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Author Topic: Developer's Question #1  (Read 13878 times)
0 Members and 3 Guests are viewing this topic.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« on: April 28, 2009, 06:35:41 am »

Hey all,

With the development team we are always looking for new ways of improving our product and reaching out to larger crowds, to achieve this sometimes it simply suffices to ask the community an official question about one of the game's current and/or future aspects.

Some of you have been around long enough to remember this concept being tried in the past, with success, and therefore we would like to give it another go.

Our first question is the following:
We would like you to write out your thoughts on the current PP veterancy system.
Should the PP cost on vet levels be lifted on some units? Which units do you think should still cost PPs, at which levels should you still have to pay PPs, how much should you have to pay, etc.


We'd like specific lists of units, with argumentation, and so forth.

Please post in a respectful, constructive and intelligent manner.
I can assure you we will evaluate and reflect on any content posted in such manner.

Shoot!

« Last Edit: April 28, 2009, 06:48:23 am by Unkn0wn » Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #1 on: April 28, 2009, 06:54:19 am »

vet3 should cost 2or 3 instead of 1 PP because:
its very easy to gain vet on units atm-> there are too many vet 3 units around atm, even vet3 tanks
Logged

Two Offline
EIR Veteran
Posts: 2079


« Reply #2 on: April 28, 2009, 07:25:40 am »

Basic Infantry - vet 1 = 1pp vet 2 = 2pp vet 3 = 3pp
Elite infantry   - vet 1 = 1pp vet 2 = 3pp vet 3 = 5pp
Static Arty     - vet 1 = 0pp vet 2 = 1pp vet 3 = 2pp
Mobile Arty     - vet 1 = 1pp vet 2 = 2pp vet 3 = 3pp
Tanks            - vet 1 = 2pp vet 3 = 3pp vet 3 = 5pp

(basic list, will go in depth later, once i know what each units vet does, maybe some vet isnt worth those prices for some units))

Yet this is based on the current system where we dont have doctrines to spend pp on (such as spend more pp on arty to get more arty, which would make you have to decide what you wanted)


But, i think the snipers should have the pp cost removed and every lvl of vet treated like vet 1, snipers are too easy to kill to be worth spending pp on vet which doesnt really give a difference.
« Last Edit: April 28, 2009, 07:35:53 am by Two » Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #3 on: April 28, 2009, 07:40:31 am »

vet3 should cost 2or 3 instead of 1 PP because:
its very easy to gain vet on units atm-> there are too many vet 3 units around atm, even vet3 tanks

Vet 3 does cost 2 PP atm. Some units need 2 PP for vet 2 even.
Btw alohy, what is your launcher name? I've never seen you around even though it seems like you're playing actively.
Logged

Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #4 on: April 28, 2009, 08:45:53 am »

I like the idea Two mentioned. Less healthy units should cost less PP and some maybe shouldnt cost any (Vampire Halftruck, Kettenkrad).

Vet 3 does cost 2 PP atm. Some units need 2 PP for vet 2 even.
Btw alohy, what is your launcher name? I've never seen you around even though it seems like you're playing actively.

What's your launcher name btw? Tongue
Logged

BigDick
Guest
« Reply #5 on: April 28, 2009, 09:07:16 am »

make it dependent on health and armor of units

and pp costs should be high it should hurt to loose a vet unit

for me i find to upgrade the most units not worth but there are many vet units around

that shows me that vet is not expensive enough...

probably a dev can make a database request of average vet of every unit type...e.g. 23% of all stormtroopers are at least vet2 and only 5% of all scoutcars are at least vet 2

based on that you guys could see what units vet up quickly (exp costs to low) and for what units people spend almost always pp to vet them up (pp costs to low)

than you can think about raising exp costs (or lowering) or changing pp for that unit type....
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #6 on: April 28, 2009, 09:22:04 am »

Basic Infantry - vet 1 = 1pp vet 2 = 2pp vet 3 = 3pp
Elite infantry   - vet 1 = 1pp vet 2 = 3pp vet 3 = 5pp
Static Arty     - vet 1 = 0pp vet 2 = 1pp vet 3 = 2pp
Mobile Arty     - vet 1 = 1pp vet 2 = 2pp vet 3 = 3pp
Tanks            - vet 1 = 2pp vet 3 = 3pp vet 3 = 5pp

(basic list, will go in depth later, once i know what each units vet does, maybe some vet isnt worth those prices for some units))

Yet this is based on the current system where we dont have doctrines to spend pp on (such as spend more pp on arty to get more arty, which would make you have to decide what you wanted)


But, i think the snipers should have the pp cost removed and every lvl of vet treated like vet 1, snipers are too easy to kill to be worth spending pp on vet which doesnt really give a difference.

mobile arty should definately cost more to vet up

and still: game spammer will have tons of vetted units...


@bigdick: armor, health and type of unit (effectiveness)

like: a panther does of more damage than a sherman but a sherman (even upgunned) is much better in killing infantry and not too bad in killing tanks.
so it should not cost 10PP to vet up a panther and 5 PP to vet up a sherman
« Last Edit: April 28, 2009, 09:27:02 am by aloha622 » Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #7 on: April 28, 2009, 09:28:01 am »



Btw alohy, what is your launcher name? I've never seen you around even though it seems like you're playing actively.

What's your launcher name btw? Tongue

I believe you know it already Bainy, it's Rusty. Alohy still hasn't responded to my question :/
Logged
Warlight Offline
Donator
*
Posts: 304


« Reply #8 on: April 28, 2009, 09:56:01 am »

Vet one should never cost anything, when your saving for for things like doctrains and advantages its to limiting.  Vet two is generaly the better upgrade, but still isn't as viable when your still trying to get advantages. 

I don't mind vet two and three being more restricted.  But the way things can be killed in the game, in particularly german infantry compaired to allied, its a pain to spend a third or more PP from a game to vet a unit, to have it whiped out by a Vet 2-3 BAR squad with instant suprssion, or random artillery strikes. 

Vet costs should definatly depend on the frigileness of the unit.  Heck things like Pios probubly should be able to go all teh way to vet three without PP, butalmost every units should be looked at to see. 
Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #9 on: April 28, 2009, 09:56:28 am »

Quote
Basic Infantry - vet 1 = 1pp vet 2 = 2pp vet 3 = 3pp
Elite infantry   - vet 1 = 1pp vet 2 = 3pp vet 3 = 5pp
Static Arty     - vet 1 = 0pp vet 2 = 1pp vet 3 = 2pp
Mobile Arty     - vet 1 = 1pp vet 2 = 2pp vet 3 = 3pp
Tanks            - vet 1 = 2pp vet 3 = 3pp vet 3 = 5pp
+1 And more pps for heavy armour.

Aloha is probably playing now on nicks "IEatNoobzOnBreakFast", "ThisGameIzImba" and

"IfIl00seItsYourFault"
« Last Edit: April 28, 2009, 10:00:16 am by Draken » Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #10 on: April 28, 2009, 10:16:54 am »

Whose 'AppleSucksBalls' then?

I think the infantry is fine the way it is.. except for storm troopers. Infantry is so easily lost right now with the vet tables the way they are . As someone was saying in another post vetted units get called off the field much more easily than non vetted units, so players are already paying a price for protecting their vet.

StormTroppers should have their vet increased 1 pp per vet2 and 3 respectively, the ability to be able to throw stun grenades and be that close to targets with mp44s is just outrageous.(I'd know, I use it.)

Also.. Nebelwerfers need a pp cost increase or their availability reserves reduced 0 - These things are just beastly as all hell right now. I just played a game vs Akranadas and AmPm. My vet 3 nebel got 25 inf kills and 2 emplacement kills.



Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #11 on: April 28, 2009, 11:00:30 am »

If we keep the pp gain and the veterancy table untouched this would be the best way imo.


Quote
Americans:
Engineers (2.0)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Received Suppression 0.85 FREE
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

Riflemen (1.6)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, StickyBomb Range +10 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2,  Received Suppression 0.8 1PP

HMG Squad (1.8 )
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Sight 10, Damage 1.2 FREE
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2 2PP

Mortar Squad (1.6)
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Accuracy 1.15, Reload 0.8 FREE
-Vet3 Health 1.1, Cover Ability*, Range +10 2PP

Sniper (1.0)
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Health 1.2 FREE
-Vet3 Range +10, Received Accuracy 0.9 2PP

Airborne (1.0)
-Vet1 Received damage 0.80 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2, Fireup -30s 2PP

Rangers (0.8 )
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s 1PP
-Vet3 Health 1.1, Cover ability, OR Assault bonus*, Damage 1.2, Fireup -30s 2PP

57mm AT Gun (1.4)
-Vet1 Speed 1.1, Received Damage 0.85 FREE
-Vet2 Received Accuracy 0.85, Penetration 1.15 FREE
-Vet3 Damage 1.25, Penetration 1.15, Range +5 2PP

Jeep (2.5)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2, Sight +5 FREE
-Vet3 Accuracy 1.2, Received Damage 0.8, Sight +5 1PP

M3 Halftrack (2.0)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2, Health 1.15 1PP
-Vet3 Accuracy 1.2, Received Damage 0.8 1PP

Quad (1.7)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2, Health 1.15 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85, Reload 0.9 1PP

M8 Greyhound (1.6)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Speed 1.2, Health 1.15, Damage 1.2, Additional Mine Use 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 2PP

M10 Tank Destroyer (1.5)
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Penetration 1.1, Accuracy 1.15, Moving Ability* 1PP
-Vet3 Speed 1.2, Reload 0.9 2PP

Sherman (0.8 )
-Vet1 Received Damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Damage 0.9, Range +5 1PP
-Vet3 Penetration 1.2, Damage 1.2 2PP

Crocodile (1.0)
-Vet1 Received Damage 0.85 FREE
-Vet2 Speed 1.1, Accuracy 1.15, Received Damage 0.9 1PP
-Vet3 Damage 1.2, Turret Rotation 1.2 2PP

Calliope (0.4)
-Vet1 Speed 1.15 1PP
-Vet2 Recharge -20s, Range +10 2PP
-Vet3 Damage 1.2, Recharge -20s 3PP

Pershing (0.4)
-Vet1 Received Damage 0.85 1PP
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2 2PP
-Vet3 Received Penetration 0.8, Damage 1.2 3PP

Howitzer (1.6 )
-Vet1 Received Damage 0.75 FREE
-Vet2 Range +25, Recharge -30s 1PP
-Vet3 Reload 0.75(rate of fire), Recharge -30s 2PP


Quote
Wehrmacht:
Pioneers (2.0)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Health 1.2 FREE
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

Volksgrenadiers (1.6)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Extra Panzerfaust 1PP
-Vet3 Health 1.15, Cover ability, or Assault Bonus*, Damage 1.2, Range (K98 only) +5 1PP

Grenadiers (1.0)
-Vet1 Regeneration (0.028) FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85, 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

MG42 (1.8 )
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Sight 1.15, Suppression 1.15 FREE
-Vet3 Health 1.1, Accuracy 1.15, Damage 1.2 2PP

Mortar (1.4)
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Suppression 1.15, Accuracy 1.15 FREE
-Vet3 Health 1.1, Cover Ability*, Damage 1.2 2PP

Sniper (1.0)
-Vet1 Health Regeneration (0.035) FREE
-Vet2 Accuracy 1.25 FREE
-Vet3 Cooldown 0.7 2PP

Officer (2.0)
-Vet1 Received damage 0.85, Regeneration (0.035) FREE
-Vet2 Upgrade Armor to infantry Elite, Will use a Mp40 1PP
-Vet3 Health 1.15, Cover ability*, Barrage Cooldown -120s 2PP

Stormtroopers (0.8 )
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Additional Bundle Nade 1PP
-Vet3 Health 1.1, Cover ability, Or Assault Bonus*, Damage 1.2 2PP

Knights Cross Holders (0.7)
-Vet1 Received damage 0.857 1PP
-Vet2 Accuracy 1.15, Received Accuracy 0.9 1PP
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, Received Suppression 0.5 2PP

PAK 38 ATG (1.4)
-Vet1 Speed 1.1, Received Damage 0.85 FREE
-Vet2 Received Accuracy 0.85, Penetration 1.15 FREE
-Vet3 Damage 1.25, Penetration 1.15 2PP

Motorcycle (2.5)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Health 1.2, Speed 1.2, Sight +5 FREE
-Vet3 Accuracy 1.2, Received Damage 0.8, Sight +5 1PP

Axis Halftrack (2.0)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2, Health 1.15 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 1PP

Flammenwerfer HT (1.8 )
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85, Health 1.1 1PP

Walking Stuka HT (1.0 )
-Vet1 Received Damage 0.8 FREE
-Vet2 Speed 1.15, Recharge -15s 1PP
-Vet3 Damage 1.2, Recharge -15s 2PP

Puma AC (1.6)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.15, Range +10 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 2PP

Ostwind (1.0 )
-Vet1 Received Damage 0.85 FREE
-Vet2 Accuracy 1.2, Reload 0.9, Received Damage 0.9 1PP
-Vet3 Damage +1.2, Reload 0.9 2PP

StuG (1.3)
-Vet1 Received Damage 0.9 FREE
-Vet2 Penetration 1.1, Accuracy 1.15, Received Damage 0.85 1PP
-Vet3 Received Penetration 0.8, Vehicle Cover+* 2PP

StuH (1.0)
-Vet1 Received Damage 0.9 FREE
-Vet2 Damage 1.2, Accuracy 1.15, Received Damage 0.85 1PP
-Vet3 Received Penetration 0.8, Speed 1.15 2PP

Panzer IV (0.8 )
-Vet1 Received Damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Damage 0.9, Range +5 1PP
-Vet3 Received Penetration 0.8, Damage 1.2 2PP

Panther (0.3)
-Vet1 Received Damage 0.9 1PP
-Vet2 Penetration 1.1, Accuracy 1.15, Received Damage 0.9 2PP
-Vet3 Speed 1.2,  Received Penetration .8 3PP

Tiger (0.3)
-Vet1 Received Damage 0.9 1PP
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.15 2PP
-Vet3 Received Penetration 0.8, Turret Speed 1.1 3PP

Tiger Ace (0.1)
-Vet1 Received Damage 0.95 1PP
-Vet2 Penetration 1.05, Accuracy 1.05, Health 1.05 2PP
-Vet3 Received Penetration 0.95, Health 1.1 3PP

King Tiger (0.2)
-Vet1 Received Damage 0.9 1PP
-Vet2 Accuracy 1.15, Health 1.1 Speed 1.15 2PP
-Vet3 Received Penetration 0.9, Speed 1.15 3PP

Nebelwerfer (1.7)
-Speed 1.2 FREE
-Vet2 Received Accuracy 0.9, Suppression 1.15, Recharge -10s, 1PP
-Vet3 Recharge -10s, Damage 1.2 2PP

Flak 88 (1.8 )
-Vet1 Regeneration (0.035), Received Damage .85 FREE
-Vet2 Received Accuracy 0.8, Sight +5 1PP
-Vet3 Damage 1.2, Rotation Speed 1.25, Sight +10 2PP



Quote
British
Sappers (1.8 )
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2 1PP

Recon Tommies (1.4)
-Vet1 Received damage 0.85, Detection +5 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Marksmanshot -30s, 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2, Marksmanshot -30s 2PP

Tommies (1.0)
-Vet1 Regeneration (0.028) FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

Lieutenant (1.5)
-Vet1 Received damage 0.8, Regeneration (0.035) FREE
-Vet2 Accuracy 1.2, Received Accuracy 0.8 1PP
-Vet3 Health 1.2, Assault Bonus*, Damage 1.2, Aura Radius +10 2PP

Captain (1.5)
-Vet1 Received damage 0.8, Regeneration (0.035) FREE
-Vet2 Accuracy 1.2, Received Accuracy 0.8 1PP
-Vet3 Health 1.2, Cover ability*, Damage 1.2 2PP

Commandos (0.8 )
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, -30s Smoke Recharge 1PP
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, -30s Smoke Recharge 2PP

PIAT Commando (1.5)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.2, Received Accuracy 0.9, -30s Smoke Recharge 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2, -30s Smoke Recharge 1PP

Mortar Commando (1.6)
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Accuracy 1.15, Reload 0.8 FREE
-Vet3 Health 1.1, Cover Ability*, Range +10 2PP

HMG Commando (1.8 )
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Sight 10, Damage 1.2 FREE
-Vet3 Health 1.1,  Accuracy 1.15, Suppression 1.1 2PP

Mortar Team (1.8 )
-Vet1 Received Damage 0.75 FREE
-Vet2 Accuracy 1.15, Received Damage 0.9 FREE
-Vet3 Health 1.25, Reload 0.8, Range 10 2PP

Vickers MG Team (2.0 )
-Vet1 Received Damage 0.75 FREE
-Vet2 Received Accuracy 0.8, Accuracy 1.15, Suppression 1.15 FREE
-Vet3 Suppression 1.15, Damage 1.2 2PP

17 Pounder (1.8 )
-Vet1 Received Damage 0.75 FREE
-Vet2 Range +5,  Reload 0.9 FREE
-Vet3 Damage 1.25, Range +5, Sight +10 2PP

25 Pounder Howitzer (1.8 )
-Vet1 Received Damage 0.75, Reload 0.9, Range 10 FREE
-Vet2 Reload 0.8, Range 10, Recharge -30s, 1PP
-Vet3 Reload 0.8, Range 10, Recharge -30s 2PP

Bofors (2.0)
-Vet1 Received Damage 0.75 FREE
-Vet2 Received Accuracy 0.85, Damage 1.2, Accuracy 1.15 1PP
-Vet3 Damage 1.2, reload 0.95, Sight +10 2PP

Bren Carrier (2.5)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2, Sight +10 FREE
-Vet3 Accuracy 1.2, Received Damage 0.8, Detection +10 2PP

MMG Carrier (2.0)
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Damage 1.2, Speed 1.2, Health 1.15 FREE
-Vet3 Accuracy 1.2, Received Damage 0.8 2PP

Tetrarch Light Tank (1.6)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.15, Penetration 1.2 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 2PP

Stuart Light Tank (1.8 )
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.15, Additional use of Canister Round 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 2PP

Cromwell Command Tank (1.0)
-Vet1 Received Damage 0.8 FREE
-Vet2 Received Damage 0.8, Speed 1.1, Aura Radius +5, Addition Creeping Smoke Barrage 1PP
-Vet3 Received Penetration 0.8, Aura Radius +10 2PP

Cromwell (1.0 )
-Vet1 Received Damage 0.85 FREE
-Vet2 Penetration 1.2, Accuracy 1.2, Range +5 1PP
-Vet3 Damage 1.2, Penetration 1.15 2PP

Sherman Firefly (0.4)
-Vet1 Received Damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Damage 0.9 1PP
-Vet3 Damage 1.2, Reload 0.9 3PP

Churchill (0.8 )
-Vet1 Received Damage 0.9 FREE
-Vet2 Penetration 1.2, Accuracy 1.15, Health 1.2, Tank Shock Cooldown -30 seconds 1PP
-Vet3 Penetration 1.15, Damage 1.2, Tank Shock Cooldown -30 seconds 2PP

Churchill Crocodile (0.6)
-Vet1 Received Damage 0.9 FREE
-Vet2 Penetration 1.2, Accuracy 1.15, Speed 1.15 1PP
-Vet3 Received Penetration 0.8, Damage 1.2 2PP

Churchill AVRE (1.0)
-Vet1 Received Damage 0.85, Speed 1.10 FREE
-Vet2 Turret Rotation 1.2, Range +10, Recharge -30s 1PP
-Vet3 Received Damage 0.85, Recharge -30s 2PP

Priest (0.7)
-Vet1 Speed 1.25, Reload 0.9 1PP
-Vet2 Reload 0.8, Recharge -20s, Additional Creeping Barrage 2PP
-Vet3 Reload 0.8, Recharge -20s 3PP




Quote
Panzer Elite
Panzer Grenadiers (1.6)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

Assault Grenadiers (1.0 )
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability 1PP
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, Received Suppression 0.7 2PP

Tank Buster Infantry (1.2)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.2, Received Accuracy 0.9, Sprint Ability 1PP
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

Luftwaffe Infantry (1.6)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability, FREE
-Vet3 Health 1.1, Cover ability*, Damage 1.2 2PP

Fallschirmjaegers (1.0)
-Vet1 Received damage 0.85 FREE
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability, Additional Panzerfaust use 1PP
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, 2PP

Kettenkrad (2.5)
-Vet1 Recieved Accuracy 0.75 FREE
-Vet2 Speed 1.35, Received Damage 0.9, Sight +5 FREE
-Vet3 Received Damage 0.8, Sight +10 1PP

Scout Car (2.5)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Damage 1.2, Speed 1.2, Sight +10 FREE
-Vet3 Accuracy 1.2, Received Damage 0.85, Detection +10 2PP

Radio Scout Car (2.0)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Received Damage 0.85, Sight +10, Aura Radius + 10 FREE
-Vet3 Damage 1.2, Accuracy, 1.2, Aura Strength Increase 2PP

Munitions Halftrack (2.0)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Received Damage 0.85, Aura Radius +5 FREE
-Vet3 Speed 1.2, Aura Radius +10 2PP

Vampire Halftrack (2.0)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Received Damage 0.85, Infantry Awareness +5 FREE
-Vet3 Speed 1.2, Infantry Awareness +10 2PP

Infantry Halftrack (2.0)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Received Damage 0.75, Damage 1.2, Speed 1.2, FREE 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 1PP

Mortar Halftrack (1.4)
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Speed 1.2, Accuracy 1.15, Incendiary Barrage cooldown -30s 1PP
-Vet3 Damage 1.15, Incendiary Barrage cooldown -30s 2PP

Light AT Halftrack (1.8 )
-Vet1 Received Accuracy 0.75 FREE
-Vet2 Penetration 1.2, Speed 1.2, Focus fire cooldown -40s 1PP
-Vet3 Penetration 1.25, Damage 1.2, Accuracy 1.15, Treadbreaker cooldown -40s 2PP

Armoured Car (1.9 )
-Vet1 Received Accuracy 0.8 FREE
-Vet2 Damage 1.2, Speed 1.15 Received Damage 0.8 1PP
-Vet3 Accuracy 1.2, Received Damage 0.85 2PP

Marder III (1.4)
-Vet1 Received Damage 0.85 FREE
-Vet2 Penetration 1.15, Received damage 0.90 1PP
-Vet3 Damage 1.25, Penetration 1.15,  Accuracy 1.10 2PP

Panzer IV IS (1.0)
-Vet1 Received Damage 0.85 FREE
-Vet2 Accuracy 1.2, Damage 1.2, Range +5 1PP
-Vet3 Reload 0.9, Range +5 2PP

Panther (0.3)
-Vet1 Received Damage 0.9 1PP
-Vet2 Accuracy 1.15, Received Damage 0.9, Range +10 2PP
-Vet3 Received Penetration 0.9, Range +10 3PP

Bergetiger (2.5)
-Vet1 Received Damage 0.8 FREE
-Vet2 Received Damage 0.8, Speed 1.15 FREE
-Vet3 Received Penetration 0.8, speed 1.15 2PP

Hummel (0.5)
-Vet1 Received Damage .75 1PP
-Vet2 Damage 1.2, Speed 1.1, Barrage cooldown -20s, 2PP
-Vet3 Damage 1.1, Speed 1.2, Barrage cooldown -20s 3PP

Hetzer (1.2)
-Vet1 Received Damage 0.85 FREE
-Vet2 Penetration 1.1, Accuracy 1.15 1PP
-Vet3 Received Penetration 0.8, Damage 1.2,  Vehicle Cover* 2PP

Jadgpanther (0.2)
-Vet1 Received Damage 0.95 1PP
-Vet2 Accuracy 1.15, Health 1.1, speed 1.1 2PP
-Vet3 Received Penetration 0.9, Health 1.1 3PP

Wirbelwind (1.2)
-Vet1 Received Damage 0.85 FREE
-Vet2 Reload 0.8, Accuracy 1.15, Damage 1.2 1PP
-Vet3 Reload 0.9, Accuracy 1.10, Damage 1.1 2PP

Flakvierling (2.0)
-Vet1 Regeneration (0.035), Received Damage 0.75 FREE
-Vet2 Received Accuracy 0.85, Damage 1.2, Accuracy 1.2 1PP
-Vet3 Damage 1.25, Range +15, Rotation Speed 1.25 2PP

Flak 88 (1.8 )
-Vet1 Regeneration (0.035), Received Damage 0.85 FREE
-Vet2 Received Accuracy 0.8, Sight +5 1PP
-Vet3 Damage 1.2, Rotation Speed 1.25, Sight +10 2PP
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #12 on: April 28, 2009, 11:14:05 am »

It looks ok now, don't touch it.

Can I ask what is the progress with doctrines?
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Warlight Offline
Donator
*
Posts: 304


« Reply #13 on: April 28, 2009, 12:54:51 pm »

"Applesucksballs" is miltch, Just played with him, nice guy.

And I generaly agree with killers list, though I might give volks a grens free vet. 2.  Same with the PzGrens, they still die really easily, and pulling out after two causulties to save vet isn't always possible and or the right thing to do.  But then, I'm an axis Fanboy.
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RikiRude Offline
Donator
*
Posts: 4376



« Reply #14 on: April 28, 2009, 01:40:42 pm »

I'm guessing my thread sparked this.


First off it depends on if we get free XP for winning battles. Because how else are units without weapons going to vet up? Also I think every unit should get vet 1 for free, I like how that works.

Either way, units without weapons, scouting units, and builder units should get vet for free, but the vet advantages shouldn't be as good as units that you are paying PP for. So these units shouldn't get the vet 3 cover bonuses and such, plus these units will be played differently. I would say these units if kept alive for 10 games should be vet 3 by the 10th game, and vet 2 by the 5th game, and vet 1 after 2 games. Units that should get vet for free are: ketten, muni HT, vamp HT, bergetiger, bike, jeep, pios, engs, sappers and maybe the normal bren carrier since it's so weak or maybe not sappers since they are AT as well, hmm and not sure about luft either >_<. I also like the idea of snipers getting free vet, and making the vet advantages they have not so good.

All basic infantry, support weapons, and light vehicles should cost 1 PP for vet 2+3.

All elite infantry, lighty artillery (nebels and stukas) and medium tanks should cost 1 PP for vet 2 and 2 PP for vet 3, panther would be included in this.

All heavy tanks, and heavy arty should cost 2 PP for vet 2 and 2 PP for vet 3. This is for you know, pershing, tiger, priest, howie and so on.

And all super units should be 2 PP for vet 2 and 3 PP for vet 3. This is pretty much just the calli, maybe you would want to put the tiger ace and KT in here as well, but I hear they don't preform as well as people assume they would.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #15 on: April 28, 2009, 01:52:47 pm »


All elite infantry, lighty artillery (nebels and stukas) and medium tanks should cost 1 PP for vet 2 and 2 PP for vet 3, panther would be included in this.

Wait.. a Panther is a medium tank?

All heavy tanks, and heavy arty should cost 2 PP for vet 2 and 2 PP for vet 3. This is for you know, pershing, tiger, priest, howie and so on.

These suggestions make vet pp cost less for these units. I support this becuase he has no idea what he's talking about, but lessens the amount of pp I have to dish out for pershing vet. So its all good.

And all super units should be 2 PP for vet 2 and 3 PP for vet 3. This is pretty much just the calli, maybe you would want to put the tiger ace and KT in here as well, but I hear they don't preform as well as people assume they would.

Again... lessens the amount of PP you have to pay for vet on these units. But I do not support this since I have none of these units.

I think we all appreciate your activity on the forums, but I swear Riki, there's like this river of stupid flowing from your head. You really need to start doing research before making threads and posting, it's getting pretty bad.
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #16 on: April 28, 2009, 02:05:05 pm »

And I generaly agree with killers list, though I might give volks a grens free vet. 2.  Same with the PzGrens, they still die really easily, and pulling out after two causulties to save vet isn't always possible and or the right thing to do.  But then, I'm an axis Fanboy.


I *thought* about that, but if you give free vet at vet 2 for the axis basic infantry, you also need to do it for the allieds.... and I really wouldn´t like to see free vet 2 for tommies and rifles <3.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #17 on: April 28, 2009, 02:50:20 pm »

I believe that the PP cost for vet system is fine, but the veterancy absolutely must be worth spending PPs on. For instance, spending 2 PPs to vet up a tiger? Nowhere near as useful as spending 1 PP to vet up two squads of infantry, or support weapons, or what have you.

More costly units need more costly vet, and to balance this they need superior veterancy to lower cost units.

Most veterancy is fine right now with the pricing system we have, but I'd look at things like Tiger, King Tiger, Tiger Ace veterancy benefits versus costs and specifically how the veterancy is designed. For instance I personally would not increase the HP or armor of a tank, I would increase its speed/maneuverability and proficiency with its gun (penetration would be the equivalent of a veteran crew receiving the company's APCR rounds rather than the new crew, for instance, or better aim the result of a veteran gunner - faster movement of the tank from a better driver, or more LOS from a more experienced tank commander... but increasing the tank's HP and armor values doesn't really make a lot of sense from an experience standpoint).

Anyway, yeah, PP for vet is fine IMO, but the vet absolutely must scale to cost.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #18 on: April 28, 2009, 03:24:38 pm »

Anyway, yeah, PP for vet is fine IMO, but the vet absolutely must scale to cost.

That´s what I did, I toned down the PP requeriment to match the veterancy we have <3.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #19 on: April 28, 2009, 03:31:02 pm »

I'd rather scale the vet up to increase significance of veteran units thereby increasing the playstyle variability between where you can spend PPs Smiley
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