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PE halftracks
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Topic: PE halftracks (Read 20092 times)
0 Members and 14 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
PE halftracks
«
on:
May 08, 2009, 04:46:51 pm »
Burst bug is seriously affecting these, they do not only slaughter rifles but they INSTANTLY pin them as well. Needs to be looked at.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin
Tired King of Stats
Posts: 9028
Re: PE halftracks
«
Reply #1 on:
May 08, 2009, 04:48:49 pm »
So do wehrmacht halftracks.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: PE halftracks
«
Reply #2 on:
May 08, 2009, 04:50:08 pm »
I seldom use the wehr HT's, so I wouldn't know but if this is right it needs to be fixed as well in the next "hotfix" patch.
Im fairly certain the burst bug affects the Quad and the AC as well, fix please.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: PE halftracks
«
Reply #3 on:
May 08, 2009, 04:50:39 pm »
Complain to relic.
Its their bug not ours, and is not fixable.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Killer344
The Inquisitor
Posts: 6904
Re: PE halftracks
«
Reply #4 on:
May 08, 2009, 04:50:50 pm »
lolz,
Replay of the game I just played against him -------->
http://files.filefront.com/IHT+bug+ftwrar/;13728797;/fileinfo.html
Malevolence and Smokaz vs Draken and Killer344.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz
Honoured Member
Posts: 11418
Re: PE halftracks
«
Reply #5 on:
May 08, 2009, 04:55:08 pm »
Mal sux in that game btw I blame it on him, but seeing those HT's instapin rifles was very damaging to my frail psyche
Logged
CafeMilani
Aloha
Posts: 2994
Re: PE halftracks
«
Reply #6 on:
May 08, 2009, 05:06:52 pm »
Quote from: Mysthalin on May 08, 2009, 04:48:49 pm
So do wehrmacht halftracks.
so do ami halftracks (quads are even more evil)
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: PE halftracks
«
Reply #7 on:
May 08, 2009, 05:21:47 pm »
Quote from: aloha622 on May 08, 2009, 05:06:52 pm
Quote from: Mysthalin on May 08, 2009, 04:48:49 pm
So do wehrmacht halftracks.
so do ami halftracks (quads are even more evil)
Captain redundant ftw!
Logged
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panzerjager1943
EIR Veteran
Posts: 659
Re: PE halftracks
«
Reply #8 on:
May 08, 2009, 05:23:39 pm »
Relic did not change suppression on Quads and M2HBs.
Only the Wehr HT (both MGs, front and back) PE IHT, and Wehr Geschutzwagen MG have the 'new' suppression, which is double what it was before.
Logged
CafeMilani
Aloha
Posts: 2994
Re: PE halftracks
«
Reply #9 on:
May 08, 2009, 06:02:57 pm »
Quote from: panzerjager1943 on May 08, 2009, 05:23:39 pm
Relic did not change suppression on Quads and M2HBs.
Only the Wehr HT (both MGs, front and back) PE IHT, and Wehr Geschutzwagen MG have the 'new' suppression, which is double what it was before.
they didnt; i just wanted to say, u should think about the pop of a m3 quad.. for 10 pop u get inf killers deluxe*
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Akranadas
Honoured Member
Posts: 6906
Re: PE halftracks
«
Reply #10 on:
May 08, 2009, 06:05:52 pm »
And one Ostwind can counter them all...
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Lai
Propaganda Minister
Posts: 3060
Re: PE halftracks
«
Reply #11 on:
May 08, 2009, 06:13:46 pm »
Smoky played well, although the Pershing was embarassing. Can Smoky comment on the Pershing?
Draky played like shit, far below what he should perform.
Axis didn't deal well enough with the ATGs, thus lots of Killy-vehicles perished.
«
Last Edit: May 08, 2009, 06:15:28 pm by Lai
»
Logged
Killer344
The Inquisitor
Posts: 6904
Re: PE halftracks
«
Reply #12 on:
May 08, 2009, 06:20:14 pm »
yeah.. the pershing was nearly circle strafed by a wirblewind lawl.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: PE halftracks
«
Reply #13 on:
May 08, 2009, 06:55:06 pm »
The pershing handles extremely bad, there's no surprise in a wirbelwind or a similarily fast vehicle being able to dodge it around buildings. In the open it would be more difficult. Like I said some time ago, the pershing handles like a shopping cart. It also struggled to deal with a 10% health Tiger, missing on the move or not penetrating. It is such a big dissapointment 99% of the time to call in a pershing.
A lot of things went wrong in that game, like malevolence failing to capture his side and maintaining a field presence and losing his calliope in spite of us beating off the storm rush when a charging stug managed to blow it up, the pershing being junk was just one of them. Malevolence is obviously too cheap to buy smoke for his callies, its only 30 munitions you scrub.
To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain
Rest assured, I am not buying any more pershings. It is all calliope and field repairs for me from now on. The calliope just makes the pershing look so bad, its sad really.
I did see a guy with a CCT for his pershing though and it seemed pretty brutal.
«
Last Edit: May 08, 2009, 07:01:39 pm by Smokaz
»
Logged
CafeMilani
Aloha
Posts: 2994
Re: PE halftracks
«
Reply #14 on:
May 08, 2009, 07:23:45 pm »
Quote from: Smokaz on May 08, 2009, 06:55:06 pm
The pershing handles extremely bad, there's no surprise in a wirbelwind or a similarily fast vehicle being able to dodge it around buildings. In the open it would be more difficult. Like I said some time ago, the pershing handles like a shopping cart. It also struggled to deal with a 10% health Tiger, missing on the move or not penetrating. It is such a big dissapointment 99% of the time to call in a pershing.
A lot of things went wrong in that game, like malevolence failing to capture his side and maintaining a field presence and losing his calliope in spite of us beating off the storm rush when a charging stug managed to blow it up, the pershing being junk was just one of them. Malevolence is obviously too cheap to buy smoke for his callies, its only 30 munitions you scrub.
To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain
Rest assured, I am not buying any more pershings. It is all calliope and field repairs for me from now on. The calliope just makes the pershing look so bad, its sad really.
I did see a guy with a CCT for his pershing though and it seemed pretty brutal.
how can scyn get 2 vet3 pershings then? you exactly know how good the front armour of a tiger and a KT is.
its also quite disappointing when my vet1 p4 dies to a non-upgunned vet0 sherman
thats coh
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gamesguy2
Honoured Member
Posts: 2238
Re: PE halftracks
«
Reply #15 on:
May 08, 2009, 07:52:48 pm »
Quote from: aloha622 on May 08, 2009, 07:23:45 pm
how can scyn get 2 vet3 pershings then? you exactly know how good the front armour of a tiger and a KT is.
its also quite disappointing when my vet1 p4 dies to a non-upgunned vet0 sherman
thats coh
Pershing without cct sucks, pershing with cct rapes.
Reinforcements just lead to too many unbalanced combos. Needs to be removed once doctrines are fully implemented.
Logged
Malevolence
Donator
Posts: 1871
Re: PE halftracks
«
Reply #16 on:
May 08, 2009, 08:16:17 pm »
Quote
A lot of things went wrong in that game, like malevolence failing to capture his side and maintaining a field presence and losing his calliope in spite of us beating off the storm rush when a charging stug managed to blow it up, the pershing being junk was just one of them. Malevolence is obviously too cheap to buy smoke for his callies, its only 30 munitions you scrub.
I admit the StuG rush probably shouldn't've killed my Calli and that was just me being fail, otherwise I did decently with exception of that damn PaK snipe. It can still fucking ninja snipe my shit from out of LOS, you devs did not fix the problem with the PaK it is just now more annoying to move than before. Seriously, do something about it.
Quote
To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain
Yar, vanilla company with a calli is not the most potent of all things, and Draken did particularly poorly that game as well as me, imo. Both of us probably should've been more up to speed, but it's been a long time since I've played Americans.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Mysthalin
Tired King of Stats
Posts: 9028
Re: PE halftracks
«
Reply #17 on:
May 09, 2009, 02:35:34 am »
Drakey's worst performance was when 2 of my rangers managed to get around one of his StuHs on a halftrack, and he showd me his ass as I unloaded out of hte halftrack and insta-engine destroyed + mian gun destroyed the poor thing.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: PE halftracks
«
Reply #18 on:
May 09, 2009, 02:52:19 am »
The funny thing is that my good games are never posted, and these shit one are always, lol.
Now every 2-3 games I'm trying to totaly rebuild my company, if I started like before quads won't fuck up my start call in. But I agree that was not good game from my side.
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Guderian
EIR Veteran
Posts: 817
Re: PE halftracks
«
Reply #19 on:
May 09, 2009, 04:43:47 am »
I tried to redo my american company as my old model.
But it failed with the new threats from pe (comp lacked light veichles and hmgs)
So i gave up and moved to brits
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