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Author Topic: infy reinforcements howie  (Read 7812 times)
0 Members and 3 Guests are viewing this topic.
COHSuperman Offline
EIR Regular
Posts: 16


« on: May 16, 2009, 11:04:42 pm »

I brang my howie truck on the field  Shocked but when i wanted to setup the howie the howie button was gone Huh Shocked i am brtis so does the howie even work??
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #1 on: May 16, 2009, 11:24:38 pm »

Known bug, it won't be in the next revision of reinforcement packages.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #2 on: May 16, 2009, 11:33:21 pm »

aww


wat its gonna be replaced with?
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Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #3 on: May 16, 2009, 11:38:38 pm »

Eisenhower
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #4 on: May 16, 2009, 11:39:43 pm »

yay?
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #5 on: May 16, 2009, 11:47:45 pm »

He's going to be the first Epic Unit we introduce into EIR, in our next expansion Europe in Ruins: Commanders in Chief

Each commander will boost every unit on the field, inspiring them to fight harder and longer, even boosting your allies units; but they are highly expensive and have low HP.

Eisenhower costs 900MP 250MU 15FU and takes up 10 POP
His buffs include
  • 50% Suppression Resistance to all units on the field
  • 25% Increased HP to all units on the field
  • 10% Increase to all Population
  • 15% Decrease to call in timers

Units around him get
  • 50% Increased Accuracy
  • 50% Chance not to die on critical hits
  • 15% increased Movement speed

We believe adding in these units will help make the game more tactically interesting and we're giving the commander unit to Americans first because we want to see how it affects the player count
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Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #6 on: May 16, 2009, 11:53:26 pm »

i wonder if this stacks. and i beleave if it dose axis should get nukes becouse its the onlything that will kill these new "Super" allys. PE should also be givin leapord 2 MBT  as they are lacking any main battle tank
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Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #7 on: May 16, 2009, 11:57:16 pm »

LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL


Because I´m nice, I´ll wait to see it in action.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #8 on: May 17, 2009, 12:03:04 am »

He's going to be the first Epic Unit we introduce into EIR, in our next expansion Europe in Ruins: Commanders in Chief

Each commander will boost every unit on the field, inspiring them to fight harder and longer, even boosting your allies units; but they are highly expensive and have low HP.

Eisenhower costs 900MP 250MU 15FU and takes up 10 POP
His buffs include
    give me patton...
  • 50% Suppression Resistance to all units on the field
  • 25% Increased HP to all units on the field
  • 10% Increase to all Population
  • 15% Decrease to call in timers

Units around him get
  • 50% Increased Accuracy
  • 50% Chance not to die on critical hits
  • 15% increased Movement speed

We believe adding in these units will help make the game more tactically interesting and we're giving the commander unit to Americans first because we want to see how it affects the player count
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #9 on: May 17, 2009, 12:20:08 am »

He's going to be the first Epic Unit we introduce into EIR, in our next expansion Europe in Ruins: Commanders in Chief

Each commander will boost every unit on the field, inspiring them to fight harder and longer, even boosting your allies units; but they are highly expensive and have low HP.

Eisenhower costs 900MP 250MU 15FU and takes up 10 POP
His buffs include
  • 50% Suppression Resistance to all units on the field
  • 25% Increased HP to all units on the field
  • 10% Increase to all Population
  • 15% Decrease to call in timers

Units around him get
  • 50% Increased Accuracy
  • 50% Chance not to die on critical hits
  • 15% increased Movement speed

We believe adding in these units will help make the game more tactically interesting and we're giving the commander unit to Americans first because we want to see how it affects the player count

lulz
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
Donator
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Posts: 1871



« Reply #10 on: May 17, 2009, 12:20:34 am »

Lol.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
pernik Offline
EIR Veteran
Posts: 196


« Reply #11 on: May 17, 2009, 02:18:57 am »

uhm, rofl... is it real or is it a late Fools Day joke? if it's not a joke, AMERICA FUCK YEAH! Cheesy
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RikiRude Offline
Donator
*
Posts: 4376



« Reply #12 on: May 17, 2009, 02:28:39 am »

I'm pretty sure akra didn't want me to post this, but the brits get the winston churchill.

this will replace all 3 churchill tanks and costs 100MP 200MU 50FU and takes up 9 POP
bonuses are still being considered.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #13 on: May 17, 2009, 02:31:10 am »

Wow the bonuses are INSANE.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #14 on: May 17, 2009, 02:47:12 am »

Wait till you see the stats on RoboHimmler. He'll of course be the Panzer Elite Commander, as he's mechanized.
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Rudy-sanErik Offline
Donator
*
Posts: 96


« Reply #15 on: May 17, 2009, 02:50:31 am »

maby if change a buff stat like this:
His buffs include

    * 5% Suppression Resistance to all units on the field
    * 2,5% Increased HP to all units on the field
    * 10% Increase to all Population
    * 15% Decrease to call in timers
Units around him get

    * 5% Increased Accuracy
    * 15% Chance not to die on critical hits
    * 5% increased Movement spee
 Grin
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Rudy-sanErik Offline
Donator
*
Posts: 96


« Reply #16 on: May 17, 2009, 03:05:19 am »

and Axis Generals
 
Adolf Hitler
Erwin Rommel
Manstein
Hermann Karl Richard Eugen Tittel
Hermann Bernhard Ramcke
Alexander von Falkenhausen
ect.
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #17 on: May 17, 2009, 03:13:27 am »

I brang my howie truck on the field

I BROUGHT. Speak the Queen's language for god's sake.

He's going to be the first Epic Unit we introduce into EIR, in our next expansion Europe in Ruins: Commanders in Chief

Each commander will boost every unit on the field, inspiring them to fight harder and longer, even boosting your allies units; but they are highly expensive and have low HP.

Eisenhower costs 900MP 250MU 15FU and takes up 10 POP
His buffs include
  • 50% Suppression Resistance to all units on the field
  • 25% Increased HP to all units on the field
  • 10% Increase to all Population
  • 15% Decrease to call in timers

Units around him get
  • 50% Increased Accuracy
  • 50% Chance not to die on critical hits
  • 15% increased Movement speed

We believe adding in these units will help make the game more tactically interesting and we're giving the commander unit to Americans first because we want to see how it affects the player count

I hope you're not being serious, because that is an awful lot of buffs.
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #18 on: May 17, 2009, 03:14:30 am »

I'm always serious
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Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #19 on: May 17, 2009, 03:38:25 am »

Quote
Eisenhower costs 9000MP 2500MU 1500FU and takes up 10 POP
His buffs include

    * -50% Suppression Resistance to all units on the field
    * 25% Decreased HP to all units on the field
    * 10% Decrease to all Population
    * 15% Increase to call in timers


Units around him get shot and

    * 50% Increased Recieved Accuracy
    * 50% Chance to die on normal hits
    * 15% decreased Movement speed


Fixed. But it should be fine to have him. Axis get the Eselschreck!
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