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Author Topic: Doctrine Balance Thread  (Read 11606 times)
0 Members and 4 Guests are viewing this topic.
Unkn0wn Offline
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Posts: 18379


« on: June 04, 2009, 03:56:04 am »

Post all your obvious doctrine imbalances in this thread and this thread only.
NO discussion on OP this or OP that, I just want a list of OBVIOUS imbalances/flaws that are currently found in the doctrine lists and between doctrine lists.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: June 04, 2009, 04:00:44 am »

Quote
Keep it moving (Infantry are 10% harder to hit near tanks)

Quote
Battle Hardened (Infantry have 15% reduced incoming accuracy)

too much stacking reduced incoming accuracy?
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Tymathee Offline
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Posts: 9741



« Reply #2 on: June 04, 2009, 06:17:19 am »

Mobile Cover (Shermans & Halftracks provide heavy cover to infantry in large surrounding area)

even though i'm inf, i think that this could be really insanely good, especially coupled with

Bravery (Riflemen are 10% suppression resistant)

and

Bi Pods (Riflemen gain 5% more accuracy in light cover, 15% in heavy & 25% in garrison cover)
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #3 on: June 04, 2009, 06:59:03 am »

Oh god is that going to be awesome!
Mobile cover + bravery + Bi Pods = charge a halftrack full of BARs into 4 HMGs, unload in front of them and win it.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #4 on: June 04, 2009, 07:00:09 am »

Now your finally seeing the strength of the infantry doctrine. It's all about pairing seemly weak abilities into uberness.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: June 04, 2009, 07:01:31 am »

lolz, I still want my Armor T1s to work Tongue.
Gimme my armor rating increase!
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VariantThirteen Offline
EIR Veteran
Posts: 116


« Reply #6 on: June 04, 2009, 07:53:49 am »

Equipment Surplus (Airbourne come with 3 BARs and medkits, availability +2, green TOV skin, no SF)

If I'm reading this right, Airborne will now have absolutely no weaknesses at all. I mean 3 bars as well as the possiblity of RR with FU and medkits? That's insanity, right?

Also, three bars for free on every AB squad!?


Edit: Also
Artillery Expertise (Grants two additional uses of off-map artillery)

seems waaaay less powerful than every other T4 in the game
« Last Edit: June 04, 2009, 07:55:56 am by VariantThirteen » Logged
Draken Offline
Chess master
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Posts: 1850



« Reply #7 on: June 04, 2009, 07:55:59 am »

Quote
Airbourne come with 3 BARs and medkits

Yeah please explain this.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #8 on: June 04, 2009, 07:58:41 am »

Probably a new unit, I doubt that normal airbornes will get 3 bars for free.
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Mysthalin Offline
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Posts: 9028


« Reply #9 on: June 04, 2009, 08:04:49 am »

The BAR is hardly all that uberwtfpwning.
Not to mention, the airborne will not be getting suppression fire.

At least, that's what I know.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: June 04, 2009, 08:11:07 am »

It's not like they get smgs Tongue.
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Mgallun74 Offline
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Posts: 1478


« Reply #11 on: June 04, 2009, 08:21:41 am »

NM
« Last Edit: June 04, 2009, 08:39:18 am by Mgallun74 » Logged

nugnugx Offline
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Posts: 4051



« Reply #12 on: June 04, 2009, 08:29:30 am »

1) armor

imo  in armor doct  assault tanks (persh) should go into the 2nd row instead of tank command  as it is only natural to have persh and then the persh upgrade


2) armor

scoot and shoot improves reload by 15 % its T2

next gen improves by additional 20 %  and its T4    


either one is OP or UP



3)  blitz

t3 repair specialization - vehicles get free use of rep kit


t4 german engineering- tanks get rep kit ,  move and fire at 50% penalty


remove or change one of them ebcause it doesnt make sense to have basicaly same two things.

4)
blitz is off balance imo right now i would do the following >

swap lightning war with german engineering

swap improved barrels with territorial blitzkrieg

swap mobile howitzer with blitzkrieg

assault doesn't make sense right now as a t3 in the place where it is , id move it to battle hardened place , remove smoke cannisters and put battle hardened there with 10% instead of 15 % .

  that would leave one hole for t3 above TA to fill with smth
 

the 2nd tree would be like the old eir  for tanks while the 3rd tree could work as an inf tree

4th tree as a support tree and 5th as team support , imo it would be more interesting this way
« Last Edit: June 04, 2009, 08:32:14 am by nugnugx » Logged

pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #13 on: June 04, 2009, 09:02:25 am »

US Armor

Pershing and Calipee are both T3. In order to get both, you have to sacrifice the other T3 advantages. When you consider the buffs given to axis armor you really need to get what you can for ally tanks to remain competitive. Essentially, I find that you have to decide between getting your armor command units or having competitive tanks.

I think one of them should be moved to T2, probably the caliopee. This way, you still have the ability to get both units without really sacrificing a very good T3 upgrade. Do not forget that even if we unlock the unit, we still need to pay the cost to get them into our battalion, so making it restrictive in the doctrine tree is both redudent and a serious handicap.

PQ
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Common sense is not so common after all.
nugnugx Offline
Donator
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Posts: 4051



« Reply #14 on: June 04, 2009, 09:05:08 am »

look point one of my post and it's fixed
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #15 on: June 04, 2009, 09:08:42 am »

The BAR is hardly all that uberwtfpwning.
Not to mention, the airborne will not be getting suppression fire.

At least, that's what I know.
Now that I think about it, you're right.
But I would like to be able to change the skin with baker squad instead of that all-green shit.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #16 on: June 04, 2009, 09:10:43 am »

3 bars seems ok aslong as you have to pay for them , every other ability you have to pay ,

assault , single zooka etc.

just make the price reflect what they do ,  no supp and 3 make , make it 40-50 mu





edit : found another bug

tooltip in blitzkrieg assault reads

"inspired assault available for purchase"  while actualy it's assault grenades
« Last Edit: June 04, 2009, 09:20:00 am by nugnugx » Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #17 on: June 04, 2009, 09:22:32 am »

Defensive Faction
T4 Duck and Cover(Infantry Units treat Negative cover as open cover, open cover as light cover, and light cover as heavy cover.)

Is this only going to be in friendly territory at least? The last thing I want to fight is "unsuppressable" Axis troops as they charge in "Light cover" against my HMGs.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #18 on: June 04, 2009, 09:25:07 am »

Defensive Faction
T4 Duck and Cover(Infantry Units treat Negative cover as open cover, open cover as light cover, and light cover as heavy cover.)

Is this only going to be in friendly territory at least? The last thing I want to fight is "unsuppressable" Axis troops as they charge in "Light cover" against my HMGs.
Some doctrines, and some descriptions were taken from the alpha lists, not the beta lists.

So, some abilities (like this one) wont actually be in at all.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
nugnugx Offline
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« Reply #19 on: June 04, 2009, 09:25:26 am »

Terror :

German steel:

All vehicles ( or atleast tanks) should have the upgrade ,  why exclude KT ?  it's t4 afterall
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