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Map update
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Topic: Map update (Read 16434 times)
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Duckordie
Community Mapper
Posts: 1687
Map update
«
on:
May 23, 2009, 05:17:03 am »
There we have it, I post it here the new map update for 7 maps
I must say Europe in ruins community fails in feedback
Due my world builder is "broken" it took me some time to update the maps
PLEASE FOR FUCK SAKE post some feedback
Unk0wn has been PM about the map update with the maps, but I will post the maps any way where due he may be gone / study / work
Link:
http://files.filefront.com/toEiRmodrar/;13851689;/fileinfo.html
1. Dose the map update work? (New settings for the map folders may fucked up
2. Do you get an loading pic?
3. Dose Schlaraffenland work?
4. Help me balance / change
a) Church
b) Chateau
5. Whats your favo map in the NEW mappack?
In der Hitz:
1 ok
Removed 70% of the water
Removed Hedges at top
Removed Block squeras
Removed an concrete trench
Removed Splats
Balanced 2 houses
Viking grave:
Removed the water at mid
Removed Block squares
Added pass to the middle house for the top players
Blocked inpass do bottom houses
Ghost Town: (Don't know what to change on the map, so I did small viewing changes)
Changed the lighting
Removed Hedges
Tuned the map a bit
Chateau:
Changed the chateau
Changed the Terrtories
Changed the topleft (Bunkers/sea side)
Removed Hedges
Tuned the map
Removed "Brad suck cook" (eaven tho he still dose suck a bit)
Church:
Added Hedges to balance
Removed Hedges to balance
Added walls
Removed an forest
Removed Splats
Tuned the terrtories
Vennue:
Map had some bug fixes
Removed some splats
Removed some Sandbags
Das Schlaraffenland:
Added the map
Tuned the map
removed splats
Changed the territories
«
Last Edit: June 04, 2009, 05:41:57 am by Duckordie
»
Logged
^<-- Duck ™ and ©
We need more axis players!:
Unkn0wn
No longer retired
Posts: 18379
Re: Map update
«
Reply #1 on:
May 23, 2009, 05:20:07 am »
I hope you changed the atmosphere settings on some of them because all your maps look too much the same which makes them come across as boring. Try some relic atmosphere settings.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Map update
«
Reply #2 on:
May 23, 2009, 05:24:08 am »
They have been changed on some maps, yes.
Due this is only part 1 of the update
I hope after this I get some ***** feedback
Unk0wn = atmosphere
Duck = Feedback
Live with it or die
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Map update
«
Reply #3 on:
May 23, 2009, 05:25:04 am »
Also need the links
.
Logged
Bubz
EIR Veteran
Posts: 726
Re: Map update
«
Reply #4 on:
May 23, 2009, 05:28:10 am »
It's the lack of cover and the boring open spaced or the square shape that make your maps practically boring.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Map update
«
Reply #5 on:
May 23, 2009, 05:33:34 am »
Quote from: Bubz on May 23, 2009, 05:28:10 am
It's the lack of cover and the boring open spaced or the square shape that make your maps practically boring.
Is this for all maps or just some?
Do you find lack of cover in Hitz and Viking grave?
What kind of cover do you like?
Sandbags? Hedges? Houses? Bunkers? Walls?
Do you like an non Square map? Like an Circle? Or is it the walls that make them map look Square shape?
Do you have and sudgestions on what to change to make the maps fit you?
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Map update
«
Reply #6 on:
May 24, 2009, 04:22:17 am »
FFS I mean it, c mon its not that hard to make a post so that you can play on more balanced maps
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Baine
Steven Spielberg
Posts: 3713
Re: Map update
«
Reply #7 on:
May 24, 2009, 04:24:42 am »
Hitze is ok, there's enough cover!
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Map update
«
Reply #8 on:
May 24, 2009, 04:32:31 am »
In der hitze is a fantastic map. It only needed the water removed and you've done it. Now it should be the most played map up there with crossroads.
Viking grave just needs more playing. It's a wierd map with all the cliffs and that on one side and the passageway up the other side. Maybe needs more clearance towards spawn (clear the forest and replace with maybe buildings), currently you need to be about a third of the way up the map to have some mobility.
Ghost town is pretty good, maybe needs more openings from the Town into the middle, since the middle of the map is an intense fight.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Map update
«
Reply #9 on:
May 24, 2009, 05:32:49 am »
Maps like Venue can be good to play but depends on what player you are. It's far to easy to lock down as a heavy support player, maps like that you need to give more than 2 flanking oppurtunities, you can practically lock that map down with 3 mgs a few paks and a mortar or 2. When making maps think about gameplay first, where people want to flank from. Give some buildings more blind spots so lazy players cant just go roflmaoimasitthismghereandownyou. I know it can be difficult making maps, i tried and failed tbfh, then again i didnt try very hard. I'd love to give suggestions on maps via PM or somethin. Also dont go to crazy on hedges. It makes it to easy to turn the game into mortar and arty wars. Mappers are getting to fond on making maps look pretty. Balance the map first then add all t3h bloom and prettyness at the end.
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Guderian
EIR Veteran
Posts: 817
Re: Map update
«
Reply #10 on:
May 24, 2009, 06:02:22 am »
Try to get some squares, like in the second map in vcoh campaign.
How i like parts of maps instead of dull hedgesquared maps, we need better cities.
] Big house ]With a pwned mg in it. Pwned mortar Pwnedatgun Pwnedrangerspam
Pwnedengies My Accar
Aroad Aroad PwneSniper MG behind cause window bug Aroud ( ASquare ) Arod
[ :House:House:house: :Passage: Something 9 Aroad Aoad
[ ] Smething Hous Aroad Aroad Pwnedrifles
[ ] Path House Aroad Aroad House maybe Pwned rifles
[ Cover: Passage :cover: : Passage: Something House Aroad ]stuff
[ ] Something Aroad stuff
something Aroad stuf
î Mysniper (pew pew) Aroad
Aroad
Aroad
An excellent part of the city,
But also how fun squares and house covering open squares with lots of cover.
«
Last Edit: May 25, 2009, 08:28:25 am by Guderian
»
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Eir customer support staff.
Duckordie
Community Mapper
Posts: 1687
Re: Map update
«
Reply #11 on:
May 27, 2009, 02:28:26 pm »
Last time I did this, in OMG Forums, I got great feedback, OMG players helped us to make Venue it is today. So now its EiR Players turn
I give you overview over the maps, feel free to add in paint, cover, remove walls, do some changes. Make it as you whant it, show me where the problem is, also feel free to make terrtories as you like it!
Also vote, for what lightning 1 or 2. *
FEEL Free to change but please, MAKE a change
VOTE
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Map update
«
Reply #12 on:
May 27, 2009, 02:43:48 pm »
2nd lightning
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Map update
«
Reply #13 on:
May 27, 2009, 02:59:48 pm »
Cant anyone make maps with the Dawn lightning?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Killer344
The Inquisitor
Posts: 6904
Re: Map update
«
Reply #14 on:
May 27, 2009, 03:27:54 pm »
MOAR BLOOM!!!!!!!!!!!!
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
SaintPauli
EIR Veteran
Posts: 530
Re: Map update
«
Reply #15 on:
May 27, 2009, 07:04:44 pm »
Quote from: EliteGren on May 27, 2009, 02:59:48 pm
Cant anyone make maps with the Dawn lightning?
+1
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Map update
«
Reply #16 on:
May 28, 2009, 01:48:54 am »
Sure, if you like that lightning i can add it on some maps
Read Post one!!!
And view pics
«
Last Edit: May 28, 2009, 01:48:45 pm by Duckordie
»
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Map update
«
Reply #17 on:
May 28, 2009, 01:40:40 pm »
I take this as all my maps is balanced and no need to change, due no posts.
I change the bloom on some maps
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Map update
«
Reply #18 on:
May 28, 2009, 01:43:26 pm »
Nice!
Logged
Lai
Propaganda Minister
Posts: 3060
Re: Map update
«
Reply #19 on:
May 28, 2009, 02:48:29 pm »
Need to try the new ones before commenting. Last version of Viking grave was way too campy, need to keep an eye on that one.
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