe we should add more in, if possible?
Logged
Malevolence
Donator
Posts: 1871
Re: Suggestions for 1.5
«
Reply #37 on:
March 27, 2009, 03:45:50 pm »
Quote
And a pak38 is more valuable to me than a sniper so when i loose it hurts alot more.
Pak38 costs less, though :p
Logged
AmPM
Community Mapper
Posts: 7978
Re: Suggestions for 1.5
«
Reply #38 on:
March 27, 2009, 03:46:33 pm »
We don't need new units. It would be better to just add a more significant stacking penalty to the officers.
Logged
.
.
.
.
.
.
.
.
.
.
.
CafeMilani
Aloha
Posts: 2994
Re: Suggestions for 1.5
«
Reply #39 on:
March 27, 2009, 04:08:37 pm »
Quote from: Mysthalin on March 27, 2009, 09:01:59 am
Overall, what I've been thinking lately is that the recent change has turned the game from "axis blob shreks and support weapon spam" to "brits blob and spam support weapons". Basically, the wehr players are getting a taste of their own medicine, and it really, really hurts, which is why there's such an uproar of "nerf plzzz" on the forums.
Then again, I've got flu and probably a bit delirious today, so it just may be me.
nobody blobs shrecks. thats not costeffective like piat blobs and it never was
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...