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Author Topic: New Tov units  (Read 13074 times)
0 Members and 13 Guests are viewing this topic.
COHSuperman Offline
EIR Regular
Posts: 16


« on: May 17, 2009, 02:12:49 pm »

when will they be added to eirr? Huh
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #1 on: May 17, 2009, 02:14:51 pm »

never ever






















hopefully
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #2 on: May 17, 2009, 02:27:25 pm »

Revision 006.

So, next revision Wink
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: May 17, 2009, 02:30:02 pm »

Revision 006.

So, next revision Wink

Eh. How is that going to turn out for non ToV users. Are they just added to the list or do they have a special price?


I was hoping they won't make it ... ever.













































Ever.
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #4 on: May 17, 2009, 02:31:59 pm »

Tip for Devs: Watch the balance of the T17.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #5 on: May 17, 2009, 02:40:18 pm »

Yea.....ugh

Oh well, at least I can get a crappy light tank that upgrades to crappy artillery, go PE.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #6 on: May 17, 2009, 03:07:20 pm »

woohoo, british kangaroos!  Grin




I´m a total novice of modding CoH, but are you able to change stats for example the T-17 and Geschutzwagen?

If you are, then it should be great with more unit types. The more choices, the merrier! Smiley
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"Well opinions are like assholes, everybody has one."
EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #7 on: May 17, 2009, 03:12:50 pm »

What im really worried about, are Kangaroos with Reinforcements.
What will you do if someone starts with a Kangaroo with 2 RR squad inside + flame engies?
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CafeMilani Offline
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Posts: 2994



« Reply #8 on: May 17, 2009, 03:14:26 pm »

omfg thats the end of eir, srsly
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BigDick
Guest
« Reply #9 on: May 17, 2009, 03:18:54 pm »

I´m a total novice of modding CoH, but are you able to change stats for example the T-17 and Geschutzwagen?

If you are, then it should be great with more unit types. The more choices, the merrier! Smiley

go to OMG if you want shitloads of crap units

no messing around with unit stats
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RikiRude Offline
Donator
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Posts: 4376



« Reply #10 on: May 17, 2009, 03:27:02 pm »

I dont see a problem if they add in TOV units as long as they get priced right and put the availability at the right way. I mean the biggest problem with vcoh is that the ToV units are way better then the units they replace, and some people don't have access to the ToV units. Unless EiRR made it so only people with ToV could get ToV units, then I would see a problem. I'd def pay 50% more for a T17 then the current greyhound price, heck maybe even twice as much. plus keep in mind in EIRR im sure they would tune the upgrades for the TOV units.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #11 on: May 17, 2009, 03:28:41 pm »

oh yes they will be a problem, probably the end of eir
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #12 on: May 17, 2009, 03:30:47 pm »

go to OMG if you want shitloads of crap units

no messing around with unit stats

What is the wrong with more units, as long as it can be balanced? I don´t really get your argument.

I mean just look at the T-17, change it to puma/AC stats so it wont instagib infantry.

Geschutswagen got damage like a tiger...

If there is possibilities of tweaking the stats of units, there should go to lower the damage of gesshutzw. or alter the costs. The Staghounds infantry damage could be changed.

Kangaroos infantry should be able to get damaged by flamethrowers and direct artyhits, perhaps even perish if the APC is destroyed?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #13 on: May 17, 2009, 03:34:37 pm »

Usually they do not change the stats of units.

Certain ones need their edge to be useful over others.
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #14 on: May 17, 2009, 03:35:56 pm »

The Geschutzwagen might have 250 damage per shot, but it has a 8 SECOND reload time, which can and will be deadly with so much handheld AT and light vehicles around.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #15 on: May 17, 2009, 03:37:21 pm »

True, the most balance issues with ToV units could be fixed with the right costs.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: May 17, 2009, 03:56:03 pm »

oh yes they will be a problem, probably the end of eir

omfg thats the end of eir, srsly

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Tymathee Offline
Donator
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Posts: 9741



« Reply #17 on: May 17, 2009, 04:11:54 pm »

What im really worried about, are Kangaroos with Reinforcements.
What will you do if someone starts with a Kangaroo with 2 RR squad inside + flame engies?

the same that you do with a burst iht with double schrek and flame pio...use at guns.

do u forget that axis have better anti tank capability? a kangaroo still has sherman armor and would get pwned by pak's and schrecks.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: May 17, 2009, 04:15:49 pm »

Actually, Allied AT is just as good, or better in many situations.

AB with RRs and Rangers for instance can fireup through the traditional anti infantry defenses, and the 57mm can do the same damage as a PAK anytime it wants or needs to.

Not to mention IHTs die to 2-3 shots, whereas a Sherman takes 3-4 at least.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: May 17, 2009, 04:29:45 pm »

I don't think ToV units will be featured in Reinforcement packages considering a lot of people will not have TOV in the first place.
Anyway, we'll have to wait and see Tongue
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