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Author Topic: Assualt Flammen Grens bugged?  (Read 3273 times)
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« on: July 10, 2009, 12:28:45 pm »

idk if anyone has noticed this yet but when the assault grens lose a guy, they lose their flamethrower guy permanently for the rest of the battle. Is this intentional or something being looked at?
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salan Offline
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« Reply #1 on: July 10, 2009, 12:43:22 pm »

flamethrowers don't swap users, same as with engineers and pioneers.  Also the other guys already have upgrades so if they did swap they wouldn't with these guys.

I did fix the flamerthrower death crit though, so they should last a bit better!
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Smokaz Offline
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Posts: 11418



« Reply #2 on: July 10, 2009, 12:45:39 pm »

Can you please look at the flamethrower-IEXPLODE for engineers and pios too? Extremely bitter when my vet 3 engineers blow up retreating because of this. (Even if i retreat as the guy explodes)

Should be a very very low chance of happening, since this mod is about building up units. Imo.
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Tymathee Offline
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« Reply #3 on: July 10, 2009, 01:14:33 pm »

Yea, engineers seem to have a  really high crit rate. I've lost so many engineers to crits and losing whole squad i just dont use 'em anymore, at least not near any other infantry.
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Killer344 Offline
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« Reply #4 on: July 10, 2009, 01:33:29 pm »

at least not near any other infantry.

It makes sense, doesn't it?
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Mysthalin Offline
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« Reply #5 on: July 10, 2009, 01:44:01 pm »

I remember when 3 full health flamer engie squads charged a single vanilla gren squad, and the gren squad instagibbed 2 of them with the flame crit on the very first volley. It was so much lol.
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RikiRude Offline
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« Reply #6 on: July 10, 2009, 03:14:18 pm »

yeah eng crits are retarded! so many times ive had a squad instantly die at half health
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Malevolence Offline
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« Reply #7 on: July 10, 2009, 08:10:09 pm »

Quote
flamethrowers don't swap users, same as with engineers and pioneers.

Yes they do.

They don't swap to units with other upgrades. Game thinks STG44 is an upgrade, hence why the Assault Squad can't pick up weapons in Retail. Ergo, the flamethrower will not switch to them since they already have an upgraded weapon.
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #8 on: July 10, 2009, 08:22:09 pm »

Speaking of flame crits, the church croc goes nuts, about .2 seconds shooting at units in a building and they are gone. as if they never existed. intended?
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #9 on: July 10, 2009, 08:26:04 pm »

Isn't that pretty much the same when a random Nebel round crits everybody in a house?
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Malevolence Offline
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Posts: 1871



« Reply #10 on: July 10, 2009, 08:26:43 pm »

When flames crit they fucking crit, it's how they work.
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Piotrskivich Offline
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Posts: 542



« Reply #11 on: July 10, 2009, 08:27:49 pm »

Usually being hit by a blast of fire is pretty critical.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #12 on: July 10, 2009, 08:37:16 pm »

Speaking of flame crits, the church croc goes nuts, about .2 seconds shooting at units in a building and they are gone. as if they never existed. intended?

Thats because of the 1.5x damage and accuracy modifier, and the area of effect.  Flamers in buildings are pretty much the most deadly weapon, an MG crew dies in about 1.5 seconds (first flame halves health, second kills all 3).

Its intended, its like shooting engineers with KCH at point blank range when the engineers are in water.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #13 on: July 11, 2009, 03:21:36 am »

Can you please look at the flamethrower-IEXPLODE for engineers and pios too? Extremely bitter when my vet 3 engineers blow up retreating because of this. (Even if i retreat as the guy explodes)

Should be a very very low chance of happening, since this mod is about building up units. Imo.
Qftft, something is fucked up with engineers critics, any american players can say his engies have died exploding from full healt more than once.

And please somebody like gamesguy should look at the code to find if this is another stupid thing (like engies suppression)
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #14 on: July 11, 2009, 03:28:06 am »

The more of em you have the higher the chance of it happening and considering how many I have seen it is no wonder.
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CafeMilani Offline
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Posts: 2994



« Reply #15 on: July 11, 2009, 04:12:20 am »

they implemented assault flammenwerfer grens?
like assault grens w/ flammenwerfer?  Grin
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #16 on: July 11, 2009, 04:19:56 am »

They die that way even if you use only one.
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Malevolence Offline
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Posts: 1871



« Reply #17 on: July 11, 2009, 07:32:35 am »

Quote
Yes they do.

They don't swap to units with other upgrades. Game thinks STG44 is an upgrade, hence why the Assault Squad can't pick up weapons in Retail. Ergo, the flamethrower will not switch to them since they already have an upgraded weapon

Going off of what I said before (the quote) it would also appear there is a rather odd bug in EiRR that in giving Flame Engineers the ability to pick up weapons, they also may have broken their ability to transfer the flamethrower - I've noticed a lot of instant death flamer backpack explosion critting whenever the guy with the flamethrower dies and passes it to the next guy (on that next guy).

Not positive they're related, but they might be. Could also be a coincidence.
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salan Offline
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« Reply #18 on: July 11, 2009, 07:39:10 am »

could be, the next patch removes the extra crit chances off these guys, its insanely funny but not practical.

when the guy holding the flamer dies he can still blow up the squad, but it won't be some random full health explosion at least Smiley
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #19 on: July 11, 2009, 09:14:25 am »

thanks god.
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