*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 31, 2024, 07:34:15 pm

Login with username, password and session length

Resources

Recent posts

[October 05, 2024, 07:29:20 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Pak gunner Luger vs 57mm/6pdr gunner rifle  (Read 9679 times)
0 Members and 4 Guests are viewing this topic.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #20 on: August 11, 2009, 07:34:00 pm »

that would be more of an exploit / bug if the guy is standing there without being attached to his pak.. hmm

The third man has problems retreating while cloaked. This is a result of the implementation of the nonmoving cloaked pak, I believe, because the man believes he is still cloaked while retreating, but can't move, and so resets himself to not be retreating anymore to prevent being permanently stuck (a Relic feature combined with a modified cloak acting as a bug in this instance).

The same problem occurs when you manually decrew the pak while cloaked, thus resulting in luger action hero squad.

Frankly I don't see anything wrong with it. If you want to pay 400 manpower and 100+ munitions for a three-man officer squad sans supervise go for it.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #21 on: August 11, 2009, 08:01:15 pm »

This bug also happens with the 6pder AT gun while cloaked, so theres the balance Cheesy.

Lugers can get annoying, especially when they 1 shot the PIAT sappers or low health brens that destroy it, theyre sometimes also used ot spot.
Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #22 on: August 11, 2009, 11:51:12 pm »

Have we run out of things to argue about that we are now compairing the balance on freaking AT gun crews...

Come on!
Logged

Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #23 on: August 12, 2009, 12:49:17 am »

What what whaaaat?
he means it feels like the crew has 20hp each Wink
No, that's not what I mean.
The PaK crew has 70HP total, so that's 23HP per man. (By comparison, Pios has 70HP each) The only thing that makes PaK crews tough is the ATG's green cover.
The same goes for the 57mm.
Logged

Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #24 on: August 12, 2009, 01:51:26 am »

Quote
The PaK crew has 70HP total, so that's 23HP per man.

Are you freaking retarded?

Pak crews, like every other crew in the game(except airborne) have 55 health per man, 165 health per crew.
Logged

Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #25 on: August 12, 2009, 01:59:30 am »

Quote
The PaK crew has 70HP total, so that's 23HP per man.

Are you freaking retarded?

Pak crews, like every other crew in the game(except airborne) have 55 health per man, 165 health per crew.
http://coh-stats.com/w/index.php?title=Infantry:MG42_Heavy_Machine_Gun
http://coh-stats.com/w/index.php?title=Infantry:Gr._34_8cm_Mortar_Team
http://coh-stats.com/w/index.php?title=Vehicle:Pak_38_50mm_Anti_Tank_Gun

Mortars and MGs have 165HP total, yes, but PaK (and 57mm) crews have 70, unless I'm missing something major (which coh-stats doesn't list?).
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #26 on: August 12, 2009, 02:03:18 am »

CoH stats doesn't list the fact it SHOULD show health per man.
It also doesn't show the fact that even if it didn't, you can't put in decimal numbers as health when making a unit - it would just round it down. And you put in not a squad health, but a health per man when making any unit.

It also doesn't show the fact CoH-stats is wrong as usual, and it's better to read the RGDs.
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #27 on: August 12, 2009, 03:08:21 am »

"A Luger can eliminate a squad really fast due to critical hits while carbine/enfield only does little damage most of the time."

And another imbalance got discovered. Hotfix now. Grin Grin Grin
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #28 on: August 12, 2009, 03:30:03 am »

I thought that having a 3 man pak squad running around the map is against the rules? For the reason they r free cloak units and can be used as spotters which isnt fair on the ally side which doesnt have anything like that.
Logged

PC Specs:

CPU: AMD Phenom(tm) II X6 1100T @ 3.3ghz
RAM: 4GB
Motherboard: ASUS M5A99X (EVO)
Graphics Card: ATI HD 6970 2GB
Hard Drive: 1TB
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #29 on: August 12, 2009, 10:26:10 am »

I thought that having a 3 man pak squad running around the map is against the rules? For the reason they r free cloak units and can be used as spotters which isnt fair on the ally side which doesnt have anything like that.

Their 400 mp and 140 munition...how can they be 'free' spotters?
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #30 on: August 12, 2009, 10:40:41 am »

use ur volks to cap the pak again?
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #31 on: August 12, 2009, 10:55:59 am »

I thought that having a 3 man pak squad running around the map is against the rules? For the reason they r free cloak units and can be used as spotters which isnt fair on the ally side which doesnt have anything like that.

Their 400 mp and 140 munition...how can they be 'free' spotters?

It's an exploit. And they can be free spotters when the last guy that should have retreated stays cloaked and/or is moved around freely and cloaked again to spot.
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #32 on: August 12, 2009, 11:58:44 am »

call in 4 paks at the begining. Decrew them so the crews stay. Call in 2 volks squads to recrew the paks. 12 lugers, 4 pak guns, all cloaked. Nothing's breaking through that. NOTHING.

The paks will instarape any tank, and the lugers will just insta-crit entire squads.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #33 on: August 12, 2009, 02:36:08 pm »

call in 4 paks at the begining. Decrew them so the crews stay. Call in 2 volks squads to recrew the paks. 12 lugers, 4 pak guns, all cloaked. Nothing's breaking through that. NOTHING.

The paks will instarape any tank, and the lugers will just insta-crit entire squads.

Get me a replay I really want to see that Cheesy:D:D:D
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #34 on: August 12, 2009, 03:52:32 pm »

I value my account here, so you'll have to make due.

I was making a point why it's bannable ;P.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #35 on: August 12, 2009, 04:15:15 pm »

ive seen a american officer vet 1 in negative cover kill 2 volks squad and didnt take damage.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
RikiRude Offline
Donator
*
Posts: 4376



« Reply #36 on: August 12, 2009, 04:56:52 pm »

I value my account here, so you'll have to make due.

I was making a point why it's bannable ;P.

would be interesting to do a 1v1 test game to see how deadly it is.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 36 queries.