RikiRude
Donator
Posts: 4376
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« on: May 11, 2009, 10:44:26 pm » |
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Instead of sitting there making a bunch of companies, could people post what units and abilities are available for each doctrine? Because it would be nice to know what's out there if you want to switch companies. I know this is pretty incomplete but this is just what I've pick up on.
US Infantry Units: Rangers, Howie Abilities: Off Map Howie, Arty Expertise - There is no tool tip, but I assume it does what the old one did and doubles the number of shots and shortens the time between shots.
Armor Units: Pershing, Calli Abilities: Field Repairs,
Airborne Units: Airborne, Air dropped ATG Abilities: Recon Run, Strafing Run, Bombing Run
CW Royal Engs Units: Churchill, AVRE Churchill, Croc Churchill, mortar emplacement, AT emplacement Abilities:
Royal Arty Units: Priest Abilities: victor target
Commandos Units: commandos, tetriarch, commando piats, commando mortar, commando mg Abilities:
Wher Terror Units: KT, Tiger Ace Abilities:
Blitz Units: Stuh, storm troopers Abilities: precision strike, blitzkrieg - doubles the rof and speeds up units, but accuracy is reduced.
Defense Units: officer, 88 Abilities:
PE Tank Hunters Units: hetzer, jagdpanther Abilities: teller mines, AT nades on assault troops
Luftwaffe Units: luftwaffe infantry, flakveirling, 88 Abilities: butterfly bombs
Scorched Earth Units: hummel Abilities: incendiary nades on scheck PGs, sector arty
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