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Author Topic: Petition to give the PE mortar halftrack smoke rounds  (Read 7239 times)
0 Members and 5 Guests are viewing this topic.
31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #20 on: April 02, 2009, 07:33:10 am »

You could use it to block tanks.

That would fall under the category of extremely annoying...
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #21 on: April 02, 2009, 09:00:08 am »

You could use it to block tanks.

That would fall under the category of extremely annoying...
Make a list of people who do.

Mortar Halftracks are already using the incendiary rounds as a second ability, they don't need more.
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brn4meplz Offline
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« Reply #22 on: April 02, 2009, 10:00:38 am »

But if they Smoke rounds were 65 munitions(ball park figure) and the Incin rounds were 65 munitions, fully equipping a Mortar HT would be costly. Personally i prefer Smoke over Incin rounds. it's just plain better
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Smokaz Offline
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Posts: 11418



« Reply #23 on: April 02, 2009, 02:47:20 pm »

Guys.. mortar smoke is a underused mechanic, it shouldnt cost something cause it demands a lot of factors to add up right to have the wanted effect. I dont believe it should have a cost, if it proves very good just give it a decent recharge.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #24 on: April 02, 2009, 03:19:03 pm »

Negative. Mortar HTs are powerful enough as is. A rechargeable innate ability that they don't even get in vanilla would make them far more useful for their cost. Unless you'd be okay for increasing the cost of the Mortar Halftrack all together in exchange for a rechargeable smoke barrage.. then I'd say okay.
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RikiRude Offline
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Posts: 4376



« Reply #25 on: April 02, 2009, 03:39:03 pm »

I'm telling you give a smoke barrage call in to vampire half tracks. Make a not incredibly useful unit an ability that will actually make people considering using it. Well it's not that the VHT isn't useful, but it just sits there. So having it sit there, move move around for smoke would just make bringing the unit on more fun, give it an off map smoke ability for like 25-30 munitions with a 3 minute cool down or something along those lines. I just simply don't think the mortar HT needs smoke, even if you are going to make it cost as much as incendiary rounds.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #26 on: April 02, 2009, 10:50:48 pm »

like a mini creeping smoke barrage?
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Mysthalin Offline
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Posts: 9028


« Reply #27 on: April 02, 2009, 11:18:48 pm »

Why not a full creeping smoke barrage?
For 50 mun
3 minutes cooldown, unlimited uses.
Could be awesome!
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RikiRude Offline
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« Reply #28 on: April 03, 2009, 01:06:41 am »

i dont think it needs to be a creeping barrage, but maybe a smoke barrage the size of an officers mortar barrage.
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