Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 10:43:16 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Luftwaffe Infantry (LI) pricing Analysis
Pages: [
1
]
Go Down
Print
Author
Topic: Luftwaffe Infantry (LI) pricing Analysis (Read 4014 times)
0 Members and 3 Guests are viewing this topic.
HansVonLuk
EIR Veteran
Posts: 220
Luftwaffe Infantry (LI) pricing Analysis
«
on:
July 24, 2009, 10:26:04 am »
The point of this post is to decide if the cost of Luftwaffe infantry should be decreased? LI have lost there abilitie to repair but still maintain there cost, meaning that they have lost some of there effectivness but at no price reduction. They are similar to volks, except they have 25 less Hp and dont have any basic upgrades. So there 5 mp less for less health, less options and now no repair to make up for this inadaquacy.
To find a par, I will compare just straight Hit Points (hp) in relation to each orther.
11 Volks = 2 035 mp, 3300 hp
12 LI = 2 160 mp, 3300 hp
This shows that at these levels you pay alot more for LI than Volks when considring just the hit points, on top of this LI have less options for upgrades and no repair.
LI at 175 mp, 12 LI = 2100 mp, 3300 hp
LI at 170 mp, 12 LI = 2040 mp, 3300 hp
As you can see at 170 mp LI would cost 2040 mp to match the volts 2035 mp for exactly the same health. So this shows that at present LI are over priced, therefore
my recomendation
that inlight of the change of the
Luftwaffe Infantry
losing there repair abilitie and not having less upgrade options they should
be lowered to 170 mp per squad.
«
Last Edit: July 24, 2009, 10:28:27 am by HansVonLuk
»
Logged
Glaze
EIR Veteran
Posts: 112
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #1 on:
July 24, 2009, 11:08:32 am »
I would be cool with that, and it makes sense. Although that's only like, 50 mp I would be saving anyways.
Logged
Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
Blitzen
EIR Veteran
Posts: 312
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #2 on:
July 24, 2009, 11:12:43 am »
I get them with my reinforcement package, but they are useless since I don't get any upgrades with em.
Logged
Quote from: Two on December 18, 2009, 03:02:20 pm
Bullshit, only fags and girls dont like star wars
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #3 on:
July 24, 2009, 11:20:34 am »
LI with the luftwaffe doctrine are great with the tier abilities making them 170 MP with all those upgrades would not fit..
Logged
Rawr
HansVonLuk
EIR Veteran
Posts: 220
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #4 on:
July 24, 2009, 11:38:29 am »
Quote from: Sharpshooter824 on July 24, 2009, 11:20:34 am
LI with the luftwaffe doctrine are great with the tier abilities making them 170 MP with all those upgrades would not fit..
saying some thing does fit, is not arguement enought. Does the post not show you at present they are over priced for what they are now. Forget docterine abililties, we are just considering like for like, Volts compare to LI. Dont forget that those docerine specifice abilties cost alot of PPs. Volks can get zeal and the 10% less incoming fire for terror, and 15% less income fire for blitz. However we are not talk about docterines, we are talking about what it price is now, and at present it is over priced when you consider the above post.
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #5 on:
July 24, 2009, 11:45:54 am »
You can't compare LI to another unit and say..MAKE LI CHEAPER TO BE INLINE WITH A CERTAIN UNIT! Remember, you can get G43s for them, and loads of buffs from their doctrine making them extremely powerful.. like I said 170 MP is far to cheap for an infantry unit that will become powerful with doctrine abilities
Logged
HansVonLuk
EIR Veteran
Posts: 220
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #6 on:
July 24, 2009, 12:05:21 pm »
Quote from: Sharpshooter824 on July 24, 2009, 11:45:54 am
You can't compare LI to another unit and say..MAKE LI CHEAPER TO BE INLINE WITH A CERTAIN UNIT! Remember, you can get G43s for them, and loads of buffs from their doctrine making them extremely powerful.. like I said 170 MP is far to cheap for an infantry unit that will become powerful with doctrine abilities
There you go allied lover!
The units effectiveness has decrease after the reset (no repair) and the price has stay the same. Is that correct, yes or no? YES, therefore lower the mp cost. G43 50 pps, 60 mu, MP40s 0 pps, 65 mu. FULL STOP.
But your miising the point at present becuase of the lost of repair LI mp cost is slightly too hi, so needs to be adjusted to match this change. Or am I suppose to pay the same for less?!?!?! ???I Did not realise that there was inflationary factors in the EiR world
!?!?!?!?!
Logged
RikiRude
Donator
Posts: 4376
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #7 on:
July 24, 2009, 12:12:22 pm »
i think the 5 MP cost would be fine, i can def say as an allied player they are quite weak. and it doesn't matter if doctrine abilities buff them, because you need to have units buffed before you consider doctrine buffs.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Malevolence
Donator
Posts: 1871
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #8 on:
July 24, 2009, 02:25:45 pm »
The difference between volks and luftwaffe infantry is that the luftwaffe doctrine buffs luftwaffe infantry a whole lot more than any wehrmacht doctrine buffs volks (even zeal or assault grenades is not as good as that stat buff luftwaffe gets + G43s).
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Bubz
EIR Veteran
Posts: 726
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #9 on:
July 24, 2009, 02:29:52 pm »
other PE infantry also strangely staid at 4 pop after the increase from three to four men.
Logged
LuAn
EIR Veteran
Posts: 572
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #10 on:
July 24, 2009, 02:59:34 pm »
Im curious:
If you would do this entire thread for Sappers(200MP, 240Health in 4 Man, 6/3 Supply, not that many buffs) what were your anwsers?
On a side note:
Riflemen(195MP, 330Health in 6 man)
Piat Commandos(180MP, 390Health in 3 man)
And thats just mp and health
«
Last Edit: July 24, 2009, 03:12:54 pm by LuAn
»
Logged
aka
UckY
Malevolence
Donator
Posts: 1871
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #11 on:
July 24, 2009, 03:04:06 pm »
I would say that sappers really didn't need to be nerfed in the first place way back when, when their cost was increased, piat cost was increased, and availability nerfed. One of the three would've probably been sufficient.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #12 on:
July 24, 2009, 03:51:17 pm »
I never knew Commando teams had that much health...
Logged
Let's talk about PIATs in a car.
Malevolence
Donator
Posts: 1871
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #13 on:
July 24, 2009, 04:00:23 pm »
It looks like PIAT commandos are the highest HP infantry in the game...
And HMG commandos.
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #14 on:
July 24, 2009, 04:08:18 pm »
lol that can't be right for the Mando PIAT HP..
Logged
LuAn
EIR Veteran
Posts: 572
Re: Luftwaffe Infantry (LI) pricing Analysis
«
Reply #15 on:
July 24, 2009, 04:09:13 pm »
Oke seems like Coh-Stats is wrong on this one:
According to attrib\attrib\ebps\races\allies_commonwealth\_europeinruins\soldiers\
then the first 5 rgd all starting with commando
then health_ext:
All Commando Units have 65 Hitpoints.
So:
Commando Squad: 6*65
Piat/HMG/Mortar Commando: 3*65
Sniper Commando: 2*65
On a side note: attrib\attrib\sbps\_europeinruins\races\cw\soldiers\commando_piat_squad.rgd
uses attrib\attrib\ebps\races\allies_commonwealth\_europeinruins\soldiers\commando_weapon_crew.rgd in its loadout
where as the commando_ambush_squad.rgd uses
attrib\attrib\ebps\races\allies_commonwealth\_europeinruins\soldiers\commando_weapon_crew_piat_team.rgd
«
Last Edit: July 24, 2009, 04:16:12 pm by LuAn
»
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...