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Author Topic: Pak gunner Luger vs 57mm/6pdr gunner rifle  (Read 9678 times)
0 Members and 2 Guests are viewing this topic.
Malevolence Offline
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« Reply #20 on: August 11, 2009, 07:34:00 pm »

that would be more of an exploit / bug if the guy is standing there without being attached to his pak.. hmm

The third man has problems retreating while cloaked. This is a result of the implementation of the nonmoving cloaked pak, I believe, because the man believes he is still cloaked while retreating, but can't move, and so resets himself to not be retreating anymore to prevent being permanently stuck (a Relic feature combined with a modified cloak acting as a bug in this instance).

The same problem occurs when you manually decrew the pak while cloaked, thus resulting in luger action hero squad.

Frankly I don't see anything wrong with it. If you want to pay 400 manpower and 100+ munitions for a three-man officer squad sans supervise go for it.
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spinn72 Offline
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« Reply #21 on: August 11, 2009, 08:01:15 pm »

This bug also happens with the 6pder AT gun while cloaked, so theres the balance Cheesy.

Lugers can get annoying, especially when they 1 shot the PIAT sappers or low health brens that destroy it, theyre sometimes also used ot spot.
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anthony210 Offline
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Posts: 1016


« Reply #22 on: August 11, 2009, 11:51:12 pm »

Have we run out of things to argue about that we are now compairing the balance on freaking AT gun crews...

Come on!
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Illegal_Carrot Offline
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« Reply #23 on: August 12, 2009, 12:49:17 am »

What what whaaaat?
he means it feels like the crew has 20hp each Wink
No, that's not what I mean.
The PaK crew has 70HP total, so that's 23HP per man. (By comparison, Pios has 70HP each) The only thing that makes PaK crews tough is the ATG's green cover.
The same goes for the 57mm.
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Mysthalin Offline
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« Reply #24 on: August 12, 2009, 01:51:26 am »

Quote
The PaK crew has 70HP total, so that's 23HP per man.

Are you freaking retarded?

Pak crews, like every other crew in the game(except airborne) have 55 health per man, 165 health per crew.
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Illegal_Carrot Offline
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« Reply #25 on: August 12, 2009, 01:59:30 am »

Quote
The PaK crew has 70HP total, so that's 23HP per man.

Are you freaking retarded?

Pak crews, like every other crew in the game(except airborne) have 55 health per man, 165 health per crew.
http://coh-stats.com/w/index.php?title=Infantry:MG42_Heavy_Machine_Gun
http://coh-stats.com/w/index.php?title=Infantry:Gr._34_8cm_Mortar_Team
http://coh-stats.com/w/index.php?title=Vehicle:Pak_38_50mm_Anti_Tank_Gun

Mortars and MGs have 165HP total, yes, but PaK (and 57mm) crews have 70, unless I'm missing something major (which coh-stats doesn't list?).
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Mysthalin Offline
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« Reply #26 on: August 12, 2009, 02:03:18 am »

CoH stats doesn't list the fact it SHOULD show health per man.
It also doesn't show the fact that even if it didn't, you can't put in decimal numbers as health when making a unit - it would just round it down. And you put in not a squad health, but a health per man when making any unit.

It also doesn't show the fact CoH-stats is wrong as usual, and it's better to read the RGDs.
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chefarzt Offline
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Posts: 1906



« Reply #27 on: August 12, 2009, 03:08:21 am »

"A Luger can eliminate a squad really fast due to critical hits while carbine/enfield only does little damage most of the time."

And another imbalance got discovered. Hotfix now. Grin Grin Grin
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Dragon2008 Offline
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« Reply #28 on: August 12, 2009, 03:30:03 am »

I thought that having a 3 man pak squad running around the map is against the rules? For the reason they r free cloak units and can be used as spotters which isnt fair on the ally side which doesnt have anything like that.
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NightRain Offline
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« Reply #29 on: August 12, 2009, 10:26:10 am »

I thought that having a 3 man pak squad running around the map is against the rules? For the reason they r free cloak units and can be used as spotters which isnt fair on the ally side which doesnt have anything like that.

Their 400 mp and 140 munition...how can they be 'free' spotters?
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LeoPhone Offline
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« Reply #30 on: August 12, 2009, 10:40:41 am »

use ur volks to cap the pak again?
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Baine Offline
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« Reply #31 on: August 12, 2009, 10:55:59 am »

I thought that having a 3 man pak squad running around the map is against the rules? For the reason they r free cloak units and can be used as spotters which isnt fair on the ally side which doesnt have anything like that.

Their 400 mp and 140 munition...how can they be 'free' spotters?

It's an exploit. And they can be free spotters when the last guy that should have retreated stays cloaked and/or is moved around freely and cloaked again to spot.
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Mysthalin Offline
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« Reply #32 on: August 12, 2009, 11:58:44 am »

call in 4 paks at the begining. Decrew them so the crews stay. Call in 2 volks squads to recrew the paks. 12 lugers, 4 pak guns, all cloaked. Nothing's breaking through that. NOTHING.

The paks will instarape any tank, and the lugers will just insta-crit entire squads.
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NightRain Offline
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« Reply #33 on: August 12, 2009, 02:36:08 pm »

call in 4 paks at the begining. Decrew them so the crews stay. Call in 2 volks squads to recrew the paks. 12 lugers, 4 pak guns, all cloaked. Nothing's breaking through that. NOTHING.

The paks will instarape any tank, and the lugers will just insta-crit entire squads.

Get me a replay I really want to see that Cheesy:D:D:D
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Mysthalin Offline
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« Reply #34 on: August 12, 2009, 03:52:32 pm »

I value my account here, so you'll have to make due.

I was making a point why it's bannable ;P.
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Demon767 Offline
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« Reply #35 on: August 12, 2009, 04:15:15 pm »

ive seen a american officer vet 1 in negative cover kill 2 volks squad and didnt take damage.
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RikiRude Offline
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« Reply #36 on: August 12, 2009, 04:56:52 pm »

I value my account here, so you'll have to make due.

I was making a point why it's bannable ;P.

would be interesting to do a 1v1 test game to see how deadly it is.
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