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Author Topic: PE halftracks  (Read 19890 times)
0 Members and 10 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: May 08, 2009, 04:46:51 pm »

Burst bug is seriously affecting these, they do not only slaughter rifles but they INSTANTLY pin them as well. Needs to be looked at.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: May 08, 2009, 04:48:49 pm »

So do wehrmacht halftracks.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #2 on: May 08, 2009, 04:50:08 pm »

I seldom use the wehr HT's, so I wouldn't know but if this is right it needs to be fixed as well in the next "hotfix" patch.

Im fairly certain the burst bug affects the Quad and the AC as well, fix please.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #3 on: May 08, 2009, 04:50:39 pm »

Complain to relic.

Its their bug not ours, and is not fixable.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #4 on: May 08, 2009, 04:50:50 pm »

lolz,

Replay of the game I just played against him --------> http://files.filefront.com/IHT+bug+ftwrar/;13728797;/fileinfo.html

Malevolence and Smokaz vs Draken and Killer344.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #5 on: May 08, 2009, 04:55:08 pm »

Mal sux in that game btw I blame it on him, but seeing those HT's instapin rifles was very damaging to my frail psyche  Embarrassed
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #6 on: May 08, 2009, 05:06:52 pm »

So do wehrmacht halftracks.

so do ami halftracks (quads are even more evil)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: May 08, 2009, 05:21:47 pm »

So do wehrmacht halftracks.

so do ami halftracks (quads are even more evil)

Captain redundant ftw!
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #8 on: May 08, 2009, 05:23:39 pm »

Relic did not change suppression on Quads and M2HBs.
Only the Wehr HT (both MGs, front and back) PE IHT, and Wehr Geschutzwagen MG have the 'new' suppression, which is double what it was before.
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CafeMilani Offline
Aloha
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« Reply #9 on: May 08, 2009, 06:02:57 pm »

Relic did not change suppression on Quads and M2HBs.
Only the Wehr HT (both MGs, front and back) PE IHT, and Wehr Geschutzwagen MG have the 'new' suppression, which is double what it was before.

they didnt; i just wanted to say, u should think about the pop of a m3 quad.. for 10 pop u get inf killers deluxe*
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Akranadas Offline
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Posts: 6906


« Reply #10 on: May 08, 2009, 06:05:52 pm »

And one Ostwind can counter them all...
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #11 on: May 08, 2009, 06:13:46 pm »

Smoky played well, although the Pershing was embarassing. Can Smoky comment on the Pershing?
Draky played like shit, far below what he should perform.
Axis didn't deal well enough with the ATGs, thus lots of Killy-vehicles perished.
« Last Edit: May 08, 2009, 06:15:28 pm by Lai » Logged

Killer344 Offline
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Posts: 6904



« Reply #12 on: May 08, 2009, 06:20:14 pm »

yeah.. the pershing was nearly circle strafed by a wirblewind lawl.
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Smokaz Offline
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Posts: 11418



« Reply #13 on: May 08, 2009, 06:55:06 pm »

The pershing handles extremely bad, there's no surprise in a wirbelwind or a similarily fast vehicle being able to dodge it around buildings. In the open it would be more difficult. Like I said some time ago, the pershing handles like a shopping cart. It also struggled to deal with a 10% health Tiger, missing on the move or not penetrating. It is such a big dissapointment 99% of the time to call in a pershing.

A lot of things went wrong in that game, like malevolence failing to capture his side and maintaining a field presence and losing his calliope in spite of us beating off the storm rush when a charging stug managed to blow it up, the pershing being junk was just one of them. Malevolence is obviously too cheap to buy smoke for his callies, its only 30 munitions you scrub.

To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain Wink

Rest assured, I am not buying any more pershings. It is all calliope and field repairs for me from now on. The calliope just makes the pershing look so bad, its sad really.

I did see a guy with a CCT for his pershing though and it seemed pretty brutal.
« Last Edit: May 08, 2009, 07:01:39 pm by Smokaz » Logged
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #14 on: May 08, 2009, 07:23:45 pm »

The pershing handles extremely bad, there's no surprise in a wirbelwind or a similarily fast vehicle being able to dodge it around buildings. In the open it would be more difficult. Like I said some time ago, the pershing handles like a shopping cart. It also struggled to deal with a 10% health Tiger, missing on the move or not penetrating. It is such a big dissapointment 99% of the time to call in a pershing.

A lot of things went wrong in that game, like malevolence failing to capture his side and maintaining a field presence and losing his calliope in spite of us beating off the storm rush when a charging stug managed to blow it up, the pershing being junk was just one of them. Malevolence is obviously too cheap to buy smoke for his callies, its only 30 munitions you scrub.

To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain Wink

Rest assured, I am not buying any more pershings. It is all calliope and field repairs for me from now on. The calliope just makes the pershing look so bad, its sad really.

I did see a guy with a CCT for his pershing though and it seemed pretty brutal.

how can scyn get 2 vet3 pershings then? you exactly know how good the front armour of a tiger and a KT is.
its also quite disappointing when my vet1 p4 dies to a non-upgunned vet0 sherman
thats coh
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #15 on: May 08, 2009, 07:52:48 pm »



how can scyn get 2 vet3 pershings then? you exactly know how good the front armour of a tiger and a KT is.
its also quite disappointing when my vet1 p4 dies to a non-upgunned vet0 sherman
thats coh

Pershing without cct sucks, pershing with cct rapes.

Reinforcements just lead to too many unbalanced combos.   Needs to be removed once doctrines are fully implemented.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #16 on: May 08, 2009, 08:16:17 pm »

Quote
A lot of things went wrong in that game, like malevolence failing to capture his side and maintaining a field presence and losing his calliope in spite of us beating off the storm rush when a charging stug managed to blow it up, the pershing being junk was just one of them. Malevolence is obviously too cheap to buy smoke for his callies, its only 30 munitions you scrub.


I admit the StuG rush probably shouldn't've killed my Calli and that was just me being fail, otherwise I did decently with exception of that damn PaK snipe. It can still fucking ninja snipe my shit from out of LOS, you devs did not fix the problem with the PaK it is just now more annoying to move than before. Seriously, do something about it.

Quote
To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain

Yar, vanilla company with a calli is not the most potent of all things, and Draken did particularly poorly that game as well as me, imo. Both of us probably should've been more up to speed, but it's been a long time since I've played Americans.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #17 on: May 09, 2009, 02:35:34 am »

Drakey's worst performance was when 2 of my rangers managed to get around one of his StuHs on a halftrack, and he showd me his ass as I unloaded out of hte halftrack and insta-engine destroyed + mian gun destroyed the poor thing.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #18 on: May 09, 2009, 02:52:19 am »

The funny thing is that my good games are never posted, and these shit one are always, lol.

Now every 2-3 games I'm trying to totaly rebuild my company, if I started like before quads won't fuck up my start call in. But I agree that was not good game from my side.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #19 on: May 09, 2009, 04:43:47 am »

I tried to redo my american company as my old model.
But it failed with the new threats from pe (comp lacked light veichles and hmgs)

So i gave up and moved to brits Tongue
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