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Author Topic: I'm going to make an EIR 3v3 map, what size should it be?  (Read 17689 times)
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Unkn0wn Offline
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Posts: 18379


« Reply #20 on: June 09, 2009, 01:12:30 pm »

Oh definitely, I can foresee this becoming a new star map. Smiley
Can't wait to try it out!
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CryingWolf Offline
EIR Veteran
Posts: 138


« Reply #21 on: June 09, 2009, 01:35:00 pm »

Sweet, Will LOVE to play this map ^^
One thing I want to know, Whoever starts in the left is going to have a massive advantage.
Look at all those vechiles/haystacks ect in that field, GREEN COVER GALORE Cheesy

But yeah seriously, Really nice work with this mate :3
Looks like you've impressed EVERYONE with this Cheesy
« Last Edit: June 10, 2009, 06:10:58 am by CryingWolf » Logged

Who's Afraid Of The Big Bad Wolf?
Unkn0wn Offline
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« Reply #22 on: June 15, 2009, 10:56:49 am »

If you send me the latest version I'm willing to take a look in the WB and comment more in-depth btw.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #23 on: June 15, 2009, 11:02:38 am »

looks nice, only thing that concerns me is from the screenshot the church looks hard to flank, very open all around it. Is the distance from the hedge to the church close enough for a mortar?
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #24 on: June 15, 2009, 11:08:19 am »

Looks p. sweet. Keep it up, we want to play it.
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Let's talk about PIATs in a car.
GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #25 on: June 15, 2009, 11:20:25 am »

Here's the current version, I've done a good deal more work on it:
http://files.filefront.com/schijndelrar/;13902434;/fileinfo.html
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Unkn0wn Offline
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Posts: 18379


« Reply #26 on: June 15, 2009, 12:07:11 pm »

Wow, I must say its quite stunning work Smiley.
If you can get this 'finalised' for extensive ingame testing I will throw it into the .module and we can add it to the autoupdater in the next batch of map updates.

I guess the biggest question is going to be sectors, make sure they're perfectly even for both sides. You could have one or two more sectors in the important spots in the middle, this encourages people to play aggressively rather than sitting at the 50/50 line in a defensive position.

As for the fields, add some haystacks/haypiles/tractors/carts/bushesetc on your fields for added cover.
Could also throw down some craters all around the town for added cover, it may also be advised to damage at least a few houses in those 2 rows of 3 houses that you have in the town (probably some of the middle ones).

Lastly, just add some more objects in general, and a few more splats left and right and you're pretty much set.  Smiley

Once again, amazing work, I'm very impressed and I really hope that this will not be your only contribution.
This IS probably the next Abbeville/Tanteville follow-up right there.  


Also, if you're interested in doing a 'joint-project' sometime, let me know.
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #27 on: June 15, 2009, 03:59:32 pm »

I decided to put strings of bomb craters in for cover in the fields, rather than putting 8 of the same cart in each field.  Haystacks really don't fit in with the look of these fields.


And here's the overview as of now:
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Unkn0wn Offline
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Posts: 18379


« Reply #28 on: June 15, 2009, 04:02:52 pm »

Quote
  Haystacks really don't fit in with the look of these fields.
Yes I concur, hence why I would advocate just using some random bushes/trees on your fields left and right like relic tends to do with these type of fields.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #29 on: June 15, 2009, 04:07:19 pm »

Looks great! Are you SURE your not some super-secret pro mapper that has done countless maps for EiR?
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Nevyen Offline
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Posts: 2365


« Reply #30 on: June 16, 2009, 02:08:00 am »

Oh mate want to play this asap.
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #31 on: June 16, 2009, 01:15:18 pm »

OK, it's pretty much done (sector layout is going to need adjusting after playtesting I am sure), I have packed the SGA but I don't know how to view it in game -- it's always complicated in vCoh...

I need to open it up in game to make a loading screen, and then of course to start testing it.
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Unkn0wn Offline
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Posts: 18379


« Reply #32 on: June 16, 2009, 01:22:17 pm »

Name .sga betamap and it will show up in EIR Smiley.
You can probably get 6 people in EIR to play it, through vent.
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #33 on: June 22, 2009, 03:37:51 pm »

OK, final question, recommend a size for a 2v2 map please.  I will make it 2v2/3v3 of course, but it needs to be small enough for a good 2v2, which schijndel is not, of course.

thanks
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Unkn0wn Offline
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« Reply #34 on: June 22, 2009, 03:40:19 pm »

512x256 = Rails & Metal, which is arguably already a wee bit too large but that depends on preference.
For reference RTC is something like 544 x 228
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #35 on: June 22, 2009, 03:44:36 pm »

Rails and metal is not too large !  
This is not RTC !
I will probably make it 512x256 !

Like my creative use of !

Oh and sectors, do I use less sectors for a 2v2?  Or just shrink them all?
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Unkn0wn Offline
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Posts: 18379


« Reply #36 on: June 22, 2009, 03:54:01 pm »

Shrink em down, try to stick with no more than 3 sectors across the width else it becomes a backcapping festival (see Crossroads)
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #37 on: June 22, 2009, 03:56:19 pm »

LOL Crossroads is not a "back capping festival!" 
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #38 on: June 22, 2009, 04:09:50 pm »

It is when you compare it to RTC.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #39 on: June 22, 2009, 04:34:53 pm »

Honestly, you either get back capping or camping.  I prefer back capping, as it implies flanking and action.
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