Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 10:38:14 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Commando doctrines... again
Pages:
1
2
[
3
]
4
Go Down
Print
Author
Topic: Commando doctrines... again (Read 20495 times)
0 Members and 2 Guests are viewing this topic.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Commando doctrines... again
«
Reply #40 on:
July 20, 2009, 05:21:26 am »
haha i never knew that, thats good to know
in any case i stick by my point.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #41 on:
July 20, 2009, 06:24:15 am »
another video showing my bad luck... not that it means anything.
http://www.xfire.com/video/f61c0/
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Commando doctrines... again
«
Reply #42 on:
July 20, 2009, 06:37:57 am »
Quote from: LeoPhone on July 20, 2009, 04:25:48 am
Quote from: Baine on July 20, 2009, 04:10:04 am
Maybe get closer to the stug so not all the shots get deflected on the good front front armour.
i tried, but as you can see the cromwell moved in (also useless against the stug) and seriously, a hit is a hit, and two AT t4s that are vet 3 should be able to penetrate a silly stug...
i dont want dmg, accuracy or range increase on PIATS, but penetration increase IN A DOCTRINE.
Sorry, but no. You clearly only hit the very front of the stug, that will never penetrate with a piat.
You should have gotten closer, so the hits would have been ontop(rear hits) of the stug.
They would have killed it.
That's like saying a grenade that lands infront of a wall with grenadiers behind should kill them all because it was thrown by Vet 3 units.
To come back to the glider problem. What about a doctrine for "Aggressive operations", that will double the health of a glider and maybe even gives it a little MG position at the sides?
I know it sounds overkill, but just an idea.
Logged
Aggamemnon
Donator
Posts: 418
Re: Commando doctrines... again
«
Reply #43 on:
July 20, 2009, 06:42:52 am »
Leo, you blob way too much and never split or flank your troops, that's why you are having problems.
Then after playing very incompetently, you make excuses why you should be winning, usually along the lines of something on the axis side being too powerful or your units not being able to take hits from a hard counter.
Witnessed first hand.
Start splitting and flanking, you will garner a lot better results, especially with things like PIATs.
Logged
"Success on D-Day, depended entirely on these men"
LuAn
EIR Veteran
Posts: 572
Re: Commando doctrines... again
«
Reply #44 on:
July 20, 2009, 06:44:55 am »
The glider problem/bad luck remains.
Logged
aka
UckY
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #45 on:
July 20, 2009, 07:30:27 am »
wel.. i just played a game, at the end teammate one attacked vet 3 half health KT at the front with his vet 3 pershing, my other brit teammate attacked with all his infantry on the right, and i attacked on the left with a button squad, and those two vet 3 amush squads. still all our fired shells bounced off and KT just drove back to spawn while buttoned and retreated.
edit: oh yeah, i had a firefly with CCT attacking at the front too. every shell bounces off
«
Last Edit: July 20, 2009, 07:32:26 am by LeoPhone
»
Logged
Malevolence
Donator
Posts: 1871
Re: Commando doctrines... again
«
Reply #46 on:
July 20, 2009, 07:52:58 am »
Quote from: LeoPhone on July 20, 2009, 06:24:15 am
another video showing my bad luck... not that it means anything.
http://www.xfire.com/video/f61c0/
You ran it clumped in front of a panther? You would expect something else out of murphy's law and basic targeting priorities?
Quote
wel.. i just played a game, at the end teammate one attacked vet 3 half health KT at the front with his vet 3 pershing, my other brit teammate attacked with all his infantry on the right, and i attacked on the left with a button squad, and those two vet 3 amush squads. still all our fired shells bounced off and KT just drove back to spawn while buttoned and retreated.
Being the owner of this vet 3 KT, I can certifiably tell you the only thing that mattered here:
1) The button lasted about 8 seconds, the first five of which were your PIATs running into max range.
All those PIATs you're saying swarmed it? Never happened. You got a volley off during button, then not a single PIAT hit the KT at all.
Talk about looking at events through rose-eyed glasses.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #47 on:
July 20, 2009, 08:30:58 am »
so it seems piats r useless by themselves, and together with a button squad, since they still cant get close to it. thats even worse than what i sayd.
Logged
Caarnus
EIR Veteran
Posts: 92
Re: Commando doctrines... again
«
Reply #48 on:
July 20, 2009, 08:31:14 am »
Well my glider just crashed losing my 2 vet 2 almost vet 3 piat squads. It would be nice to have some sort of chance to survive a crash.
Logged
Quote from: Speigass on September 06, 2009, 12:19:49 pm
Evil incarnate, devourer of sensitive n00bs, scourge of battlefield, crusader of sanity
speigas
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #49 on:
July 20, 2009, 08:32:53 am »
Quote from: Caarnus on July 20, 2009, 08:31:14 am
Well my glider just crashed losing my 2 vet 2 almost vet 3 piat squads. It would be nice to have some sort of chance to survive a crash.
where did you land it?
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Commando doctrines... again
«
Reply #50 on:
July 20, 2009, 08:34:34 am »
it was on caretan and phased through a house ontop of panthers and jagds and KCH and so on
and it was one of those cases where we pushed up and well it was bad luck.
Logged
Malevolence
Donator
Posts: 1871
Re: Commando doctrines... again
«
Reply #51 on:
July 20, 2009, 09:01:56 am »
Quote from: LeoPhone on July 20, 2009, 08:30:58 am
so it seems piats r useless by themselves, and together with a button squad, since they still cant get close to it. thats even worse than what i sayd.
A KT drives faster than infantry if it has a road. Called kiting.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #52 on:
July 20, 2009, 09:33:01 am »
i still want penetration increase as a doctrine or vet upgrade. i checked the vet tables, every single axis tank get penetration reduction, allies only get that on like 2 tanks, and if axis gets pen reduction when vetted up, it only sounds logical that allied AT gets penetration increase when they reach vet, else their units will be useless.
right now the only allied units that receive penetration increase are the pershing ,sherman, m10, 57, tetrach, cromwell and churhill. as you can see only tanks. it seems the devs dont want infantry doing dmg to axis tanks when they vet up...
seriously, if axis tanks get pen. reduction when they vet, allied AT inf should get pen. increase if they vet up.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Commando doctrines... again
«
Reply #53 on:
July 20, 2009, 09:47:29 am »
Well that would make the vet bonus next to useless then again?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CryingWolf
EIR Veteran
Posts: 138
Re: Commando doctrines... again
«
Reply #54 on:
July 20, 2009, 09:47:52 am »
Quote from: LeoPhone on July 20, 2009, 09:33:01 am
right now the only allied units that receive penetration increase are the pershing ,sherman, m10, 57, tetrach, cromwell and churhill.
So basically. Most of them....
Logged
Who's Afraid Of The Big Bad Wolf?
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #55 on:
July 20, 2009, 02:10:51 pm »
Quote from: EliteGren on July 20, 2009, 09:47:29 am
Well that would make the vet bonus next to useless then again?
no, the axis vet tank will be stronger against not vetted units, and vetted units actually have a chanse fighting these tanks.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Commando doctrines... again
«
Reply #56 on:
July 20, 2009, 03:43:32 pm »
Quote from: LeoPhone
i dont want dmg, accuracy or range increase on PIATS, but penetration increase IN A DOCTRINE.
But you just called for a 100% increase in damage an accuracy?
Quote
i doubt it, and they shouldnt be unlucky for units that should be so strong.
As I said before, PIATs have a 1/3 chance of penetrating a StuG form the front (and Skirts don't affect PIAT penetration at all). You just got very unlucky with all those shots.
Quote
in 30sec that place can be overrun by enemies or a puma rushing in. thats what i say: youre unlucky becouse the enemy wasnt there when you pressed to land your glider
Don't drop your units on the front line, then. Drop them behind you lines to be safe, or drop them at the front/behind enemy lines, and accept the risk you know you're taking.
Quote
another video showing my bad luck... not that it means anything.
http://www.xfire.com/video/f61c0/
Though this is unrelated to the rest of the topic, I recommend not standing right in front of a Panther next time.
And comparatively, many Axis vehicles have better armor than Allied vehicles, so the reduced damage/accuracy on Allied vehicles is much more effective than reduced penetration would be.
Any other questions?
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #57 on:
July 20, 2009, 04:17:10 pm »
yeah, shut up talking about the only things i didnt ment literally:
Quote from: Illegal_Carrot on July 20, 2009, 03:43:32 pm
Quote from: LeoPhone
i dont want dmg, accuracy or range increase on PIATS, but penetration increase IN A DOCTRINE.
But you just called for a 100% increase in damage an accuracy?
Quote
Quote
i doubt it, and they shouldnt be unlucky for units that should be so strong.
As I said before, PIATs have a 1/3 chance of penetrating a StuG form the front (and Skirts don't affect PIAT penetration at all). You just got very unlucky with all those shots.
AND AS I SAYD BEFORE: axis gets all their great buffs when vetted and when bought doctrines. my units get nothing, and without them, they cant do good dmg as the axis does.
Quote
Quote
in 30sec that place can be overrun by enemies or a puma rushing in. thats what i say: youre unlucky becouse the enemy wasnt there when you pressed to land your glider
Don't drop your units on the front line, then. Drop them behind you lines to be safe, or drop them at the front/behind enemy lines, and accept the risk you know you're taking.
as i sayd, there can be enemies too, and im sure it happend to a lot of ppl, and even if they get out, it isnt like they rape shit suddenly. give them some survivability, or more effectiveness by reducing the timer. oh, and axis gets that ability too btw, lightning war etc, why allies have to do it with shit?
Quote
Quote
another video showing my bad luck... not that it means anything.
http://www.xfire.com/video/f61c0/
Though this is unrelated to the rest of the topic, I recommend not standing right in front of a Panther next time.
such vids belong on the forums, stop fucking about it, and the panther is an AT tank, so theyre shouldnt have been such a risk, but now a panther sniped my LT again, whats going on....
Quote
And comparatively, many Axis vehicles have better armor than Allied vehicles, so the reduced damage/accuracy on Allied vehicles is much more effective than reduced penetration would be.
but im talking about the infantry: axis can still just shoot at allied tanks and do decent dmg even when allied tanks are vetted up, and when axis inf is vetted up, they do more dmg, so no more difference.
BUT WHEN ALLIED INF STARTS SHOOTING AT VETTED AXIS TANKS....
they cannot penetrate, and do absolutely no dmg at all = not right/fair/etc.
Quote
Any other questions?
yeah, stop this retarded fight and make allies stronger.
«
Last Edit: July 20, 2009, 04:20:04 pm by LeoPhone
»
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Commando doctrines... again
«
Reply #58 on:
July 20, 2009, 04:29:04 pm »
Quote
AND AS I SAYD BEFORE: axis gets all their great buffs when vetted and when bought doctrines. my units get nothing, and without them, they cant do good dmg as the axis does.
Wtf do you mean your units get nothing. Last I checked veterancy is nearly mirrored on both sides.
Quote
as i sayd, there can be enemies too, and im sure it happend to a lot of ppl, and even if they get out, it isnt like they rape shit suddenly. give them some survivability, or more effectiveness by reducing the timer. oh, and axis gets that ability too btw, lightning war etc, why allies have to do it with shit?
Lightning war is a tier 4 that has nothing to do with paradropping anything.
What do you think happens to a squad of falls that drops the near ubiquitous quad?
Quote
such vids belong on the forums, stop fucking about it, and the panther is an AT tank, so theyre shouldnt have been such a risk, but now a panther sniped my LT again, whats going on....
Thats because the panther can reasonably engage infantry with its cannon. Do us all a favor and go read up on game mechanics and unit stats before you complain. The panther has good accuracy(same as a sherman or p4) vs infantry thats
standing still
. Its accuracy against moving infantry is halved. And since your commando sniper was standing still clumped in front of a panther, they naturally died for it. The churchill is the same way. Good accuracy vs stationary infantry, half accuracy vs moving infantry.
Quote
but im talking about the infantry: axis can still just shoot at allied tanks and do decent dmg even when allied tanks are vetted up, and when axis inf is vetted up, they do more dmg, so no more difference.
BUT WHEN ALLIED INF STARTS SHOOTING AT VETTED AXIS TANKS....
they cannot penetrate, and do absolutely no dmg at all = not right/fair/etc.
Which allied tanks are those axis infantry shooting at exactly? Both pershing and churchill bounces shreks easilly.
And stop saying "allied infantry" like piats are the only allied infantry. Airborne deal with all axis tanks no problem with some basic kiting(ie not standing still in front of a panther).
Piats are one of the best infantry AT in the game. They do 2/3 the hp of a panzer IV in one volley from ambush. They can shoot through hedges and houses. You get twice as much damage as a shrek for only 100 munitions. Try using those advantages instead of leeroy charging them in front of a tank expecting to penetrate at max range. You do realize piats get 2x penetration at medium and short range?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #59 on:
July 20, 2009, 04:47:39 pm »
Quote from: gamesguy2 on July 20, 2009, 04:29:04 pm
Quote
AND AS I SAYD BEFORE: axis gets all their great buffs when vetted and when bought doctrines. my units get nothing, and without them, they cant do good dmg as the axis does.
Wtf do you mean your units get nothing. Last I checked veterancy is nearly mirrored on both sides.
my commandos dont have doctrine upgrades, and when axis get received penetration increase, my dmg increase vet is useless..
Quote
Quote
as i sayd, there can be enemies too, and im sure it happend to a lot of ppl, and even if they get out, it isnt like they rape shit suddenly. give them some survivability, or more effectiveness by reducing the timer. oh, and axis gets that ability too btw, lightning war etc, why allies have to do it with shit?
Lightning war is a tier 4 that has nothing to do with paradropping anything.
What do you think happens to a squad of falls that drops the near ubiquitous quad?
i mean that axis gets their arrival timer buffs too, but even if they dont, still good ability.
and how many times it happens that falls drop next to a quad? NEVER!
Quote
Quote
but im talking about the infantry: axis can still just shoot at allied tanks and do decent dmg even when allied tanks are vetted up, and when axis inf is vetted up, they do more dmg, so no more difference.
BUT WHEN ALLIED INF STARTS SHOOTING AT VETTED AXIS TANKS....
they cannot penetrate, and do absolutely no dmg at all = not right/fair/etc.
Which allied tanks are those axis infantry shooting at exactly? Both pershing and churchill bounces shreks easilly.
and do you know why shreks cant penetrate? becouse those tanks DO receive received penetration reduction when they vet, but ALL axis tanks do get their received penetration reduction, and as you could see, the chanse of t4 vet3 amush squad penetrating something simple as a stug is already as low as it can get(1/3) and that was a stug without the pen. reduction.
Quote
You do realize piats get 2x penetration at medium and short range?
no i didnt, thx
Logged
Pages:
1
2
[
3
]
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...