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Author Topic: repair rates?  (Read 6493 times)
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nugnugx Offline
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« on: March 30, 2009, 10:01:49 am »

what are the current repair rates?
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SaintPauli Offline
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Posts: 530


« Reply #1 on: March 30, 2009, 10:24:09 am »

repair rates = fail
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Lai Offline
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« Reply #2 on: March 30, 2009, 10:26:10 am »

Trust Paulie, repair fails.
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Killer344 Offline
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Posts: 6904



« Reply #3 on: March 30, 2009, 11:00:52 am »

Not with the berge though... it´s pretty good to clear the path for your teammate´s hmgs/paks and keep up your IHTs in good shape.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Malevolence Offline
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« Reply #4 on: March 30, 2009, 02:05:10 pm »

I believe it's something like pios repair .5 hp/s, a repair bunker repairs 1 hp/s (per guy or total? I'm not sure), bergetiger is 1.5 hp/s, engies are like .6, sappers are like .8 and repair sappers are like 1ish, can't quite remember those last 3. PGs are just plain crap.
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Quote from: Akranadas
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SaintPauli Offline
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Posts: 530


« Reply #5 on: March 30, 2009, 02:26:34 pm »

Pios are 0.165HP/sec when repairing a unit with green health. It takes 15 min for 1 pio squad to repair 1 shot from an AT gun...

You need 3 pio squads to repair at the speed that Malevolence says...
« Last Edit: March 30, 2009, 03:07:53 pm by SaintPauli » Logged
Killer344 Offline
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« Reply #6 on: March 30, 2009, 03:44:16 pm »

Whermatch tanks don´t need to be at 100% health to perform well anyway, stop baby sitting the TA Pauli lol.
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Akranadas Offline
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« Reply #7 on: March 30, 2009, 08:48:38 pm »

Only chumps repair
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sgMisten Offline
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« Reply #8 on: March 30, 2009, 08:51:53 pm »

Only chumps repair

I've pretty much given up on repairing tanks at the moment. All are suicide. I even charge engine damaged tanks into the enemy to get it blown up faster so I can call in something else. The only exception is to repair a main gun destroyed or immobilise when it's at red HP so the tank can go out fighting :p
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gamesguy2 Offline
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« Reply #9 on: March 30, 2009, 09:18:18 pm »

Only chumps repair

I've pretty much given up on repairing tanks at the moment. All are suicide. I even charge engine damaged tanks into the enemy to get it blown up faster so I can call in something else. The only exception is to repair a main gun destroyed or immobilise when it's at red HP so the tank can go out fighting :p

Nah certain units are quite good for repairing.

Low hp/high armor units like stugs(not that anyone use those) and more significantly stuhs.  And high mobility/low HP units like the AC, which can dodge like half the shots against it.

Berge is quite good for keeping a couple of ACs and some HTs alive, and they rack up a lot of kills if you keep them repaired.
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RikiRude Offline
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« Reply #10 on: March 30, 2009, 10:01:56 pm »

hetzers are great for repairing!
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Mysthalin Offline
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« Reply #11 on: March 30, 2009, 11:29:14 pm »

I personaly love repairing. My AVRE would never come back for a second shell if not for the trusty PIAT blob...

Pios - 0.33 HP/s
PzGrens - 0.33 HP/s
Engineers - 0.5 HP/s
Sappers - 0.66 HP/s
PzGrens w/Advanced repair - 0.66 or 0.8 HP/s. Not certain.
RB Pios - 1 HP/s per repair pioneer.
Sappers w/Expert Repairs 0- 1.2 HP/s or 1 HP/s. Not certain.
BergeTiger - 1.25 HP/s, possible that it has hidden modifiers.
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NightRain Offline
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Posts: 3908



« Reply #12 on: March 31, 2009, 03:27:51 am »

I don't know about you guys but...

Shouldn't Berge Tiger repair faster? I mean it costs fuel and it is something that PE lacks of and needs more than anything else not to mention they need more repairing since their light vehicles take damage from everything (luckily not from crushing through a building XD)

Idk about the Red/Yellow/Green health thing...I'd say it could be taken away...

Is it possible to make the repairs focuse first on the damaged part then on the normal health? Like Engine dmg would be fixed first if the tank has been stickied. Etc
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #13 on: March 31, 2009, 09:59:04 am »

Quote from: NightRain link=topic=8921.msg154992#msg154992
Idk about the Red/Yellow/Green health thing...I'd say it could be taken away...
[/quote
I think it should be inverted. It should be fast to make small repairs to a vehicle and very slow to bring a critically damaged tank back.
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Mysthalin Offline
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Posts: 9028


« Reply #14 on: March 31, 2009, 10:08:52 am »

keep as is, IMO. If you run back to heal after every little ATG shot, you should be punished for it.
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BigDick
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« Reply #15 on: March 31, 2009, 10:11:47 am »

don't change it who ever repair his tanks in green health should be punished

NO to Pussys babysitting their Pussy Aces while loosing the game for their team

but some units repair way to low compared with others

repair should be changed that light armored things repair much faster than heavy armor
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: March 31, 2009, 10:33:06 am »

*gladly welcomes double repair rate on tetrarchs compared to other tanks* ^^

Though, sad(or glad) to say it, I'm actually agreeing with bigdick for once. If you're babying about something as bullshit as 1 TA, and you want to repair after just 1 ATG shot, you MUST have more punishement than just the repair time. Not to mention that repairing with 1 pioneer should NOT be effective at all.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #17 on: March 31, 2009, 11:01:19 am »

a bit off topic maybe, but played a vcoh game with the new patch.. i had a tiger knocked down to say around 40 per health, i pulled back and had 4 pios work on him, he was full health i would say in 2-3min.. ? wow?
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Killer344 Offline
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« Reply #18 on: March 31, 2009, 11:07:03 am »

It always worked that way in vCOH...
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #19 on: March 31, 2009, 11:16:41 am »

It always worked that way in vCOH...

lol, i never really played vcoh, just started playing COH and came here.. was nice, i had a tiger, 3 panthers, i repaired all to full health in like 5 min and then went on a blob spree lol.
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