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Author Topic: A bit disappointed as to EIR:R plays out.  (Read 24786 times)
0 Members and 12 Guests are viewing this topic.
Spitfire92 Offline
EIR Veteran
Posts: 64


« Reply #20 on: July 26, 2009, 10:38:12 pm »

Sorry for the double post, but I can only type so long until my little box starts freaking out.

I really enjoy the game, I'm gald the Britsih are actually a functional army now...even though I dont play them! But another thing that will and always had annoyed me is the amount of armor Allies can get. I know, they're supposed to, but that's because the theory was that panzers and other german tanks can kill them in 1-2 shots.
So, all in all, my main AT is a pair of panthers and a panzer. I'm trying to follow 31st's old strat of no At guns..maybe one, cuz I'm blitz, but if anyone can draft up a good anti large amounts of armor if you dont have a kt/jagd etc...paks dont kill fast enough, they really dont. Paks take like 5 shots to kill, but 57's take 3-4 shots. It's confusing.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #21 on: July 26, 2009, 10:39:46 pm »

Shermans and Panzer IVs cost almost the same thing actually. Have you used StuGs? They are pretty cheap at countering Shermans for their cost.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #22 on: July 26, 2009, 10:41:30 pm »

Spitfire, I'd be more inclined to think you did something wrong, as even most vets don't get more than 20% or so on any given thing (acc, dmg, inc. acc, etc).  

But about AB blobs, that kinda stuff happens when you have 4x Airborne players.  If you had 4x Armor, you'd prolly see a ton of Pershings lol.

But I've seen one company w/ something scary like 12 rrs (oversupplied i think).  Although, the scarier thing were the 2 KT and 2 Tigers in the same game.  

Axis and allies spam/blob.  Though, I find that axis normally spam heavy tanks (Tiger, KT, Jag [3 in a 2v2!]) while allies spam infantry ('elite' inf are their only good inf, rangers, AB...)

My particular brand of spam revolves around my 4 zombie shermans.  OBM t4 = 3 possible lives per tank.  It's worked great, although, last game it failed horribly.

I lost a vet 2 sherm in a normal fight.  Then a vet 3 sherm got chased down by one of those gay-as-hell upgunned ATHT's (really, make them at least lock down, they're the ultimate tank griefing vehicle right now).  Then a vet 2 hellcat got triple-alpha-shreked at range as my position (now denuded of protective sherman cover) was zerged by a giant blob of elite vetted PE infantry.  
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Freek Offline
EIR Veteran
Posts: 218


« Reply #23 on: July 26, 2009, 10:43:22 pm »

Sorry for the double post, but I can only type so long until my little box starts freaking out.

I really enjoy the game, I'm gald the Britsih are actually a functional army now...even though I dont play them! But another thing that will and always had annoyed me is the amount of armor Allies can get. I know, they're supposed to, but that's because the theory was that panzers and other german tanks can kill them in 1-2 shots.
So, all in all, my main AT is a pair of panthers and a panzer. I'm trying to follow 31st's old strat of no At guns..maybe one, cuz I'm blitz, but if anyone can draft up a good anti large amounts of armor if you dont have a kt/jagd etc...paks dont kill fast enough, they really dont. Paks take like 5 shots to kill, but 57's take 3-4 shots. It's confusing.

And need I mention superior axis AT?  (Shreks???) And paks shoot faster than ATG's which need a 50mu upgrade to be all that usefull.  Oh, and paks cloak and don't shoot infantry w/o micro -_-
Axis can field more and better tanks than the allies ever can.  4x pIVs beats sherms, I don't even want to know how many stugs you can field (6+ easily...) not to mention KT's Tigers Jagds hetzers stuhs and any other tanks I might be forgetting.  
« Last Edit: July 26, 2009, 10:47:22 pm by Freek » Logged
pernik Offline
EIR Veteran
Posts: 196


« Reply #24 on: July 26, 2009, 11:11:59 pm »

haha i watched that replay and... I lol'd as expected. i just don't see all that whining about Allied offmaps (which Axis got too btw.) and "AB spam" in place... just see THAT replay and you'll get it - that blob was dead before it's landed even if Axis wouldn't have that Officer/arty there lololololol. How many KCHs of boobaka were there? sorry but i stopped counting it after some time... and PE player as usually blobbin' G43s/MP44s... just bullshit. that Allied blob maybe did manage to kill those Heavies, but only because they were really so many - I effing doubt they would kill anything more than Jagd if in that game was maximum of 2 AB players. 2 KTs in KingTigerLT's Company - play with (eh, against) that... that is MY disappointment in this mod (looks like im gonna buy some Little Boys, hope there'll be enough PPs for 'em!)
« Last Edit: July 26, 2009, 11:13:41 pm by pernik » Logged

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #25 on: July 26, 2009, 11:34:16 pm »

haha i watched that replay and... I lol'd as expected. i just don't see all that whining about Allied offmaps (which Axis got too btw.) and "AB spam" in place... just see THAT replay and you'll get it - that blob was dead before it's landed even if Axis wouldn't have that Officer/arty there lololololol. How many KCHs of boobaka were there? sorry but i stopped counting it after some time... and PE player as usually blobbin' G43s/MP44s... just bullshit. that Allied blob maybe did manage to kill those Heavies, but only because they were really so many - I effing doubt they would kill anything more than Jagd if in that game was maximum of 2 AB players. 2 KTs in KingTigerLT's Company - play with (eh, against) that... that is MY disappointment in this mod (looks like im gonna buy some Little Boys, hope there'll be enough PPs for 'em!)


Same man, my feelings exactly.

Heavy tank companies are getting really old really fast.

And it's not fine. There's a reason why retail coh limits heavy armor to 1 per person/KTs get no vet/allied vet is better than axis.

At this point, blobing airbourne is a must in an even game. That and double pershing companies are the only reliable way of staying competitive in this metagame
« Last Edit: July 26, 2009, 11:36:50 pm by Groundfire » Logged

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« Reply #26 on: July 26, 2009, 11:42:08 pm »

Axis and allies spam/blob.  Though, I find that axis normally spam heavy tanks (Tiger, KT, Jag [3 in a 2v2!]) while allies spam infantry ('elite' inf are their only good inf, rangers, AB...)

My particular brand of spam revolves around my 4 zombie shermans.  OBM t4 = 3 possible lives per tank.  It's worked great, although, last game it failed horribly.

I lost a vet 2 sherm in a normal fight.  Then a vet 3 sherm got chased down by one of those gay-as-hell upgunned ATHT's (really, make them at least lock down, they're the ultimate tank griefing vehicle right now).  Then a vet 2 hellcat got triple-alpha-shreked at range as my position (now denuded of protective sherman cover) was zerged by a giant blob of elite vetted PE infantry.  

you played addy itsself with his PE i watched it in a broadcast
exactly in this game your team had hoards of vet RR airbornes, only the combination of hmgs of wehrmacht, assaulting units and addys "ubermicro skillz" counterblob and scorched earth tactics could manage to win this bad played game by the allies....

according your shermans....

i saw your fail sherman charge and that was just bad play...i screamed into vent "HUNT HUNT HUNT...charge all your AT ...." it was 2 AT HTs and a marder and in the back his blob with 2 shrecks....

after you let them shoot your vet3 sherman all the way to spawn into the ass it went down....STRIKE

Cheesy even a stug would have killed that fail microed tank
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Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #27 on: July 26, 2009, 11:51:20 pm »

By addy you mean aloha right?

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #28 on: July 26, 2009, 11:56:43 pm »

shhhhhhhhhh, don't tell everyone
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #29 on: July 26, 2009, 11:58:18 pm »

Queens of the stoneage - No one knows
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
boobaka Offline
EIR Veteran
Posts: 151



« Reply #30 on: July 27, 2009, 12:54:23 am »

Eh....

That AB blob really is.... scary.
Quoting myself.. anyway.

Theres quite a lot of MU tied up in that blob.
While the first 'push' of it would pretty much wipe anything off, I dont see it as impossible to counter.

Still, DOES need a look at.

That kind of blobs is the reason why I have a company with a vet 3 stuka, vet 3 nebel, rocket arty, large rockets, ready rounds and an officer rofl.

and thats why i have soo many KCH
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #31 on: July 27, 2009, 01:01:11 am »

haha i watched that replay and... I lol'd as expected. i just don't see all that whining about Allied offmaps (which Axis got too btw.) and "AB spam" in place... just see THAT replay and you'll get it - that blob was dead before it's landed even if Axis wouldn't have that Officer/arty there lololololol. How many KCHs of boobaka were there? sorry but i stopped counting it after some time... and PE player as usually blobbin' G43s/MP44s... just bullshit. that Allied blob maybe did manage to kill those Heavies, but only because they were really so many - I effing doubt they would kill anything more than Jagd if in that game was maximum of 2 AB players. 2 KTs in KingTigerLT's Company - play with (eh, against) that... that is MY disappointment in this mod (looks like im gonna buy some Little Boys, hope there'll be enough PPs for 'em!)


Same man, my feelings exactly.

Heavy tank companies are getting really old really fast.

And it's not fine. There's a reason why retail coh limits heavy armor to 1 per person/KTs get no vet/allied vet is better than axis.

At this point, blobing airbourne is a must in an even game. That and double pershing companies are the only reliable way of staying competitive in this metagame

wrong, double pershing with on board repairs plus another repaired is OP, bring this topic up more and it will be nerfed.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #32 on: July 27, 2009, 04:58:02 pm »

haha i watched that replay and... I lol'd as expected. i just don't see all that whining about Allied offmaps (which Axis got too btw.) and "AB spam" in place... just see THAT replay and you'll get it - that blob was dead before it's landed even if Axis wouldn't have that Officer/arty there lololololol. How many KCHs of boobaka were there? sorry but i stopped counting it after some time... and PE player as usually blobbin' G43s/MP44s... just bullshit. that Allied blob maybe did manage to kill those Heavies, but only because they were really so many - I effing doubt they would kill anything more than Jagd if in that game was maximum of 2 AB players. 2 KTs in KingTigerLT's Company - play with (eh, against) that... that is MY disappointment in this mod (looks like im gonna buy some Little Boys, hope there'll be enough PPs for 'em!)

Double KT companies are full of failure these days, especially in a 2v2.

Name me one good player who still uses a dual KT company.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #33 on: July 27, 2009, 05:04:04 pm »

Dunno but I've lost to a dual Jagd company.
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Let's talk about PIATs in a car.
Freek Offline
EIR Veteran
Posts: 218


« Reply #34 on: July 27, 2009, 05:32:07 pm »

Axis and allies spam/blob.  Though, I find that axis normally spam heavy tanks (Tiger, KT, Jag [3 in a 2v2!]) while allies spam infantry ('elite' inf are their only good inf, rangers, AB...)

My particular brand of spam revolves around my 4 zombie shermans.  OBM t4 = 3 possible lives per tank.  It's worked great, although, last game it failed horribly.

I lost a vet 2 sherm in a normal fight.  Then a vet 3 sherm got chased down by one of those gay-as-hell upgunned ATHT's (really, make them at least lock down, they're the ultimate tank griefing vehicle right now).  Then a vet 2 hellcat got triple-alpha-shreked at range as my position (now denuded of protective sherman cover) was zerged by a giant blob of elite vetted PE infantry.  

you played addy itsself with his PE i watched it in a broadcast
exactly in this game your team had hoards of vet RR airbornes, only the combination of hmgs of wehrmacht, assaulting units and addys "ubermicro skillz" counterblob and scorched earth tactics could manage to win this bad played game by the allies....

according your shermans....

i saw your fail sherman charge and that was just bad play...i screamed into vent "HUNT HUNT HUNT...charge all your AT ...." it was 2 AT HTs and a marder and in the back his blob with 2 shrecks....

after you let them shoot your vet3 sherman all the way to spawn into the ass it went down....STRIKE

Cheesy even a stug would have killed that fail microed tank

Yeah, that was a rather fail micro game for me.  But the only reason my vet3 sherman died was because those damn upgunned atht's could outrun it and keep shooting it at the same time.
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #35 on: July 28, 2009, 07:51:32 am »

bla bla bla nerf the airborne.... and when we are 3-4 ab players and do this massive drop its becouse its so much fun... They are not hard to counter.

I have 9 squads of ab with rrs and 4 ab riflemens and then again that is like the only good thing i have. and all it takes to make them run for their lifes is anti inf and arty.

And cant get it why ppl say its wrong to blob them when they do the same with all their assualt grens and kch spam.

Nerf the airbornes or decrease their availability = kch, storms, pe troops = dead ab = no fun

Big Dick dont really know why i even bother reading your post. Taunting, axis fanboy bla bla bla
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #36 on: July 28, 2009, 08:10:31 am »

bla bla bla nerf the airborne.... and when we are 3-4 ab players and do this massive drop its becouse its so much fun... They are not hard to counter.

I have 9 squads of ab with rrs and 4 ab riflemens and then again that is like the only good thing i have. and all it takes to make them run for their lifes is anti inf and arty.

And cant get it why ppl say its wrong to blob them when they do the same with all their assualt grens and kch spam.

Nerf the airbornes or decrease their availability = kch, storms, pe troops = dead ab = no fun

Do you feel being able to field 9 Airborne RR normally is justified?
Do you feel being able to field 4 Airborne Rifle normally is justified?
Do you know the supply of other elite infantry besides Airborne?
Do you think arty is is available to all players?
Define your version of blob please! (Are 2/3/4/x squads a blob?)
If you field your 1-13 squad Airborne army, do you leave it completey unsupported?
Do you have any hardcounters to Anti-Infantry units in your battalion?
If the anwser to the question above is yes, do you know any hardcounters to those hardcounters that arent suspicable to RR's?
Do you feel that the units you mentioned if supposed being blobbed by axis players are the same fighting force like Airborne RR?


« Last Edit: July 28, 2009, 08:12:49 am by LuAn » Logged

aka UckY  Wink
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #37 on: July 28, 2009, 08:19:27 am »

Another thing is that you don't see enough examples of certain combinations being gamebreakingly OP cause people just arent powergaming enough, or they are trying to powergame but are too stupid (lol) to figure out what to get.

Bren tommies + Airborne = The powerful british tank disabler making up for their difficult-to-use handheldt AT combined with the most infuriatingly survivable infantry in the and the arguably "best" handheld AT.

Stormtroopers + Terror = Cloaked zeal stormtroopers with inspired assault... nuff said.

Cct + American tanks = Rape.

LT + American infantry = Rape.

Airborne + Bangbus = Put a bren, sapper and a airborne squad inside. Drive up to tank, start buttoning, exit one of the at squads (piats if there is cover nearby) and instantly destroy the armor with cloak and always penetrating rr's hitting a immobile tank.

And then again you have the combos which just make sense, that breaks the game in acceptable way since its not overly powerful or the units itself doesnt gain much in terms of synergy:

PE + mg42
Pios + Inf ht's
Flame engineers + bren carriers

Right now LT auras are stacking to allied teams.. If the american guy has his own LT and a british guy is fielding one of his own, or a cct.. yikes. The aura affecting your teammates just makes blobbing and 1 big force of nasties more viable and impacts independent action negatively while giving incentive for broken combinations.

As for a blob, its basically a unneccessarily tight packed group of infantry in the loosest term. Its advantages is the terror factor and the alpha strike of its long range weapons. Against competent players however, blobbing is usually very stupid unless you have get out of jail cards like instant offmaps, fireup or HC which sadly is very popular and available on the allied side, atm..
« Last Edit: July 28, 2009, 08:27:05 am by Smokaz » Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #38 on: July 28, 2009, 08:27:03 am »

I totally agree with smokaz.

On a side note:
I have a Kangaroo/Brencarrier + RR combo myself, and this thing just ...
If i micro my vehicle like a madman and do drive by after drive every RR-Reload those things deal out a ton of damage and are a hard to counter.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #39 on: July 28, 2009, 08:29:09 am »

1 RR squad plus a kanga also costs a heck load of resources, and pop.. 12 pop cap for that..
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Rawr
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