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The Tiger
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Topic: The Tiger (Read 17151 times)
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Two
EIR Veteran
Posts: 2079
Re: The Tiger
«
Reply #20 on:
July 23, 2009, 11:51:57 am »
Well you have to play allies to understand tbh.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Glaze
EIR Veteran
Posts: 112
Re: The Tiger
«
Reply #21 on:
July 23, 2009, 11:55:15 am »
Quote from: SaintPauli on July 23, 2009, 11:42:25 am
The Pershing is 25% faster than the Tiger
Yeah, but isn't the Tiger better in most other ways?
Quote from: Two on July 23, 2009, 11:51:57 am
Well you have to play allies to understand tbh.
Have you played axis? Just saying, I've found the grass always seems greener on the opposite side when I play this mod.
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Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
FailHammer
EIR Veteran
Posts: 312
Re: The Tiger
«
Reply #22 on:
July 23, 2009, 12:07:33 pm »
The pershing has fast turret rotation(numbers?) and is pretty good vs infantry. Yes speed is very important. The panther is the best axis tank killer but it is not that good vs infantry.
As to the Tiger, it is like a p4 in that it blasts infantry apart. use it slightly behind your infantry an it will f shit up.
Logged
Quote from: Smokaz on November 23, 2009, 08:08:16 am
What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Quote from: Smokaz on April 03, 2010, 05:03:32 pm
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Mysthalin
Tired King of Stats
Posts: 9028
Re: The Tiger
«
Reply #23 on:
July 23, 2009, 12:13:12 pm »
I won't take pauli's word for ANYTHING in a balance discussion until he plays allies at least for a week.
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Blitzen
EIR Veteran
Posts: 312
Re: The Tiger
«
Reply #24 on:
July 23, 2009, 12:18:23 pm »
Myst, you are like paulies twin on the allied side.
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Quote from: Two on December 18, 2009, 03:02:20 pm
Bullshit, only fags and girls dont like star wars
Mysthalin
Tired King of Stats
Posts: 9028
Re: The Tiger
«
Reply #25 on:
July 23, 2009, 12:20:16 pm »
I'll play you on my axis, and quite possibly win versus you too ^^.
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Sixpack
EIR Veteran
Posts: 185
Re: The Tiger
«
Reply #26 on:
July 23, 2009, 12:26:01 pm »
Quote from: Mysthalin on July 23, 2009, 12:20:16 pm
I'll play you on my axis, and quite possibly win versus you too ^^.
Quoting for truth (I m an axis fanboy!!)
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Two
EIR Veteran
Posts: 2079
Re: The Tiger
«
Reply #27 on:
July 23, 2009, 12:40:58 pm »
Quote from: Glaze on July 23, 2009, 11:55:15 am
Quote from: SaintPauli on July 23, 2009, 11:42:25 am
The Pershing is 25% faster than the Tiger
Yeah, but isn't the Tiger better in most other ways?
Quote from: Two on July 23, 2009, 11:51:57 am
Well you have to play allies to understand tbh.
Have you played axis? Just saying, I've found the grass always seems greener on the opposite side when I play this mod.
Yes i have, axis is such an easy mode compared to allies. (unless your a ab spammer then its not that hard)
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acker
EIR Veteran
Posts: 2053
Re: The Tiger
«
Reply #28 on:
July 23, 2009, 01:24:31 pm »
Quote from: SaintPauli on July 23, 2009, 11:21:07 am
It still doesn’t change the fact that the Pershing has better stats.
Since snipers kill with crits, not damage, the Axis Sniper is actually better than the Allied sniper in terms of raw stats. But the Axis have squads with fewer men than the Allies.
That's why the Axis (Wehr) sniper costs slightly less than the Allied (US) sniper.
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RikiRude
Donator
Posts: 4376
Re: The Tiger
«
Reply #29 on:
July 23, 2009, 01:45:57 pm »
stickies are only a problem for a tiger if its on vet 2 rifles, because a vet 0 or vet 1 rifle will run up to the tiger, get shot, lose 3 men, get 5 feet away, by the time the guy reaches for the sticky, the tiger will be out of range, and will gib 2 more guys if not all the last 3. and AP rounds on your ATGs becomes pretty expensive because you THINK a heavy tank will show up, especially if you don't even get a chance to use them.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
CrazyWR
EIR Veteran
Posts: 3616
Re: The Tiger
«
Reply #30 on:
July 23, 2009, 02:04:18 pm »
Quote from: EliteGren on July 23, 2009, 11:36:27 am
You gotta take field repairs, crew repairs, OBM and such into account which let you recycle your pershing more than once unlike the tiger.
you can't have field repairs and crew repairs AND a pershing.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren
EIR Veteran
Posts: 6106
Re: The Tiger
«
Reply #31 on:
July 23, 2009, 02:08:57 pm »
Im not saying all at once, I just listed all the possible alternatives which let you recycle your pershing more than once.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin
Tired King of Stats
Posts: 9028
Re: The Tiger
«
Reply #32 on:
July 23, 2009, 02:14:15 pm »
You need to take into account precision strike and stormtroopers, as well as heat rounds and improved barrels, ALL of which help the tiger's survivability considerably. Precision strike can destroy AT guns, so can shrecked stormtroopers, whereas STG44 stormtroopers can deal with RRs(though PIATs are very dangerous to a tiger, even with stormies clearing the path). Improved barrels lets it outrange shermans, as well as disallow M10s, M18s and fireflies from kiting it.
It all adds up to both units - the tiger is a beast with HR and IMBA
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SaintPauli
EIR Veteran
Posts: 530
Re: The Tiger
«
Reply #33 on:
July 23, 2009, 02:33:13 pm »
Quote from: Mysthalin on July 23, 2009, 02:14:15 pm
You need to take into account precision strike and stormtroopers, as well as heat rounds and improved barrels, ALL of which help the tiger's survivability considerably. Precision strike can destroy AT guns, so can shrecked stormtroopers, whereas STG44 stormtroopers can deal with RRs(though PIATs are very dangerous to a tiger, even with stormies clearing the path). Improved barrels lets it outrange shermans, as well as disallow M10s, M18s and fireflies from kiting it.
It all adds up to both units - the tiger is a beast with HR and IMBA
You Sir simply do not know what you are talking about:
Precision strike only decrews AT guns and they can dodge it (hard). Allied arty kills AT guns.
Shrecked stormtroopers kills AT guns - But cost 305MU and can’t get close if there is a BAR or HMG
STG44 stormtroopers can deal with RRs - Unless there is a BAR, Ranger, Commando, or a HMG. Dual MP44 is also totally out of the question because of price.
Improved barrels lets it outrange shermans - Yes but you should not attack a tiger with a Sherman. Fireflies still kite the kitty with ease.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: The Tiger
«
Reply #34 on:
July 23, 2009, 02:37:07 pm »
With 3 more range, I really doubt the firefly kites the tiger at all easily.
Precision strike only decrews the ATG, that is true, and let's the tiger come up and finish it off, or let's it attack a point, or just saves the tiger from getting shot in the ass by a sneaky ninja-6 pdr.
Armor does NOT have off-maps to clear out paks with, and even then - 105 barrages are pretty unreliable at killing paks.
Schrecked stormtroopers are 280 MU, not 305.
He's blobbing, eh? use the non-doctrinal nebelwerfer to kill the enemy, then, no need for even bringing on the tiger.
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Baine
Steven Spielberg
Posts: 3713
Re: The Tiger
«
Reply #35 on:
July 23, 2009, 02:39:03 pm »
Your comparison is way too abstract mysthalin, that looks more like a desperate try to counter this.
The one thing is Pershing with a lot of abilities that help him directly like OBM etc.
Then you want to compare that with offmaps etc that kill other units. That's far from equal.
But i think the Tiger only needs a slight buff as it stands right now.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: The Tiger
«
Reply #36 on:
July 23, 2009, 02:44:39 pm »
Quote
Schrecked stormtroopers are 280 MU, not 305.
Medkits on Storms are a must.
Quote
But i think the Tiger only needs a slight buff as it stands right now.
Improving the Tiger's vet would certainly help.
.75 moving accuracy (from the current .5) at vet 2, or the vehicle moving bonus at vet 3 would both go a long way in making the tiger a little more useful.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
EliteGren
EIR Veteran
Posts: 6106
Re: The Tiger
«
Reply #37 on:
July 23, 2009, 02:47:07 pm »
Moving ability at vet 3 seems reasonable.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: The Tiger
«
Reply #38 on:
July 23, 2009, 02:49:46 pm »
I did not know uniformity was what we're seeking between factions. There is rather little to counter, tbh, so I'm hardly being desperate.
If you bring up OBM, I can bring up the equivilent blitz T4, however.
The abilities that help a pershing directly : Field repairs or Crew Repairs(not implemented yet) OBM or Super Pershing(not implemented) or NGV and mobile warfare + Tungsten tipping. A grand total of 4 abilities maximum, out of a choise of 8. So 5 implemented abilities, out of which you can chose 4.
The abilities that help a tiger directly : Heat rounds or German engineering(not implemented) or Conviction/Blitzkrieg and improved barrels. So 5 out of which 3 can be chosen. 4 implemented's out of which you can chose 3.
Not particularly horribly gimped when compared to the Pershing. I personaly do not believe the Tiger needs any buff whatsoever, other than moving ability at vet 3.
Quote
Medkits on Storms are a must.
That is entirely a subject of opinion. Some people may get scorched earth reinforcements, removing the need for medikits.
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: The Tiger
«
Reply #39 on:
July 23, 2009, 02:54:45 pm »
Quote from: Mysthalin on July 23, 2009, 02:37:07 pm
With 3 more range, I really doubt the firefly kites the tiger at all easily.
Sigh…The Firefly has 55 range. That’s 10 more than a improved barrel Tiger. It also recived another +2.5 or +5 range from the command tank.
Quote from: Mysthalin on July 23, 2009, 02:37:07 pm
He's blobbing, eh? use the non-doctrinal nebelwerfer to kill the enemy, then, no need for even bringing on the tiger.
Quote from: Illegal_Carrot on July 23, 2009, 02:44:39 pm
Quote
But i think the Tiger only needs a slight buff as it stands right now.
Improving the Tiger's vet would certainly help.
.75 moving accuracy (from the current .5) at vet 2, or the vehicle moving bonus at vet 3 would both go a long way in making the tiger a little more useful.
Both the Pershing and the Tiger needs this. Their vet should remain equal.
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