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Doctrine Balance Thread
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Topic: Doctrine Balance Thread (Read 11595 times)
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Unkn0wn
No longer retired
Posts: 18379
Doctrine Balance Thread
«
on:
June 04, 2009, 03:56:04 am »
Post all your obvious doctrine imbalances in this thread and this thread only.
NO discussion on OP this or OP that, I just want a list of OBVIOUS imbalances/flaws that are currently found in the doctrine lists and between doctrine lists.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Doctrine Balance Thread
«
Reply #1 on:
June 04, 2009, 04:00:44 am »
Quote
Keep it moving (Infantry are 10% harder to hit near tanks)
Quote
Battle Hardened (Infantry have 15% reduced
incoming
accuracy)
too much stacking reduced incoming accuracy?
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: Doctrine Balance Thread
«
Reply #2 on:
June 04, 2009, 06:17:19 am »
Mobile Cover (Shermans & Halftracks provide heavy cover to infantry in large surrounding area)
even though i'm inf, i think that this could be really insanely good, especially coupled with
Bravery (Riflemen are 10% suppression resistant)
and
Bi Pods (Riflemen gain 5% more accuracy in light cover, 15% in heavy & 25% in garrison cover)
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine Balance Thread
«
Reply #3 on:
June 04, 2009, 06:59:03 am »
Oh god is that going to be awesome!
Mobile cover + bravery + Bi Pods = charge a halftrack full of BARs into 4 HMGs, unload in front of them and win it.
Logged
Akranadas
Honoured Member
Posts: 6906
Re: Doctrine Balance Thread
«
Reply #4 on:
June 04, 2009, 07:00:09 am »
Now your finally seeing the strength of the infantry doctrine. It's all about pairing seemly weak abilities into uberness.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine Balance Thread
«
Reply #5 on:
June 04, 2009, 07:01:31 am »
lolz, I still want my Armor T1s to work
.
Gimme my armor rating increase!
Logged
VariantThirteen
EIR Veteran
Posts: 116
Re: Doctrine Balance Thread
«
Reply #6 on:
June 04, 2009, 07:53:49 am »
Equipment Surplus (Airbourne come with 3 BARs and medkits, availability +2, green TOV skin, no SF)
If I'm reading this right, Airborne will now have absolutely no weaknesses at all. I mean 3 bars as well as the possiblity of RR with FU and medkits? That's insanity, right?
Also, three bars for free on every AB squad!?
Edit: Also
Artillery Expertise (Grants two additional uses of off-map artillery)
seems waaaay less powerful than every other T4 in the game
«
Last Edit: June 04, 2009, 07:55:56 am by VariantThirteen
»
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Doctrine Balance Thread
«
Reply #7 on:
June 04, 2009, 07:55:59 am »
Quote
Airbourne come with 3 BARs and medkits
Yeah please explain this.
Logged
Bubz
EIR Veteran
Posts: 726
Re: Doctrine Balance Thread
«
Reply #8 on:
June 04, 2009, 07:58:41 am »
Probably a new unit, I doubt that normal airbornes will get 3 bars for free.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine Balance Thread
«
Reply #9 on:
June 04, 2009, 08:04:49 am »
The BAR is hardly all that uberwtfpwning.
Not to mention, the airborne will not be getting suppression fire.
At least, that's what I know.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Doctrine Balance Thread
«
Reply #10 on:
June 04, 2009, 08:11:07 am »
It's not like they get smgs
.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Doctrine Balance Thread
«
Reply #11 on:
June 04, 2009, 08:21:41 am »
NM
«
Last Edit: June 04, 2009, 08:39:18 am by Mgallun74
»
Logged
nugnugx
Donator
Posts: 4051
Re: Doctrine Balance Thread
«
Reply #12 on:
June 04, 2009, 08:29:30 am »
1) armor
imo in armor doct assault tanks (persh) should go into the 2nd row instead of tank command as it is only natural to have persh and then the persh upgrade
2) armor
scoot and shoot improves reload by 15 % its T2
next gen improves by additional 20 % and its T4
either one is OP or UP
3) blitz
t3 repair specialization - vehicles get free use of rep kit
t4 german engineering- tanks get rep kit , move and fire at 50% penalty
remove or change one of them ebcause it doesnt make sense to have basicaly same two things.
4)
blitz is off balance imo right now i would do the following >
swap lightning war with german engineering
swap improved barrels with territorial blitzkrieg
swap mobile howitzer with blitzkrieg
assault doesn't make sense right now as a t3 in the place where it is , id move it to battle hardened place , remove smoke cannisters and put battle hardened there with 10% instead of 15 % .
that would leave one hole for t3 above TA to fill with smth
the 2nd tree would be like the old eir for tanks while the 3rd tree could work as an inf tree
4th tree as a support tree and 5th as team support , imo it would be more interesting this way
«
Last Edit: June 04, 2009, 08:32:14 am by nugnugx
»
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: Doctrine Balance Thread
«
Reply #13 on:
June 04, 2009, 09:02:25 am »
US Armor
Pershing and Calipee are both T3. In order to get both, you have to sacrifice the other T3 advantages. When you consider the buffs given to axis armor you really need to get what you can for ally tanks to remain competitive. Essentially, I find that you have to decide between getting your armor command units or having competitive tanks.
I think one of them should be moved to T2, probably the caliopee. This way, you still have the ability to get both units without really sacrificing a very good T3 upgrade. Do not forget that even if we unlock the unit, we still need to pay the cost to get them into our battalion, so making it restrictive in the doctrine tree is both redudent and a serious handicap.
PQ
Logged
Common sense is not so common after all.
nugnugx
Donator
Posts: 4051
Re: Doctrine Balance Thread
«
Reply #14 on:
June 04, 2009, 09:05:08 am »
look point one of my post and it's fixed
Logged
Bubz
EIR Veteran
Posts: 726
Re: Doctrine Balance Thread
«
Reply #15 on:
June 04, 2009, 09:08:42 am »
Quote from: Mysthalin on June 04, 2009, 08:04:49 am
The BAR is hardly all that uberwtfpwning.
Not to mention, the airborne will not be getting suppression fire.
At least, that's what I know.
Now that I think about it, you're right.
But I would like to be able to change the skin with baker squad instead of that all-green shit.
Logged
nugnugx
Donator
Posts: 4051
Re: Doctrine Balance Thread
«
Reply #16 on:
June 04, 2009, 09:10:43 am »
3 bars seems ok aslong as you have to pay for them , every other ability you have to pay ,
assault , single zooka etc.
just make the price reflect what they do , no supp and 3 make , make it 40-50 mu
edit : found another bug
tooltip in blitzkrieg assault reads
"inspired assault available for purchase" while actualy it's assault grenades
«
Last Edit: June 04, 2009, 09:20:00 am by nugnugx
»
Logged
CommanderHolt
EIR Veteran
Posts: 600
Re: Doctrine Balance Thread
«
Reply #17 on:
June 04, 2009, 09:22:32 am »
Defensive Faction
T4 Duck and Cover(Infantry Units treat Negative cover as open cover, open cover as light cover, and light cover as heavy cover.)
Is this only going to be in friendly territory at least? The last thing I want to fight is "unsuppressable" Axis troops as they charge in "Light cover" against my HMGs.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Doctrine Balance Thread
«
Reply #18 on:
June 04, 2009, 09:25:07 am »
Quote from: CommanderHolt on June 04, 2009, 09:22:32 am
Defensive Faction
T4 Duck and Cover(Infantry Units treat Negative cover as open cover, open cover as light cover, and light cover as heavy cover.)
Is this only going to be in friendly territory at least? The last thing I want to fight is "unsuppressable" Axis troops as they charge in "Light cover" against my HMGs.
Some doctrines, and some descriptions were taken from the alpha lists, not the beta lists.
So, some abilities (like this one) wont actually be in at all.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
nugnugx
Donator
Posts: 4051
Re: Doctrine Balance Thread
«
Reply #19 on:
June 04, 2009, 09:25:26 am »
Terror :
German steel:
All vehicles ( or atleast tanks) should have the upgrade , why exclude KT ? it's t4 afterall
Logged
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