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Author Topic: [All] Leavebutton for mgs and mortars  (Read 2645 times)
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hans Offline
EIR Veteran
Posts: 3497



« on: February 01, 2012, 02:56:53 pm »

okay,

atm if u press the escape button to let the mg crew and the mortar crew leave the weapon and escape to spawn point, they actually try to take the weapon with them. that normally takes time if the mg or mortar is already setted up!

can we make it so the crew will immediately leave the gun there and ran to the spawn? its like leaving an atgun
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: February 01, 2012, 03:12:46 pm »

uh, there is a button that does that, except you have to be deployed first.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
hans Offline
EIR Veteran
Posts: 3497



« Reply #2 on: February 01, 2012, 03:29:00 pm »

uh, there is a button that does that, except you have to be deployed first.

the point is the deployed mg! it should retreat as fast as being not deployed tbh
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Tymathee Offline
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Posts: 9741



« Reply #3 on: February 01, 2012, 04:07:11 pm »

i thought it did? sure it takes a second to unload the hmg but it still retreats as normal
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Hicks58 Offline
Development
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Posts: 5343



« Reply #4 on: February 01, 2012, 04:11:39 pm »

I think the point Hans is trying to make is that if you hit unload, it makes the HMG/Mortar cycle the pack-up animation before they leg it.

He's arguing the crew should simply leg it as soon as you press unload, without doing the animation.

Something which I agree with tbh.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee Offline
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Posts: 9741



« Reply #5 on: February 01, 2012, 04:25:55 pm »

you can't change it because there's a wind down on the gun to go with the animation.

Generally i will retreat the crew if i expect i can recrew but i retreat the whole thing if i want to deny the enemy use
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RikiRude Offline
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Posts: 4376



« Reply #6 on: February 01, 2012, 04:26:28 pm »

I think the point Hans is trying to make is that if you hit unload, it makes the HMG/Mortar cycle the pack-up animation before they leg it.

He's arguing the crew should simply leg it as soon as you press unload, without doing the animation.

Something which I agree with tbh.

ditto!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: February 01, 2012, 04:51:28 pm »

Wouldnt mind, retaining mg/mortar vet is hard enough already.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee Offline
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Posts: 9741



« Reply #8 on: February 01, 2012, 05:21:19 pm »

it gets chased anyway
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LeoPhone Offline
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Posts: 0


« Reply #9 on: February 01, 2012, 05:38:40 pm »

if you want vet on mgs just retreat em at one guy and then recrew the gun...
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: February 01, 2012, 07:34:58 pm »

surprised volks didnt post this thread.
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