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Author Topic: The Tiger  (Read 17165 times)
0 Members and 13 Guests are viewing this topic.
Two Offline
EIR Veteran
Posts: 2079


« Reply #20 on: July 23, 2009, 11:51:57 am »

Well you have to play allies to understand tbh.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Glaze Offline
EIR Veteran
Posts: 112



« Reply #21 on: July 23, 2009, 11:55:15 am »

The Pershing is 25% faster than the Tiger…

Yeah, but isn't the Tiger better in most other ways?

Well you have to play allies to understand tbh.

Have you played axis?  Just saying, I've found the grass always seems greener on the opposite side when I play this mod.
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Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #22 on: July 23, 2009, 12:07:33 pm »

The pershing has fast turret rotation(numbers?) and is pretty good vs infantry. Yes speed is very important. The panther is the best axis tank killer but it is not that good vs infantry.

As to the Tiger, it is like a p4 in that it blasts infantry apart. use it slightly behind your infantry an it will f shit up.
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What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: July 23, 2009, 12:13:12 pm »

I won't take pauli's word for ANYTHING in a balance discussion until he plays allies at least for a week.
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Blitzen Offline
EIR Veteran
Posts: 312


« Reply #24 on: July 23, 2009, 12:18:23 pm »

Myst, you are like paulies twin on the allied side.
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Bullshit, only fags and girls dont like star wars Tongue
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #25 on: July 23, 2009, 12:20:16 pm »

I'll play you on my axis, and quite possibly win versus you too ^^.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #26 on: July 23, 2009, 12:26:01 pm »

I'll play you on my axis, and quite possibly win versus you too ^^.

Quoting for truth (I m an axis fanboy!!)
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Two Offline
EIR Veteran
Posts: 2079


« Reply #27 on: July 23, 2009, 12:40:58 pm »

The Pershing is 25% faster than the Tiger…

Yeah, but isn't the Tiger better in most other ways?

Well you have to play allies to understand tbh.

Have you played axis?  Just saying, I've found the grass always seems greener on the opposite side when I play this mod.

Yes i have, axis is such an easy mode compared to allies. (unless your a ab spammer then its not that hard)
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acker Offline
EIR Veteran
Posts: 2053


« Reply #28 on: July 23, 2009, 01:24:31 pm »

It still doesn’t change the fact that the Pershing has better stats. 

Since snipers kill with crits, not damage, the Axis Sniper is actually better than the Allied sniper in terms of raw stats. But the Axis have squads with fewer men than the Allies.

That's why the Axis (Wehr) sniper costs slightly less than the Allied (US) sniper.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #29 on: July 23, 2009, 01:45:57 pm »

stickies are only a problem for a tiger if its on vet 2 rifles, because a vet 0 or vet 1 rifle will run up to the tiger, get shot, lose 3 men, get 5 feet away, by the time the guy reaches for the sticky, the tiger will be out of range, and will gib 2 more guys if not all the last 3. and AP rounds on your ATGs becomes pretty expensive because you THINK a heavy tank will show up, especially if you don't even get a chance to use them.
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Killer344: "Repent: sory no joke i just had savage diorea"
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #30 on: July 23, 2009, 02:04:18 pm »

You gotta take field repairs, crew repairs, OBM and such into account which let you recycle your pershing more than once unlike the tiger.

you can't have field repairs and crew repairs AND a pershing. 
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #31 on: July 23, 2009, 02:08:57 pm »

Im not saying all at once, I just listed all the possible alternatives which let you recycle your pershing more than once.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #32 on: July 23, 2009, 02:14:15 pm »

You need to take into account precision strike and stormtroopers, as well as heat rounds and improved barrels, ALL of which help the tiger's survivability considerably. Precision strike can destroy AT guns, so can shrecked stormtroopers, whereas STG44 stormtroopers can deal with RRs(though PIATs are very dangerous to a tiger, even with stormies clearing the path). Improved barrels lets it outrange shermans, as well as disallow M10s, M18s and fireflies from kiting it.

It all adds up to both units - the tiger is a beast with HR and IMBA
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #33 on: July 23, 2009, 02:33:13 pm »

You need to take into account precision strike and stormtroopers, as well as heat rounds and improved barrels, ALL of which help the tiger's survivability considerably. Precision strike can destroy AT guns, so can shrecked stormtroopers, whereas STG44 stormtroopers can deal with RRs(though PIATs are very dangerous to a tiger, even with stormies clearing the path). Improved barrels lets it outrange shermans, as well as disallow M10s, M18s and fireflies from kiting it.

It all adds up to both units - the tiger is a beast with HR and IMBA
You Sir simply do not know what you are talking about:

Precision strike only decrews AT guns and they can dodge it (hard). Allied arty kills AT guns.

Shrecked stormtroopers kills AT guns - But cost 305MU and can’t get close if there is a BAR or HMG

STG44 stormtroopers can deal with RRs  - Unless there is a BAR, Ranger, Commando, or a HMG. Dual MP44 is also totally out of the question because of price.

Improved barrels lets it outrange shermans  - Yes but you should not attack a tiger with a Sherman. Fireflies still kite the kitty with ease.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #34 on: July 23, 2009, 02:37:07 pm »

With 3 more range, I really doubt the firefly kites the tiger at all easily.

Precision strike only decrews the ATG, that is true, and let's the tiger come up and finish it off, or let's it attack a point, or just saves the tiger from getting shot in the ass by a sneaky ninja-6 pdr.
Armor does NOT have off-maps to clear out paks with, and even then - 105 barrages are pretty unreliable at killing paks.

Schrecked stormtroopers are 280 MU, not 305.

He's blobbing, eh? use the non-doctrinal nebelwerfer to kill the enemy, then, no need for even bringing on the tiger.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #35 on: July 23, 2009, 02:39:03 pm »

Your comparison is way too abstract mysthalin, that looks more like a desperate try to counter this.

The one thing is Pershing with a lot of abilities that help him directly like OBM etc.

Then you want to compare that with offmaps etc that kill other units. That's far from equal.

But i think the Tiger only needs a slight buff as it stands right now.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #36 on: July 23, 2009, 02:44:39 pm »

Quote
Schrecked stormtroopers are 280 MU, not 305.
Medkits on Storms are a must.

Quote
But i think the Tiger only needs a slight buff as it stands right now.
Improving the Tiger's vet would certainly help.
.75 moving accuracy (from the current .5) at vet 2, or the vehicle moving bonus at vet 3 would both go a long way in making the tiger a little more useful.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #37 on: July 23, 2009, 02:47:07 pm »

Moving ability at vet 3 seems reasonable.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #38 on: July 23, 2009, 02:49:46 pm »

I did not know uniformity was what we're seeking between factions. There is rather little to counter, tbh, so I'm hardly being desperate.

If you bring up OBM, I can bring up the equivilent blitz T4, however.

The abilities that help a pershing directly : Field repairs or Crew Repairs(not implemented yet) OBM or Super Pershing(not implemented) or NGV and mobile warfare + Tungsten tipping. A grand total of 4 abilities maximum, out of a choise of 8. So 5 implemented abilities, out of which you can chose 4.

The abilities that help a tiger directly : Heat rounds or German engineering(not implemented) or Conviction/Blitzkrieg and improved barrels. So 5 out of which 3 can be chosen. 4 implemented's out of which you can chose 3.

Not particularly horribly gimped when compared to the Pershing. I personaly do not believe the Tiger needs any buff whatsoever, other than moving ability at vet 3.

Quote
Medkits on Storms are a must.

That is entirely a subject of opinion. Some people may get scorched earth reinforcements, removing the need for medikits.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #39 on: July 23, 2009, 02:54:45 pm »

With 3 more range, I really doubt the firefly kites the tiger at all easily.
 
Sigh…The Firefly has 55 range. That’s 10 more than a improved barrel Tiger. It also recived another +2.5 or +5 range from the command tank.

He's blobbing, eh? use the non-doctrinal nebelwerfer to kill the enemy, then, no need for even bringing on the tiger.

Quote
But i think the Tiger only needs a slight buff as it stands right now.
Improving the Tiger's vet would certainly help.
.75 moving accuracy (from the current .5) at vet 2, or the vehicle moving bonus at vet 3 would both go a long way in making the tiger a little more useful.
Both the Pershing and the Tiger needs this. Their vet should remain equal.
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