RikiRude
Donator
Posts: 4376
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« on: May 31, 2009, 03:37:50 pm » |
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Vickers nests. For some reason all other emplacements will move fine, vickers dont.
Emplacements don't keep vet.
And of course the getting health back problem
I'm just curious which of these problems are fixed in the next release =) I may or may not play.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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spinn72
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« Reply #1 on: May 31, 2009, 04:34:37 pm » |
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yeah they're quite bugged at the moment, but i think the mods have done everything they really can to stop this.
Remember, if you unpack, you Lose all XP. If you retreat, you keep your XP.
But then if you made them build only once not many people would be willing to spend so much on them.
btw as with Whermact "emplacements" please down the health of the Repair bunker so it can be destroyed by very little artillery (maybe 50% health), therefore preventing players from putting up to 6 (from what i've seen) at their spawn and using the spawn buff as a defense for them.
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Malevolence
Donator
Posts: 1871
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« Reply #2 on: May 31, 2009, 05:36:59 pm » |
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Spawn doesn't have a defensive aura that magically protects repair bunkers.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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Latios418
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« Reply #3 on: May 31, 2009, 07:26:55 pm » |
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He means you can't kill them because if you go near the spawn then invincible reinforcements will chase you away.
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Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
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RikiRude
Donator
Posts: 4376
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« Reply #4 on: May 31, 2009, 09:05:45 pm » |
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ill take loads of repair bunkers and pios waiting by spawn then a calli waiting by spawn i think.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #5 on: May 31, 2009, 10:07:40 pm » |
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You also cannot off map a spawn area, so if all you had there was a jeep you either over extend fragile on map artillery or try and rush it
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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AmPM
Community Mapper
Posts: 7978
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« Reply #6 on: May 31, 2009, 10:28:37 pm » |
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Allies have long range arty in their spawn, nothing wrong with repairs in the spawn, besides which at least they have to pull any tank all the way to the back to repair. Much easier to deal with than the people that build them halfway up their side of the map.
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Migi
See airborne should get SMG's too!
EIR Veteran Posts: 292
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« Reply #7 on: June 01, 2009, 12:17:09 am » |
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Repair bunker stacking has always been a problem , I have never agreed with them being in this mod. This is probably the 50th post to discuss it.
Comparing Arty that is very fragile to very hard to destroy bunkers that recycle armor is not even valid. Recylced armor is about the only thing I have a lot trouble dealing with.
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jackmccrack
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« Reply #8 on: June 01, 2009, 12:21:54 am » |
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Repair Bunkers aren't half as bad as they used to be.
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Let's talk about PIATs in a car.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: June 01, 2009, 02:51:24 am » |
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We are making some fundamental changes to repairs next patch .
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Baine
Steven Spielberg
Posts: 3713
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« Reply #10 on: June 01, 2009, 03:01:14 am » |
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We are making some fundamental changes to repairs next patch . You introduce a new RepairPoint system, where you gain 3 repair points every game and can use it to upgrade your pios/engies/repairbunkers so they can repair?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #11 on: June 01, 2009, 03:01:44 am » |
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Close but no cigar.
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Tymathee
Donator
Posts: 9741
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« Reply #12 on: June 01, 2009, 03:01:49 am » |
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the problem with someone having that many repair bunkers is that they'll be real tedius with their tanks, leave those tanks on field taking up lots of pop so they can repair and also cluster tanks around the repair bunkers. Hell, i love whwen they do that. I took out 4 repair bunkers one time cuz the guy was so scared to rush with his healing tank, so i just kept on hiting it with stuff and then when the tanks were all gone rushing else where, i b rought up an at gun and took one down pretty far and kept on hitting it with artillery. Also, repair bunkers cost what, 2 pop? so with that tank they keep repairing, that's a lot of useless pop on the field if they've got more than one (guy i played had 3!!!) so, meh, gl winning like that.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #13 on: June 01, 2009, 03:08:33 am » |
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3x repair bunkers = 4.5 HP/sec. You can repair a tiger from zero to full in just 200 seconds with that .
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Duckordie
Community Mapper
Posts: 1687
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« Reply #14 on: June 01, 2009, 03:11:08 am » |
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Repair system 3.0
You can´t repair, if you fucked up, you fucked up. Live with it
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^<-- Duck ™ and ©
We need more axis players!:
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #15 on: June 01, 2009, 03:12:44 am » |
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Repair system 3.0
You can´t repair, if you fucked up, you fucked up. Live with it
Pretty close actually Duck hahaha
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #16 on: June 01, 2009, 03:13:27 am » |
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I don't even use repairs, as any faction, so I know I wouldn't really care .
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BigDick
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« Reply #17 on: June 01, 2009, 05:06:15 am » |
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than you play no PE because without repair your complete fucked as PE i agree on repair for heavy tanks is useless and makes you loosing a game
but repair on PE stuff gives you at least a little chance to survive the next hit you will probably get stomped anyways by equal opponents when you play pe...but you will get PWND a little bit less fast
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« Last Edit: June 01, 2009, 05:09:55 am by BigDick »
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Akranadas
Honoured Member
Posts: 6906
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« Reply #18 on: June 01, 2009, 05:10:09 am » |
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Here we go again, the whining and blowing out of proportion what a Developer said... How about we just... you know.... wait and see.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #19 on: June 01, 2009, 06:05:16 am » |
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3x repair bunkers = 4.5 HP/sec. You can repair a tiger from zero to full in just 200 seconds with that . Repair bunkers repair at 1HP/sec.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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