*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 07:35:25 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: New scenarios?  (Read 8529 times)
0 Members and 1 Guest are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #20 on: May 07, 2014, 07:28:29 am »

Hmmm, How about no?
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #21 on: May 07, 2014, 07:47:12 am »

Need to actually have some turds in this diaper then
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #22 on: May 07, 2014, 10:54:36 am »

Yeah, Ive been looking at, and asking fldash - if its possible to bring back the ability on maps to have 'uncappable' sectors - which would open up some interesting map possibilities.

Also, maybe VP type gametypes too.

Anyone else got any ideas?
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #23 on: May 07, 2014, 11:05:44 am »

Well it would be nice to add a defence map similar to MOW, have the defenders set up and make the attackers objective to cap the defenders spawn.

Think that was the objective on one of the battles, faljes forrest? or something, one of Groundfires maps, the one that had so shit pathing at start that it as almost unforgivable.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #24 on: May 07, 2014, 11:40:45 am »

Hold the hill type of gameplay
Hold 2/3 vps instead of sectors
Annhiliation
Larger population scenarios
Smaller population scenarios

Oh and EIRRMOD - engineer demos man. hehehehhe

(seriously they still can't target 88s) ((or can they?)) ((((think i have reported it 3 times over 3 years))))
« Last Edit: May 07, 2014, 11:43:05 am by Smokaz » Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #25 on: May 07, 2014, 02:53:25 pm »

I think all of those have been planned actually Smokaz - I'll see how far we can do the VP thing too, might be cool to have capturable units or something.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #26 on: May 07, 2014, 03:54:42 pm »

I had plenty of ideas I never actually got to do back when I planed scenarios, some of which simply weren't possible with the tech we had (buildings as VP's etc.)
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #27 on: May 08, 2014, 01:22:41 am »

Defend the Command Post

Attack/Defend scenario, defending team has a building that acts as a VP that they must hold for X amount of time. The longer they hold, the more powerful units attacking and defending teams are granted.

Defend the Hill

Pretty obvious, defending team has to hold the hill against waves of attackers. The longer they hold, the more offmaps they are granted, perhaps they get reinforced by a reserve army? (I pretty much did this one, see here

Forest Skirmish

Forward units from the Allies and Axis run into each other and engage in combat in this scenario. Unfortunately radio contact is down, and so in order to request reinforcements, an infantry squad must make it back to the reinforcement point (not retreat) in order for new units to be brought into the fray.



Things like that, I had so many ideas that I never actually got to be able to do
Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #28 on: May 08, 2014, 08:02:18 am »


Forest Skirmish

Forward units from the Allies and Axis run into each other and engage in combat in this scenario. Unfortunately radio contact is down, and so in order to request reinforcements, an infantry squad must make it back to the reinforcement point (not retreat) in order for new units to be brought into the fray.



Basicly normal mod with -2 pop (pioneers) Cheesy
Logged

Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #29 on: May 08, 2014, 08:06:34 am »

Um, no.
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 36 queries.