Many here now know me as Buzzcutt on the Eirr server and have been singularly impressed with my win loss record. So I think that I am now more than enough qualified to of course weigh in on things that might be looked into about tightening up EiRR's more glaring issues...
Firstly I want to again start off with a HUGE thanx to all who've spent valuable time and effort to create and maintain the gem that EiRR is. It is really great fun to play in this virtual world. To those who's tireless efforts continue to make EiRR an awesome experience a big hats off in respect and thanx!!! In addition I'd like to also thank all of the great players of EiRR who have also given me advice and help in my continuing quest to take back the continent of europe from the valiant but misguided troops of the axis forces. You guys know who ya are and I always appreciate yer patience while explaining to me the ins and outs of EiRR's various units, tactics and doctrines. Thanks very very much!!
Ok now the with that I think that while EiRR is a gem it is a slightly flawed one that requires some tweaking to fully realize it's awesome potential.... Yeah here it comes, the noobs advice to the pros
....
Anyway I am an Armor buff and for some reason continue to play the Armor doctrine doctrine despite my massive inability to convert my love of the US army armor branch into steady wins....or at least a few more than I've got now!
So I'd like a look taken at a few things that might need some adjustment..in my humble noob opinion.....
Firstly I'd like an ability to build some repair facility similar to fielded by some of the axis factions. While inferior to german armor in most respects like armor, optics and ordnance, the US armor was famously and rightfully renowned for ease of operation, maintenance and repair. So while I don't expect to go toe to toe with a panther with a sherman, the sherman should be VERY easy to repair. As a matter of fact the first panthers fielded had over 50% of them go t*ts up at the battle of kursk just because they broke down... engine fires being one of the main culprits. Mainly because they were very mechanically complicated in addition to the normal teething pains of any new piece of gear in combat usage. So while it took 5 shermans on average to take out a panther/tiger (except the british sherman Firefly with it's 17pdr gun) in many cases most of them were recovered and restored to combat status in a very short time...(with a new crew unfortunately
) I think that this could be modeled better in EiRR. At least fix the field repair thingy and mebbe allow it sooner fer less PP.
Stealth..... this romulan cloaking technology of units of both sides is kinda SF'y. Snipers are one thing but cloaking a whole friggin squad for more than lets say an initial ambush (dunno how to model that here) is just plain bogus. Especially if they are moving in open terrain and not woods. A PAK/AT gun was very effective in getting surprise with a first shot or two with it's very low silhouette but after that it it should be as easy to see as anything else is on the EiRR battlefield. Cloaking should only be a one shot start up thing and after that they should be as easily tracked as any large gun would be.
And while I am thinking of AT guns what's with the thing about purchasing AT rounds fer an AT gun? AT guns fire AT rounds.. there were some better versions like HVAP - High Velocity Armor Piercing (issued to TDs and not as much to AT guns, and they were VERY rare) or HESH - High Explosive Squash Head - rounds (late war british invention not sure though of actual field date) but they were not very numerous at all. I'd think that an AT gun has AT rounds, mebbe some HE and a few smoke but AT being the most numerous. Fix that please
Next...well this has already been talked to death (by me as well
) but US rifles need some tweaking. Garands were the first semi automatic rifle issued on a large scale to ANY army and could put out a tremendous amount of fire power. So it is disconcerting to see/hear a lame single pow! from a US rifle squad when they engage targets.... wrong answer. A bolt action rifle is just not gonna put out that much lead white and blue in the same amount of time. One might argue that a bolt action rifle like the Kar was more accurate but if yer keeping yer head down due to the large amount of fire from a US squad it is moot...Fix this please!
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.... Now to infantry AT capability; the stickies modeled in CoH were the cinematic inspiration of Saving Private Ryan... they were not used on the scale modeled in EiRR/CoH. They are what is known as a 'field expedient' method of anti armor, i.e a band aid to be used in the event of a total lack of anti armor weapons... they were not issued as a standard piece of kit. So mebbe a few more bazookas might be in order here. Or also a rifle grenade version that is more effective against light armored vehicles. (BTW armor can be surprisingly vulnerable a guy in my unit took out an M60 tank by a lucky toss of a smoke grenade though the hatch... never saw people bail out of a tank that fast!
) In any event US rifles need more AT capability that doesn't require one to rush a friggin tank. Fix it please!
Ok that's enough fer now!
Like I said at the beginning of the post EiRR is an awesome piece of work. And I know that it is a work in progress so there's bound to be adjusting and tweaking and all of that. I just wanted to put out a few ideas....
BTW this stuff is obviously more geared towards my experience (or lack of) with the US Armor tree. Other doctrines may have modeled things differently and I am sure (from reading posts here!
) that there's enuff tweaking and stuff to go around
Anyway thanks fer reading and please keep up the good work devs and all who've helped on EiRR