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Author Topic: Commando's  (Read 32630 times)
0 Members and 7 Guests are viewing this topic.
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #80 on: June 09, 2009, 02:15:08 am »

I playd about 3 times against those vet 3 comando... way to stop them??? There is no way to stop them... players that have HMGs are fucked streight away, tactic is that u have to keep moving, best is to have ht in pe and some mp44s in it than u MIGHT kill 2-3 of them. Any other infantry u can forget, even knight cross on vet 2 [2 squads] are useless.

I have question to devs. Why when they pomp smoke they getting bonus for aim and other stuff and the unit currently shooting at them gets none? Suggestion: When they pomp smoke they are weak and not able to "shot" proply. That might help to ballance them a bit, players start to use smoke only to escape not to ownage everything around....
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #81 on: June 09, 2009, 02:49:37 am »

Smoke should not give them any bonuses other than cloak and suppresion reset, I'll agree to that.

KCH have just 270 HP, gamesguy...

but take into account that for KCH, it's 3x90 HP, for commandos it's 6x65 HP.
Meaning that the commandos will lose men(and, thusly, firepower) faster than the KCH, or stormies, or assault grens... Smiley.
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Setesh Offline
EIR Veteran
Posts: 100


« Reply #82 on: June 09, 2009, 02:51:15 am »

I played with those vet 3 comandoes.

And we got raped, My first loss, and they did not even have much vet, maybe saw 2 vet 2.

What they did where they never took out tanks, except half tracks, and they had like 4 Mortars, and they would just fire those where the commandos went and they died

Except that, the commandos are op
they sould only tho get a price up, and gain vet 3 should be harder
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^ <- Duck or die
stumpster Offline
Honoured Member
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Posts: 2197


« Reply #83 on: June 09, 2009, 02:52:43 am »

Quick note - I just checked the Commando smoke grenades and it gives no other buffs besides the usual reset of suppression and whatnot.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #84 on: June 09, 2009, 03:32:41 am »

What if the LMG Grens scoot away?

So they get shot in the back by invisible charging Commandos.

I played with those vet 3 comandoes.

And we got raped, My first loss, and they did not even have much vet, maybe saw 2 vet 2.

What they did where they never took out tanks, except half tracks, and they had like 4 Mortars, and they would just fire those where the commandos went and they died

Except that, the commandos are op
they sould only tho get a price up, and gain vet 3 should be harder

LoL, if you were talking about the game on Chateau then just lol. It was Twos Vet 3 commando army...  "they did not even have much vet, maybe saw 2 vet 2"
« Last Edit: June 09, 2009, 03:35:59 am by Baine » Logged

Setesh Offline
EIR Veteran
Posts: 100


« Reply #85 on: June 09, 2009, 03:55:52 am »

They = Axis
WE = Allies

WE= SHIT load of vet commandos and all hell
They = 2 vet 2

Axis win
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #86 on: June 09, 2009, 03:57:26 am »

Oh ok, yeah blame Two Tongue
He's too careful with his Commandos. I expected him to try and take out my Nebelwerfer with them. But that was clearly too risky Grin
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Setesh Offline
EIR Veteran
Posts: 100


« Reply #87 on: June 09, 2009, 04:26:07 am »

Its same as AMPM said.

High vet = They retreat faster

Its like making a tank with low hp but huge dmg, if you dmg it, it will die / run away
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #88 on: June 09, 2009, 05:43:52 am »

They = Axis
WE = Allies

WE= SHIT load of vet commandos and all hell
They = 2 vet 2

Axis win

duckor die, your micro isnt the best, i played u quite often. thats my experience of your playstyle..
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Two Offline
EIR Veteran
Posts: 2079


« Reply #89 on: June 09, 2009, 06:00:12 am »

Oh ok, yeah blame Two Tongue
He's too careful with his Commandos. I expected him to try and take out my Nebelwerfer with them. But that was clearly too risky Grin

Well considering there were 8 acs and countless ht's along with shit tons of g43's and mp44's roaming around i wasnt going to risk getting caught before i reached it and therefore make the squad useless.

Commandos fight inf, not vehicles Sad
« Last Edit: June 09, 2009, 06:01:49 am by Two » Logged




Quote
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IplayForKeeps: it would be
IplayForKeeps: two = keeps
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #90 on: June 09, 2009, 06:11:54 am »

stop spamming vet 3 on your commandos nub.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #91 on: June 09, 2009, 06:13:31 am »

I need too they are the only units ill use.

Commandos
Commando Piats
Sapper Piats

And Fireflys but command tank is a pain in the arse when trying to reverse from a panther so no vet on it Sad
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #92 on: June 09, 2009, 07:06:20 am »

You guys realize commandos have absolutely no AT including no fausts like a KCH would meaning its absolutely defenseless against a puma etc.. they really shouldn't be that hard to counter.. when I see KCH on the field I don't bring in more rangers to counter them I would bring in a vehicle
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Rawr
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #93 on: June 09, 2009, 07:08:18 am »

You guys realize commandos have absolutely no AT including no fausts like a KCH would meaning its absolutely defenseless against a puma etc.. they really shouldn't be that hard to counter.. when I see KCH on the field I don't bring in more rangers to counter them I would bring in a vehicle

Commando Piats?
Supply drops with Piats?
And yes, those things are the only real hard counters.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #94 on: June 09, 2009, 07:13:02 am »

IM talking about just regular commandos, not PIATs
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #95 on: June 09, 2009, 08:48:02 am »

Sharpe, believe me when I tell you that commandos are an utter bitch to counter, even with a vehicle. They just have some sort of moral principle of refusing to die, damn bastards. I got 27 kills with one vanilla squad within 20 minutes without losing a single commando guy, with that commando squad being the only unit I used. Heh.
Dual LMG squads seem to rape them, though.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #96 on: June 09, 2009, 09:08:40 am »

Im an utter noob and i use commandos. They are a bitch to take down i must admit. There smoke helps even further. Once they have used there smoke then storm them.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #97 on: June 09, 2009, 10:03:16 am »

Well AC don't do s**t against mandos its jus stupid. Spammed 3 AC on 3 mando squads and they did f**k all damage to them apart from takin a few men out. If 3 AC can't do it to vet 0-1 mandos I don't see how any unit can take them down.

They need a price change or a nerf cos its stupid the amount of people jus spamming them, pop smoke then run behind ur line and kill ur support or unequiped grens and volks. I remember when storms got moaned at cos they did exactly wat the mandos r doin now and they got nerfed to hell and r now useless.

I dont care if anyone disagree's cos these people r the one's who spam them and don't want it to change cos its easy win for them. The brits now r jus a blob and spam faction and there is nothing axis can do unless have a neb or some sort of Off-map to kill them.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #98 on: June 09, 2009, 10:05:09 am »

Use the force, luke.
I mean use the double LMG grens, dragon!
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #99 on: June 09, 2009, 10:07:16 am »

Use the force, luke.
I mean use the double LMG grens, dragon!

These will only help if the Commandos have already used smoke.
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