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Weapon Drops
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Topic: Weapon Drops (Read 5194 times)
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Mister Schmidt
Lawmaker
Posts: 5006
Weapon Drops
«
on:
May 09, 2011, 09:59:47 am »
Obviously main weapons like Shrecks & BAR's are dropped upon death of the squad, why aren't things like Thompsons, STG44's etc dropped too?
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Tymathee
Donator
Posts: 9741
Re: Weapon Drops
«
Reply #1 on:
May 09, 2011, 10:03:34 am »
no model.
G43's need to be dropped.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mister Schmidt
Lawmaker
Posts: 5006
Re: Weapon Drops
«
Reply #2 on:
May 09, 2011, 10:05:34 am »
There is a model for STG's, Joint Ops has it. Okay Thompsons don't, can't one be made easily?
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Tymathee
Donator
Posts: 9741
Re: Weapon Drops
«
Reply #3 on:
May 09, 2011, 10:13:36 am »
:shrug: i'd love to see more weapon drops tbh. thompsons, stgs, g43's,
i think now the drops are
Johnsons
Light MG42
BAR
RR
Boys AT
Schreck
Zooks
am i missing anything that can't or is dropped?
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Weapon Drops
«
Reply #4 on:
May 09, 2011, 10:18:40 am »
It'd be sweet if flamethrowers could be dropped
And there's also grease guns, and assault shotguns, but they're very uncommon.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Weapon Drops
«
Reply #5 on:
May 09, 2011, 10:23:47 am »
The reason why SMGs and such can not be dropped is due to their nature of being a squad-wide upgrade where every(or almost every) unit in the squad has one, and thus each death would pose the risk of giving a weapon to the enemy(unlike BARs, LMGs and shreks - who have 2-4 men "cushioning").
This would be amplified by the close-range nature of these weapons which usually infers losses being taken rather often.
It would mean that SMGs would have to receive severe decreases in munitions costs to maintain being viable for purchase as upgrades - while still retaining the tremendous firepower they posess right now - which may be quite hard to balance out.
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Tymathee
Donator
Posts: 9741
Re: Weapon Drops
«
Reply #6 on:
May 09, 2011, 10:27:34 am »
well, Flamers would be awesome as drops.
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Mgallun74
EIR Veteran
Posts: 1478
Re: Weapon Drops
«
Reply #7 on:
May 09, 2011, 11:05:44 am »
3 man KCH squad with all flames??? lol...
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Weapon Drops
«
Reply #8 on:
May 09, 2011, 12:10:06 pm »
Quote from: Tymathee on May 09, 2011, 10:27:34 am
well, Flamers would be awesome as drops.
No, but anti tank rifles, rifle nades and G43 could be made droppable.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Weapon Drops
«
Reply #9 on:
May 09, 2011, 12:21:24 pm »
Quote from: PonySlaystation on May 09, 2011, 12:10:06 pm
No, but anti tank rifles,
allready are
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MittinsKittens
Donator
Posts: 916
Re: Weapon Drops
«
Reply #10 on:
May 09, 2011, 12:33:01 pm »
Yeah. They are droppable. Ive had a squad of volks with 4 of them at one point. Good times :3
But yeah, would totally be up for every single weapon to have a chance to drop (least, the guns that you gotta pay to have
)
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Hicks58
Development
Posts: 5343
Re: Weapon Drops
«
Reply #11 on:
May 09, 2011, 12:47:04 pm »
Grens dropping their Kars... Heh, imagine what would happen if you got a squad of Rangers or Airborne with Gren Kar98k's. That would be funny to watch.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Weapon Drops
«
Reply #12 on:
May 09, 2011, 12:49:17 pm »
Anyone whos ever heard of the CheatMod for vcoh knows that the thompson CAN be spawned and picked up; on the ground it uses the model for the mp44 and that's also the weapon symbol the wielding squad gets. The text reads 'M1 Thompson SMG' and when it's picked up, it's in its correct form (model, skin, firing sound). IMO:
G43s
Flamers (make their weapon slot occupation larger to avoid making KCH deathsquads or bullshit like that)
rare cases of basic rifles (M1, Kar, Lee) dropping; a man dies and drops his rifle. It's better then yours. You pick it up and use it. Ta-daa...
Panzerfausts (squad dies before all of it's uses, enemy picks it up, gets X number of remaining uses; there IS a panzerfaust model and text, along with firing anim, sound, etc, in the JointOps mod on the 'Survival' level; though it acts like a permanent weapon and because it fires on the ability cooldown timer of ~5 seconds, its a fucking OP rapidfire deathmachine in its 100+dmg-100% accurate when perm squad weapon even vs. inf form...)
Mine detectors (the guys that carry them die like flies, and they were issued to regular inf squads anyways...it adds a DPS reduction and is only worth it during mine heavy play, so...cant be OP)
pistols for teh' lolz. Roflmenz get a prize luger, grens get a lolrange webley...fuck, there was a colt .45 for the un-edited 'Command Squad' unit :3 which was an OP fucking monster at close range...rapid fire 1 hit crits...sexy)
Meh. Some of those are only half serious, but idk. Maybe SOMEONE will like the idea..
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Malgoroth
Donator
Posts: 960
Re: Weapon Drops
«
Reply #13 on:
May 09, 2011, 01:30:23 pm »
There was a bug back in the day in vcoh where you could mortar your own MP44 upgraded stormies (... or what it KCH...) and they'd drop the MP44s... or something like that... I don't remember how it worked exactly but I saw it done.
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EliteGren
EIR Veteran
Posts: 6106
Re: Weapon Drops
«
Reply #14 on:
May 09, 2011, 02:05:14 pm »
Quote from: TheVolskinator on May 09, 2011, 12:49:17 pm
Flamers (make their weapon slot occupation larger to avoid making KCH deathsquads or bullshit like that)
All Infantry can always pick up everything, even if they have 4 schrecks or something
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Weapon Drops
«
Reply #15 on:
May 09, 2011, 02:15:58 pm »
You guys should bring back the weapon glitch where you can get full package weapon on your Riflemen and airborne.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Weapon Drops
«
Reply #16 on:
August 08, 2011, 07:10:46 pm »
Still firmly believe G43's should be dropped.
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