Defend the Command PostAttack/Defend scenario, defending team has a building that acts as a VP that they must hold for X amount of time. The longer they hold, the more powerful units attacking and defending teams are granted.
Defend the HillPretty obvious, defending team has to hold the hill against waves of attackers. The longer they hold, the more offmaps they are granted, perhaps they get reinforced by a reserve army? (I pretty much did this one, see
hereForest SkirmishForward units from the Allies and Axis run into each other and engage in combat in this scenario. Unfortunately radio contact is down, and so in order to request reinforcements, an infantry squad must make it back to the reinforcement point (not retreat) in order for new units to be brought into the fray.
Things like that, I had so many ideas that I never actually got to be able to do