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Vet units giving more XP
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Topic: Vet units giving more XP (Read 3558 times)
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RikiRude
Donator
Posts: 4376
Vet units giving more XP
«
on:
July 08, 2011, 11:01:01 am »
Is it possible? Would it be worth it? But it would make sense if you got more XP for killing vet units.
Vet 0 would be x1
Vet 1 would be x1.2
Vet 2 would be x1.4
Vet 3 would be x1.6
or something like that. i believe you would never hear about "vet hunting" because those units would be giving extra xp, so it would only make sense to go to the ends of the earth to kill them.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Vet units giving more XP
«
Reply #1 on:
July 08, 2011, 11:21:04 am »
It would just make it easyer to make a vet 3 whore company.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Vet units giving more XP
«
Reply #2 on:
July 08, 2011, 11:22:24 am »
I would like this, and according to OMG it is possible.
But I think the modifiers should be
vet 0 1x
vet 1 1.1x
vet 2 1.2x
vet 3 1.3x
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RikiRude
Donator
Posts: 4376
Re: Vet units giving more XP
«
Reply #3 on:
July 08, 2011, 11:28:36 am »
Quote from: TheIcelandicManiac on July 08, 2011, 11:21:04 am
It would just make it easyer to make a vet 3 whore company.
how? you get slightly more xp for killing vetted units? and as YOU vet up people want to kill your units even more.
yeah i just threw numbers out there, the numbers you put dark would work especially if we got around to vet 5 units. although i feel a vet 5 unit should give 2x xp since more than likely vet 5 units will be super rare.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Vet units giving more XP
«
Reply #4 on:
July 09, 2011, 10:26:38 am »
Everyone would go to the ends of the earth to kill other people's vet, and the mod would become a giant vethunt instead of persistancy--which was the point of the mod in the first place.
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RikiRude
Donator
Posts: 4376
Re: Vet units giving more XP
«
Reply #5 on:
July 09, 2011, 11:21:31 am »
how would vet hunting take away from persistancy? Killing vet to make your units vet a little faster. Sounds like it would add to it if anything. Plus with people trying that hard to KILL vet, the people who cherish their vet, would be retreating it even earlier (retreating a rifle squad at 3 man rather than 1-2) and would most likely have a greater effect on battles.
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Khorney
EIR Veteran
Posts: 221
Re: Vet units giving more XP
«
Reply #6 on:
July 09, 2011, 12:25:07 pm »
yes, its possible, as was mentioned we have this implemented in OMG already
i can't remember what the exact numbers are, but the increments are relatively small as obviously each modifer stacks on each vet level. so its not going to be a big deal on an individual rifleman, but on snipers and tanks and stuff the effect is noticable.
only really works once you've standardised and cleaned up the given XP values, however, as the default relic ones are all over the place
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Unkn0wn
No longer retired
Posts: 18379
Re: Vet units giving more XP
«
Reply #7 on:
July 09, 2011, 12:40:58 pm »
I like this idea, as long as it's only a small increment. Then again, there's more important things to attend to.
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Tymathee
Donator
Posts: 9741
Re: Vet units giving more XP
«
Reply #8 on:
July 09, 2011, 01:16:57 pm »
when i originally saw this, i thought it was like vetted units giving friendly units more XP, which I think would be pretty cool, especially since vetted units tend to take away kills from non vetted units
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
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RikiRude
Donator
Posts: 4376
Re: Vet units giving more XP
«
Reply #9 on:
July 09, 2011, 01:21:51 pm »
Quote from: Tymathee on July 09, 2011, 01:16:57 pm
when i originally saw this, i thought it was like vetted units giving friendly units more XP, which I think would be pretty cool, especially since vetted units tend to take away kills from non vetted units
that would be cool as well if done right.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Vet units giving more XP
«
Reply #10 on:
July 09, 2011, 01:37:12 pm »
AAAAaaa Ok i read this wrong like tym did, that would be quite nice tbh if that idea would be added.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Vet units giving more XP
«
Reply #11 on:
July 09, 2011, 06:47:29 pm »
The out of the blue (observation) suggestion that Tym made is nice, actually. +1
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Hicks58
Development
Posts: 5343
Re: Vet units giving more XP
«
Reply #12 on:
July 09, 2011, 07:26:23 pm »
Only issue I can see with that is it'll encourage moar blobbing to be honest.
That aside however, it's a nice idea.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
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Tymathee
Donator
Posts: 9741
Re: Vet units giving more XP
«
Reply #13 on:
July 09, 2011, 08:03:00 pm »
Quote from: Hicks58 on July 09, 2011, 07:26:23 pm
Only issue I can see with that is it'll encourage moar blobbing to be honest.
That aside however, it's a nice idea.
i doubt it. blobbing around vetted units is stupid because it'll get it killed in arty fire
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Vet units giving more XP
«
Reply #14 on:
July 09, 2011, 08:12:44 pm »
A negative drawback is the obvious focus it places on Vet hunting. EiR has never had a stance for or against vet hunting and we've made that clear.
I'm a heartless bastard and I know alot of you share the sentiment that in a persistent environment killing someones vet units means they won't trouble you for a few games, even possible saving others players of your side in the very next game. But there has always been people who want to let units live or selectively decide whose vet they hunt. Giving a bonus to killing veteran units will pretty much remove the doubt from all but the most kind/honourable/fair? of us.
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Wow I think that was the nicest thing brn ever posted!
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RikiRude
Donator
Posts: 4376
Re: Vet units giving more XP
«
Reply #15 on:
July 10, 2011, 11:47:48 am »
Quote from: brn4meplz on July 09, 2011, 08:12:44 pm
A negative drawback is the obvious focus it places on Vet hunting. EiR has never had a stance for or against vet hunting and we've made that clear.
I'm a heartless bastard and I know alot of you share the sentiment that in a persistent environment killing someones vet units means they won't trouble you for a few games, even possible saving others players of your side in the very next game. But there has always been people who want to let units live or selectively decide whose vet they hunt. Giving a bonus to killing veteran units will pretty much remove the doubt from all but the most kind/honourable/fair? of us.
which i think is a good direction to step in.
also this popped into my head, if people want to kill vet to GAIN vet, then they are going to physically kill it. AKA, it will be more rewarding to kill say, a vetted calli with a panther, rather than kill it with an off map.
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