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Author Topic: sappers are unbalanced  (Read 5113 times)
0 Members and 3 Guests are viewing this topic.
nugnugx Offline
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Posts: 4051



« on: March 28, 2009, 01:11:51 pm »

they can repair
they can carry at weapon
they are 4 pop
they cost 185
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: March 28, 2009, 01:30:21 pm »

you forgot "they can cloak in cover"
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #2 on: March 28, 2009, 01:39:32 pm »

Pzgrens are unbalanced

They can repair.
They can carry cheap at nades and AI upgrades.
Theyre at 4 pop.
They cost 175mp.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
nugnugx Offline
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« Reply #3 on: March 28, 2009, 01:50:13 pm »

Pzgrens are unbalanced

They can repair.
They can carry cheap at nades and AI upgrades.
Theyre at 4 pop.
They cost 175mp.


fail

at nades is nothing compared to piats , at nade is 1 use  and try to hit a moving tank with it

4 pop is 3 man    4 man is 5 pop

175 costs 3 man    4 man 225
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Groundwind Offline
EIR Regular
Posts: 2


« Reply #4 on: March 28, 2009, 02:10:06 pm »

Its not that the piats are unbalanced, its just that right now, Piats can be put on a platform that is prone to blobing. Cheap-o sappers. Piats are perfect now, but the problem lies when you get 7 sappers togather and run them around.

Piats need a munitions increase to around 90-100, if the platform price doesnt change.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #5 on: March 28, 2009, 02:15:15 pm »

sappers are under powered, i want the piats, advanced repair and demolition expert upgrades to all work on 1 unit while the piats are their weapons.
« Last Edit: March 28, 2009, 03:02:32 pm by Two » Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #6 on: March 28, 2009, 02:57:21 pm »

Quote
at nades is nothing compared to piats , at nade is 1 use  and try to hit a moving tank with it

...

AT grenades are two uses, and PIATs can't hit moving tanks worth a damn.  Tongue
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #7 on: March 28, 2009, 03:13:27 pm »

No man, Sappers are fine. The problem here is that there AT upgrade is to cheap for its effectiveness. A balanced increased in the cost of piat is all that is needed.
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Pwanawan baby!
CafeMilani Offline
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« Reply #8 on: March 28, 2009, 03:57:25 pm »

No man, Sappers are fine. The problem here is that there AT upgrade is to cheap for its effectiveness. A balanced increased in the cost of piat is all that is needed.

110mun
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Igawa Offline
EIR Veteran
Posts: 113


« Reply #9 on: March 28, 2009, 05:34:09 pm »

Don't forget that sappers still retain the ability to repair at full rate with only 1 man.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #10 on: March 28, 2009, 06:08:28 pm »

I'm pretty sure Pois and Engineers are the same though.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: March 28, 2009, 06:21:58 pm »

increase the veterancy curves too.  It's 10/22/44 now, which is way too low.   I've literally got 3 Vet2 sappers, and 1 Vet3 sappers in my battallion.

maybe 12/27/55 or something may do it
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EIRRMod Offline
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« Reply #12 on: March 28, 2009, 06:24:47 pm »

The veterancy curve is:

10/40/80
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salan Offline
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« Reply #13 on: March 28, 2009, 06:31:36 pm »

the whole idea is for vet to actually be a PP sink, flimsy things will vet a lot faster, every normal unit will vet a BIT faster, and all units have smaller amounts as per level 2 and 3 modifiers being changed on top of that.

It seems to be working really well, as you are spending PP on your vet now, rather then last patch where you probably were not.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #14 on: March 28, 2009, 06:43:45 pm »

Really 10/40/80???

says 6/22/44 here

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TheDeadlyShoe Offline
Weapon of Math Destruction
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Posts: 1399


« Reply #15 on: March 28, 2009, 07:37:31 pm »

10 40 80 is the tommies.
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salan Offline
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« Reply #16 on: March 28, 2009, 10:27:30 pm »

all units are based off of 10 40 80 now, they use to be 15, 75, 150
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salan Offline
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« Reply #17 on: March 28, 2009, 10:28:13 pm »

Really 10/40/80???

says 6/22/44 here



base it on a 1.0 vet unit.  Grenadiers or tommies are you best example.
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MistenTH Offline
EIR Veteran
Posts: 199


« Reply #18 on: March 28, 2009, 10:36:21 pm »

Think what EIRRmod and Salan are trying to say, if it's not clear, is that all units have the same ratio to vet up.

i.e.

1:4:8

10:40:80

6:22:44

Roughly same ratios. Just the amt of XP needed is different.

Like Panzer 4 is
13:50:100
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: March 29, 2009, 12:12:20 am »

a 1.0 unit is 10/40/80
Sappers are 0.6 and come with 6/22/44 vet requirements.

That answer your question? Smiley

Anyways, change PIATs to 5 popcap, sappers should stay at 4(I'm pretty sure it's doable in RGD coding), and beef up the price to 100 munitions.
« Last Edit: March 29, 2009, 12:18:58 am by Mysthalin » Logged
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