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Resistance and Liberation
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Topic: Resistance and Liberation (Read 4785 times)
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RikiRude
Donator
Posts: 4376
Resistance and Liberation
«
on:
April 19, 2009, 09:48:25 pm »
http://www.moddb.com/mods/resistance-liberation
Just curious if anyone has played this I always wondered if it was worth DLing, or if Darkest Hour and Mare Nostrum were better. It's all realistic inspired WWII mods.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
acker
EIR Veteran
Posts: 2053
Re: Resistance and Liberation
«
Reply #1 on:
April 19, 2009, 10:14:18 pm »
I play it. It's very well-made.
In comparison the DH...
It has a much bigger focus on small-scale combat than DH. You won't find weapons above platoon level in this game. Due to the small community, people actually take the time to coordinate attacks and defenses...it's a bit unnerving to see seven people huddled together, listening to the sergeant's orders. Of course, this is also dependent on the time of day.
There are currently only four weapons per side; the devs are planning to add more as time goes by. The Americans have the M1911A1, M1 Garand, M1A1 Thompson, and M1919 MMG. The Germans have the Walther P38, Kar98, MP40, and the MG42 LMG. For the small arms, three aim modes exist; hip, iron sights, and zoom. Unlike DH, zoom mode and iron sights actually zoom the screen (duh) to compensate for the smaller screen resolution in comparison to real life. There are no vehicles, it's an infantry simulation.
Squad combat and tactical movement are more important in RNL than DH. The game forces you into a squad when you pick a side. Objectives are not easily available; you have to pull out a map (M) in order to see what you are supposed to do. Furthermore, the position of your teammates is not readily apparent, only the location of your squad leader is visible on your map. Straying too far from your squad for too long lowers morale, and impairs your ability to aim.
Combat is different. Suppression is amazing in this game, getting shot with even a bolt-action rifle at is a very serious business. The American rifleman has a
massive
advantage over his German counterpart due to his Garand's ROF, and the resulting suppression. The German MP40 is crazy accurate (deadly in even unskilled hands), the Thompson is nearly unusable for newbs, but is very powerful once you get used to it. Due to the limitation of the Source engine, the devs couldn't accurately model the pushback of a MG, so they decided to increase recoil; trying to accurately fire more than a 4-round burst requires a significant amount of skill. You won't find DH's laser-MG42 here.
Don't try clearing a house with the Kar98; it doesn't work. Use the MP40, or your Luger sidearm. Friendly Fire is also very dangerous, always keep yourself IDed if you can help it, ID unknown soldiers before you shoot, etc...
I've tried angling the draw distance by looking left and right, but the devs seem to have fixed that particular quirk of the draw distance. For me, that's a very big plus over DH.
In terms of realism, I'd say that it's much more realistic than DH, which tends to suffer from selectiveness and bigger game engine limitations.
DH has more content, and has bigger firefights. I'd say to just try both games, they are free. Both mods should be adding additional content in a few weeks, I think; DH is working on revamped Stugs, King Tigers, Stuarts, 76mm Shermans, and tank ammo types. RNL is working on BARs, Gewehrs, and other such small arms.
«
Last Edit: April 19, 2009, 10:23:16 pm by acker
»
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RikiRude
Donator
Posts: 4376
Re: Resistance and Liberation
«
Reply #2 on:
April 19, 2009, 10:46:13 pm »
oh that sounds awesome, I am more into squad combat, because well it's more team oriented and needs more teamwork then typical RO because people just want vehicles and stuff. Sounds like infantry only Project Reality in WWII heh. I wish I didn't lose my BF2 disk so I could play PR, so I'm trying to find something that isn't TF2 to play for FPS.
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Prydain
EIR Veteran
Posts: 287
Re: Resistance and Liberation
«
Reply #3 on:
April 19, 2009, 11:49:51 pm »
The original CoD is better.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Resistance and Liberation
«
Reply #4 on:
April 20, 2009, 12:06:39 am »
Quote from: Prydain on April 19, 2009, 11:49:51 pm
The original CoD is better.
Here here!
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Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
31stPzGren
EIR Veteran
Posts: 455
Re: Resistance and Liberation
«
Reply #5 on:
April 20, 2009, 12:17:16 am »
With the exception of kill-the-boss & special setting stages... you can effectively complete the entire call of duty series without firing a single shot as long as you can survive.
I find that a majorly game breaking mechanic and totally unrealistic experience as well as un-fulfilling and overly easy to accomplish.
Go play Brother in Arms, the first one. Its pretty good.
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Unkn0wn
No longer retired
Posts: 18379
Re: Resistance and Liberation
«
Reply #6 on:
April 20, 2009, 02:11:59 am »
Tried this, didn't like it. The movement feels like you're playing a drunk soldier with a wooden leg.
«
Last Edit: April 20, 2009, 07:27:19 am by Unkn0wn
»
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Duckordie
Community Mapper
Posts: 1687
Re: Resistance and Liberation
«
Reply #7 on:
April 20, 2009, 02:41:55 am »
^ <- Fuck yes! Atlast someone who agrees
In reel life, you don't move your arms, you move your body when you aim.
You have the stock at your shoulders and then move with it there, if an enemy comes you take aim.
I got real life Kar98 and i been training military with it also (fuck M16, it cant kill a jack shit)
I hate this mod due they are just a group of players trying to make a game with out a clue how its in real life and then call it a "realistic" mod
Fucking hell
«
Last Edit: April 20, 2009, 02:44:28 am by Duckordie
»
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^<-- Duck ™ and ©
We need more axis players!:
Apex
Honoured Member
Posts: 2971
Re: Resistance and Liberation
«
Reply #8 on:
April 20, 2009, 02:50:40 am »
http://forums.europeinruins.com/index.php?topic=6252.0
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Baine
Steven Spielberg
Posts: 3713
Re: Resistance and Liberation
«
Reply #9 on:
April 20, 2009, 02:54:22 am »
I liked it alot, especially because teamplay is better than in DH.
But then again im a friend of tanks and combined arms maps and that's where DH gets its big plus!
Both things are good!
Btw where do you guys play DH?
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Duckordie
Community Mapper
Posts: 1687
Re: Resistance and Liberation
«
Reply #10 on:
April 20, 2009, 03:10:49 am »
DH?
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Baine
Steven Spielberg
Posts: 3713
Re: Resistance and Liberation
«
Reply #11 on:
April 20, 2009, 03:27:56 am »
Darkest Hour
a mod for Red Orchestra.
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