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Author Topic: Medkits  (Read 2513 times)
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Killer344 Offline
The Inquisitor
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Posts: 6904



« on: May 08, 2009, 06:54:28 am »

I´m not sure if it´s intended but KCHs have unlimited uses (with a cooldown of course).

But it doesn´t work with officers anymore after the first 2 uses I think.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #1 on: May 08, 2009, 06:55:04 am »

Well i think all medkits are unlimited.
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CafeMilani Offline
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« Reply #2 on: May 08, 2009, 06:55:46 am »

its intended with all medkits.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #3 on: May 08, 2009, 08:19:26 am »

It is unlimited on all units. Something to do with it being the only way Axis have to heal units now that Vet 1 health regeneration is missing from everyone except Grens I think.

All other factions have a way to heal there units on filed, although I'm not sure how the Common Wealth one works?
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Warlight Offline
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Posts: 304


« Reply #4 on: May 08, 2009, 08:22:42 am »

I miss the regen.

The officer's medpak has always been a little funky, something to do with his massive amount of health I think. 

he does get the regen at vet one though, you just don't notice it.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #5 on: May 08, 2009, 08:23:49 am »

CW works like the Americans but has an ability button which you press when you want to heal your units and after use has a cool down timer before able to use it again.
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chefarzt Offline
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Posts: 1906



« Reply #6 on: May 08, 2009, 08:26:25 am »

Im pretty sure snipers regen at vet1 too.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #7 on: May 08, 2009, 08:38:10 am »

Looks like I need to look up the Vet tables again.  Embarrassed
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Guderian Offline
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Posts: 817



« Reply #8 on: May 08, 2009, 12:26:35 pm »

Looks like I need to look up the Vet tables again.  Embarrassed

Pleas post it Tongue
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #9 on: May 08, 2009, 12:29:49 pm »

http://forums.europeinruins.com/index.php?topic=8543.0
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #10 on: May 08, 2009, 12:57:09 pm »

pop the pack and enter godlike mode.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #11 on: May 08, 2009, 01:21:30 pm »

yep, this seems like a bug to me, at least for the kchs.
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CafeMilani Offline
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Posts: 2994



« Reply #12 on: May 08, 2009, 01:28:14 pm »

u really want to say its OPed? oh common, allies get a triage for 140 mun and can heal every squad
medkits are just death delayers, otherwise the 4 men squads would die like pios.

and they are quite immobalized for 20 seconds or so. cant understand ur prob..

to kill a bar rifle, u also need to overwhem it with more than 1 gren lmg
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