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Author Topic: Offmap Arty  (Read 12805 times)
0 Members and 2 Guests are viewing this topic.
31stPzGren Offline
EIR Veteran
Posts: 455


« on: May 02, 2009, 10:26:16 pm »

I'm rather curious here. Anyone thinks that offmap arty is a little on the insanely powerful, considering a random lucky shot can instant wipe out vet and stuff? As well as instantly clearing 'fortifications'.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #1 on: May 02, 2009, 10:36:16 pm »

Well that does seem particularly true with sector artillery, it more or less an instant arty shot on a unit with pretty much no forewarning or a way of avoiding it. Of course I believe it can't be used on enemy territory, but you will just have to pray it doesn't annihilate a Vetted squad in one go.
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Warlight Offline
Donator
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Posts: 304


« Reply #2 on: May 02, 2009, 10:47:44 pm »

It might be better when Offmaps arn't so One Sided, I.E. Axis get them too.  [most fo the axis ones don't work yet]

Right now its a little unfare.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #3 on: May 02, 2009, 11:08:05 pm »

There are offmaps?  Which doctrines get them and what are they like?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: May 02, 2009, 11:11:52 pm »

i'll be documenting them tonight hopefully.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #5 on: May 03, 2009, 12:04:27 am »

Personally I think FOO is the only BS off-map right now.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #6 on: May 03, 2009, 02:28:37 am »

I agree, it's because it comes very fast even if it's a small area but it's absolutly deadly.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: May 03, 2009, 03:34:52 am »

sector artilery does have a warning - the sector goes yellow(or green, can't remember) on the minimap, and gets outlined. You really can't not see it coming. Plus, it's not instant, you got quite enough time to GTFO if it's dropped on you.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #8 on: May 03, 2009, 03:37:22 am »

Also note guys, the timers on the abilities are INSANE, they will be increased very soon, and you shouldnt see any ability with under 1 minute timer.

You are also seeing a LOT more offmap than you normally would, because the companies werent reset AND everyone can choose ANY doctrine ability.

This will not be the case forever.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #9 on: May 03, 2009, 05:19:03 am »

That's good to hear. I despise all these "I win buttons." Would it not be better to keep these to one or two per match?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #10 on: May 03, 2009, 05:57:47 am »

That's good to hear. I despise all these "I win buttons." Would it not be better to keep these to one or two per match?
They will be kept to that.

As I said - they will be doctrine restricted, and you will need to spend PP to use most (Some get free uses).
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #11 on: May 03, 2009, 06:06:02 am »

Good to hear man, Spending PP to use them sounds like an absolutely fantastic Idea.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #12 on: May 03, 2009, 06:11:45 am »

At the moment, (as far as Strafing Run and Bombing Run go) you only get 1 unlocked initially, and have to buy more uses with PP.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: May 03, 2009, 06:37:35 am »

Mind you also not all off-map clickables are in game yet, we are still in the process of finalising some doctrine lists so expect to see a few more off-maps (not necessarily artillery ones) coming into play the next few weeks.

We will also be posting up the doctrine lists once they have all been finalised, or one faction list a week, in preparation of their introduction into EIR Wink.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #14 on: May 03, 2009, 06:43:19 pm »

Can anyone think of a good use for the Blitz Precision strike? I mean it hits where it should with one shell
but anyone not tottaly drugged will just move out of the way and i doubt the single shell will kill either and emplacement or a building. Probably only usefull to force an atg to move. Suggestions?
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 he makes shab look like a princess giving food to the poor.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #15 on: May 03, 2009, 06:47:40 pm »

Try playing some more.  I've watched a few replays now where it has absolutely OWNED a weapons team.  They can't pack up before it hits them.  Simply brilliant. 

Stick to HMG/Mortar etc.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #16 on: May 03, 2009, 06:49:19 pm »

Maybe, actually i hit an hmg for the lulz but i dont think he tried to move it.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #17 on: May 03, 2009, 06:50:17 pm »

It destroys weapon teams.

Nice item, means you can take out that 57mm or at least force it to move while you make that armored push, or kill the HMG so your infantry can assault.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #18 on: May 03, 2009, 06:50:35 pm »

Yeah man they just can't react fast enough!  It's awesome.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #19 on: May 03, 2009, 07:08:10 pm »

And my henschels/butterflies are bugged.... ok. :/.
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