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Author Topic: The Tiger – An endangered species…  (Read 92206 times)
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Unkn0wn Offline
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Posts: 18379


« Reply #80 on: June 30, 2009, 12:20:27 pm »

EDIT: Oh ya I forgot, vet 3 tiger with heat rounds 3 shots shermans.
A panther does the exact same damage as a tiger, has 7.5 longer range, better penetration, can shoot way more accurate on the move and can outrun the Sherman. Why would I ever use a Tiger to kill Shermans when it can’t catch them and has a 50% moveing accuracy penalty?


Because the Panther sucks against infantry?
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #81 on: June 30, 2009, 12:21:35 pm »

Tiger is still awesome for its cost, you're probably too much used to the Tiger Ace.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #82 on: June 30, 2009, 01:36:10 pm »

I wish i had my ace back. Fast tanks are alive tanks. The tiger Might be good when you know what your doing but as soon as something starts going south you best be ready to collapse the line and pull back
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Unkn0wn Offline
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« Reply #83 on: June 30, 2009, 01:40:21 pm »

Hence why there's a T4 that buffs the Tiger, which includes a speed bonus.
(Raising it from 4 to 5)
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brn4meplz Offline
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Posts: 6952


« Reply #84 on: June 30, 2009, 01:45:42 pm »

yeah but the ace was like 6.something Hell Blitzkrieg makes my Tiger move speed 5 and it's still not that great. My tiger needs flank speed.(and then blitz!!!!!)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #85 on: June 30, 2009, 01:54:51 pm »

Blitzkrieg makes tigers move at 6 speed, actualy. With flank speed on top of that, you'd have a 9 speed tiger(the fastest vehicle in the game being the tetrarch at 8 speed). With all due respect sir, are you high? The tiger's turret won't ever lock on to anything if you did that Tongue.
The tiger ace had the problem of being just too powerful - not only was it fast and had amazing turret rotation, it also had the same health as a jagdpanther.
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EliteGren Offline
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Posts: 6106


« Reply #86 on: June 30, 2009, 02:02:12 pm »

Ace didn't have faster turret rotation.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #87 on: June 30, 2009, 02:06:49 pm »

It was the only unit in the game that was capable of keeping up with the tetrarch, except for the ostwind(I would know - I ran 8 tetrarchs at one point vs them)... So yeah, unless you see tiger barrels out-pacing flank speed shermans, then the TA's turret rotation was better.
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EliteGren Offline
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Posts: 6106


« Reply #88 on: June 30, 2009, 02:07:46 pm »

It is not stats wise.
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SaintPauli Offline
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Posts: 530


« Reply #89 on: June 30, 2009, 02:08:47 pm »

Fuck tigers. I’m going to get Hetzer reinforcement and lightning war. When I pop Blitz that thing is going to crush rifles with speed 11.6. Try and stickie that biach!  Grin
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #90 on: June 30, 2009, 02:11:18 pm »

It was reality wise -.-
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #91 on: June 30, 2009, 02:13:34 pm »

No. Its the EXACT same as the tiger, there is and never was a difference in turret rotation speed.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #92 on: June 30, 2009, 02:14:54 pm »

Elite is right, the TA never had better turret rotation speed than normal tigers.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #93 on: June 30, 2009, 02:16:31 pm »

Yes, and it was exactly because their turret rotation sucked that I would pray that the enemy would do the mistake of trying to rotate the tank to better keep up with me -.-
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #94 on: June 30, 2009, 02:18:40 pm »

If you didn't rotate it the TA would never keep up with the speed of tets.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #95 on: June 30, 2009, 04:04:27 pm »

if it would turn, I could start reversing with the tet to fool the gun, if the TA kept still, the TA would keep up with the tet circling it.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #96 on: June 30, 2009, 04:10:18 pm »

Both the normal Tiger and Tiger Ace have a horizontal turret rotation of 19 and a vertical turret rotation of 10.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #97 on: June 30, 2009, 04:20:45 pm »

Because CoH-stats is the most accurace source on the web -.-
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Unkn0wn Offline
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Posts: 18379


« Reply #98 on: June 30, 2009, 04:25:33 pm »

Yes because these are the stats WE used:
http://planetcoh.gamespy.com/View.php?view=Units.Detail&id=15
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #99 on: June 30, 2009, 04:38:57 pm »

Firing Range;

Max: 180
Distant: 180
Long: 120
Medium: 80
Short: 40

Unless they outranged flak 88s by 50 percent, you did not use that link as a source.
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