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Author Topic: Doctrine Trees  (Read 1612 times)
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RikiRude Offline
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Posts: 4376



« on: May 11, 2009, 10:44:26 pm »

Instead of sitting there making a bunch of companies, could people post what units and abilities are available for each doctrine? Because it would be nice to know what's out there if you want to switch companies. I know this is pretty incomplete but this is just what I've pick up on.


US
Infantry
Units: Rangers, Howie
Abilities: Off Map Howie, Arty Expertise - There is no tool tip, but I assume it does what the old one did and doubles the number of shots and shortens the time between shots.

Armor
Units: Pershing, Calli
Abilities: Field Repairs,

Airborne
Units: Airborne, Air dropped ATG
Abilities: Recon Run, Strafing Run, Bombing Run


CW
Royal Engs
Units: Churchill, AVRE Churchill, Croc Churchill, mortar emplacement, AT emplacement
Abilities:

Royal Arty
Units: Priest
Abilities: victor target

Commandos
Units: commandos, tetriarch, commando piats, commando mortar, commando mg
Abilities:


Wher
Terror
Units: KT, Tiger Ace
Abilities:

Blitz
Units: Stuh, storm troopers
Abilities: precision strike, blitzkrieg - doubles the rof and speeds up units, but accuracy is reduced.

Defense
Units: officer, 88
Abilities:

PE
Tank Hunters
Units: hetzer, jagdpanther
Abilities: teller mines, AT nades on assault troops

Luftwaffe
Units: luftwaffe infantry, flakveirling, 88
Abilities: butterfly bombs

Scorched Earth
Units: hummel
Abilities: incendiary nades on scheck PGs, sector arty

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Piotrskivich Offline
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Posts: 542



« Reply #1 on: May 11, 2009, 11:00:38 pm »

Commandos have a typhoon bombing run, fake smoke and off map artty.
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wildsolus Offline
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Posts: 807


« Reply #2 on: May 11, 2009, 11:03:57 pm »

http://forums.europeinruins.com/index.php?topic=9217.0
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RikiRude Offline
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Posts: 4376



« Reply #3 on: May 12, 2009, 01:07:45 am »



 Angry

i was looking all over for this info, and it was right there in the latest patch notes, thanks!
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