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Author Topic: Achron - The Four Dimensional (acausal) Meta-Time Strategy Game  (Read 9322 times)
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Flashpoint Gold Offline
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Posts: 196


« Reply #20 on: April 21, 2009, 07:37:49 am »

Which is why you have to rewind time and then fast forward it to the future which was once the present for you or just stay in the past. Rewinding undos the paradoxes and crap because your just undoing all that has happened and things that have resulted from it not just jump into the past. This however, creates the problem of undoing the machine you have made unless you can find a way to have it untouched by the reversal.
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This is my signature, this is where I put all these little tidbits that show my character or just random things I found funny. Well you know what?
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nugnugx Offline
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« Reply #21 on: April 21, 2009, 07:48:16 am »

lol this game will be win or mega fail  , there is no in between .

Love the comments on youtube

"Why didn't you just change the future outcome in present to save chrono energy? "

"After you make a change in the past, why do you put the game in double speed, why not just go to present immediately? That way you can start recharging energy quicker."

"I KNOW! I'll travel into the future, buy the game, and then return to now and play it."

"if the mech survived... then what built it? "


"You could just go back in time and make sure you never see the video. Eventually, the mind fuck will have never occurred. " - ROFL




edit : imagine if it would have different ages , cavemans , rome ,  knights , ww 2  , etc , now this would make time travel worthwile eh


edit some more: i've just watched the MP video  ,,, fuck

the guy jumped into past killed the guy , but the other guy jumped even further into the past and canceled the assault , other guy jumps into the future builds new units and sends them even before that.....

edit moar :

Imagine coming home from work, sitting down, and participating in a raid that happened 5 hours ago in your favorite MMORPG game. We are currently working on Achron, but we are considering using or licencing this technology for other types of games such as casual and MMORPG.  from their site

woooaaah Shocked
« Last Edit: April 21, 2009, 08:05:52 am by nugnugx » Logged

Mysthalin Offline
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« Reply #22 on: April 21, 2009, 11:04:45 am »

Think this has shitloads potential.
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RikiRude Offline
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« Reply #23 on: April 21, 2009, 11:32:09 am »

it's going to be so epically awesome.

if this isn't enough of a mind fuck for you guys, i suggest you check out the 10th dimension.

http://www.tenthdimension.com/medialinks.php

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Hicks359
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« Reply #24 on: April 21, 2009, 12:28:07 pm »

Anybody notice this?

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A subtle point about time travel is that alliances between players don't necessarily need to be permanent. We currently have a mode in Achron where players can create and break alliances during the game. Say John and Greg are playing against several other players. Five minutes into the game John and Greg form an alliance so that their units do not attack one another (unless explicitly told to). At nine minutes, Greg has been doing much better than John, but only because John protected Greg's units from an opponent's massive attack. Another attack comes in and Greg moves his units out of the way such that John's forces are weakened even further. Immediately afterward, Greg breaks the alliance. John feels that his alliance with Greg was a bad deal, goes back to the five minute mark, and undoes his original alliance with Greg. Now the entire timeline will change accordingly, with John and Greg having been opponents for the whole game, both scrambling to change the timeline in their favor.

We'll need to wait until we have a large pool of playtesters before we decide whether dynamic alliances will be a default multiplayer option. But the option is definitely there.

Also this epic strategy employed by the devs?...

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Chris used a neat strategy against me in a memorable free-for-all game between him, Konrad, and myself. I launched a massive surprise attack on Chris's mining base, so he traveled back in time, prepared a large fleet to counter my attack and succeeded. However, in the present I acquired nukes and sent a nuke back to the end of the battle that destroyed his remaining fleet. Before it was over, he jumped back further in time, moved his mining base and undid his counter attack. Since his fleet had left the area and my army had conquered it, my nuclear blast from the future decimated my own forces! Right at that time, Konrad came at me with his forces, so I didn't have time to undo my nuclear blast.

I think this is the first time i've been geniunely intruiged by a game design and it can rightfully claim the title of "Innovative for it's time"
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Flashpoint Gold Offline
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Posts: 196


« Reply #25 on: April 21, 2009, 12:37:56 pm »

I saw that first part, but not the second. Wow, this game shall be epicness! And then we can make a mod called Time in Ruins, muaaaaaaaahahahahahahahahahah!!!
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Malevolence Offline
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« Reply #26 on: April 21, 2009, 01:12:29 pm »

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ah ok , so i guess it is like 3 different worlds

It's one world with a temporary divergent timeline that updates only periodically, so closer to two, with one of the two worlds changing based on how the other changes.

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I do not view going back to past as you would go to the same time , imo you could land 1000 times in the same place and do the same thing and you would have 1000 different stories reveal , thus

Again, that's infinite parallel dimension theory. While it's entirely feasible, I believe my explanation is how time travel would likely affect our OWN dimension (see: no change). It'd probably have an effect on another dimension, too (one of the parallels you describe with different outcomes), but our own would remain the same.

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yes time traveling is pointless as you could never change your future but the future of the current place you are in

Yeah something like that :p
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DiBBs Offline
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Posts: 104


« Reply #27 on: April 21, 2009, 02:27:05 pm »

the whole concept of time travel and its consequences make me want to eat my own head in confusion.
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