*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 02:42:00 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: bugs  (Read 10716 times)
0 Members and 2 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #20 on: April 19, 2009, 05:18:27 am »

Noted that issue Baine.

I wonder if the Other language folders need the same (.Polish etc)
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
boobaka Offline
EIR Veteran
Posts: 151



« Reply #21 on: April 19, 2009, 04:34:42 pm »

there is a none repair repair bunker in the game. Cheesy has anyone else had this problem?
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #22 on: April 19, 2009, 04:36:04 pm »

I remember Gamesguy built a rep bunker in the last game I played with him...................................
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #23 on: April 19, 2009, 04:39:46 pm »

British emplacements now act as they did before (can multibuild with one squad, subsequent squads get no build uses) much like bunkers in the original EiR (one pio could build your entire army's bunkers).
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #24 on: April 19, 2009, 05:12:56 pm »

Also repair bunkers are broken (they do not repair anything), and my Wehrmacht call-ins do not actually show what they contain in the popup tool tip. My British call-ins do show what they contain in the popup tool tip.
Logged
Warlight Offline
Donator
*
Posts: 304


« Reply #25 on: April 19, 2009, 06:34:14 pm »

There was a bug in vCOh where Rep bunkers couldn't repair crit dmg, like dmged engines. 

Maybe that has something to do with it.
Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #26 on: April 19, 2009, 06:35:06 pm »

Wehr and brit callins show alright for me though.
Logged

Scyn Offline
EIR Veteran
Posts: 1011


« Reply #27 on: April 20, 2009, 02:33:39 am »

Allied Mortar is firing way too many smoke rounds.

Covering an entire screen in a volley - by the time it's done firing you can smoke the area again.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #28 on: April 20, 2009, 03:00:24 am »

Allied Mortar is firing way too many smoke rounds.

Covering an entire screen in a volley - by the time it's done firing you can smoke the area again.
Are you implying that smoke is OP? lol GTFO.
Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #29 on: April 20, 2009, 03:10:51 am »

Allied Mortar is firing way too many smoke rounds.

Covering an entire screen in a volley - by the time it's done firing you can smoke the area again.
Are you implying that smoke is OP? lol GTFO.

lol Grin
Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #30 on: April 20, 2009, 03:14:52 am »

I know.. isn't he just hilarious. And he wasn't even using his accent just then. I wish we all had the type of ingenious humor that Brad does.

Because clearly the mortar *Should* be firing ~12 rounds of smoke per barrage.
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #31 on: April 20, 2009, 03:21:47 am »

Radio Scout Cars cannot unlock once they've locked down once.  This means you put it in 1 place and it stays there until the end of the match. 
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #32 on: April 20, 2009, 04:05:42 am »

Allied Mortar is firing way too many smoke rounds.

Covering an entire screen in a volley - by the time it's done firing you can smoke the area again.
Are you implying that smoke is OP? lol GTFO.
I lol'd

Yep, we'll take a gander at it.
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #33 on: April 20, 2009, 10:19:03 am »

Way to go Scyn, steal a mans bug... On that note though I think a difference between the smoke barrages would be cool. It's just that in it's current form the American mortar smoke IS overpowered. You can get off 2 more volleys of smoke just as the first barrages smoke is lifting. and it literally blankets a screen in smoke rounds. That in itself isn't OP but followed by Flame units or grenades it certainly is
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #34 on: April 20, 2009, 11:17:53 am »

Or tanks ... hahah...
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #35 on: April 20, 2009, 11:44:54 am »

Well tanks still take penalties in smoke. and most Infantry based AT weapons still have a good chance of scoring hits in smoke even though they technically miss. So tanks are a dice toss. Either way lots of smoke makes attacking easier. but the amount seems like it's on par with the CCT smoke barrage, but in a more dispersed area
Logged
thaelmann Offline
Donator
*
Posts: 177


« Reply #36 on: April 21, 2009, 09:04:09 pm »

i wasnt able to see what units i had in my call ins when i hovered over the icons. all i got was an no range error code. im using the german version of tov. worked fine before the patch though.

is it only me or is this still broken? the launcher updated the .ucs files in the locale folder at least twice since my last post but it still doesnt work.
Logged

EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #37 on: April 21, 2009, 10:19:55 pm »

Quote
i wasnt able to see what units i had in my call ins when i hovered over the icons. all i got was an no range error code. im using the german version of tov. worked fine before the patch though.

is it only me or is this still broken? the launcher updated the .ucs files in the locale folder at least twice since my last post but it still doesnt work.
The launcher hasnt changed yet.
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #38 on: April 22, 2009, 09:49:51 am »

Can we get an update of all those buildable things (flak88, flakvierling, 17pdr, etc) and whether they work or not?
Don't want to waste PP on the wrong Reinforcement if things won't build.

Flak88 does work sofar.
Logged

Malevolence Offline
Donator
*
Posts: 1871



« Reply #39 on: April 22, 2009, 01:56:12 pm »

Last I looked all brit emplacements can build, but can experience problems if they die and you attempt to build them again.
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.142 seconds with 36 queries.