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007 Availability - Tweak #1
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Topic: 007 Availability - Tweak #1 (Read 26964 times)
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Malevolence
Donator
Posts: 1871
Re: 007 Availability - Tweak #1
«
Reply #60 on:
August 25, 2009, 04:07:42 pm »
Quote from: Unkn0wn on August 25, 2009, 03:26:35 am
A bland manpower increase is only going to give you more unupgraded troops, not affecting the balance of AT vs Vehicles.
Quote from: you
Don't forget the perception of 'light vehicle spam' can also stem from:
-
Too much fuel units in comparison to other resources
and units fielded
Tell yourself that
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 007 Availability - Tweak #1
«
Reply #61 on:
August 25, 2009, 04:17:26 pm »
Quote from: Killer344 on August 25, 2009, 07:53:46 am
Quote from: Demon767 on August 25, 2009, 04:17:08 am
But i believe in that the new availability system is flawed ATM, i know it shall be fixed, but i second that vehicles need to be fixed, hey i just put in 6 M18's and 4 M8s and im bloody
Airborne
you know
Go ahead, do it, and then tell me you don't have an insane PP bleed each time you play a game.
it doesnt cost me 1 pp and i have 5 airborne RR's and 2 ats Mgs and mortars with Bar rofles.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Tymathee
Donator
Posts: 9741
Re: 007 Availability - Tweak #1
«
Reply #62 on:
August 25, 2009, 04:20:53 pm »
you wanna know a gimmick company? Try the defacto AB company BITD (back in the day) Basically...Airborne and Shermans/Crocs thats was all.
My Infantry company? Rifles with BARS and Rangers, some at guns a couple hmgs maybe a mortar and that was it.
armor? 2 callies a bunch of light vehicles 4 at guns and a crap load of rifles.
Oh and you guys never saw the 50 rifle company that killer used to run that was it. Rifles with nades, bars and stickies and that was it.
Then there wasw my special 3 callie company, that was fun.
or then there was the tank/superior command 10 sherman company and rifles, that was all...
you guys are so spoiled...
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: 007 Availability - Tweak #1
«
Reply #63 on:
August 25, 2009, 04:21:07 pm »
EIR:R is so much more balanced and fun than the old EIR.
Logged
Malevolence
Donator
Posts: 1871
Re: 007 Availability - Tweak #1
«
Reply #64 on:
August 25, 2009, 04:22:14 pm »
I had an eight howitzer company, double-calliope with DRR company for extreme spawn kill cheese on RTC, gamesguy and I had like 28 volk assault spam company with dual tiger and repair bunker with conviction...
You don't know what spam IS
Logged
AmPM
Community Mapper
Posts: 7978
Re: 007 Availability - Tweak #1
«
Reply #65 on:
August 25, 2009, 04:31:21 pm »
I love the cries of spam today....it usually when 3-4 squads of the same type appear on field. People have no idea.
I miss having 8 HMGs, 4 PAKs, 2 Mortars and 2 Nebels + Shit ton of upgraded infantry and 12 STuGs.
Logged
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Killer344
The Inquisitor
Posts: 6904
Re: 007 Availability - Tweak #1
«
Reply #66 on:
August 25, 2009, 07:44:53 pm »
Quote from: Demon767 on August 25, 2009, 04:17:26 pm
Quote from: Killer344 on August 25, 2009, 07:53:46 am
Quote from: Demon767 on August 25, 2009, 04:17:08 am
But i believe in that the new availability system is flawed ATM, i know it shall be fixed, but i second that vehicles need to be fixed, hey i just put in 6 M18's and 4 M8s and im bloody
Airborne
you know
Go ahead, do it, and then tell me you don't have an insane PP bleed each time you play a game.
it doesnt cost me 1 pp and i have 5 airborne RR's and 2 ats Mgs and mortars with Bar rofles.
You only have 5 ABs squads in your whole damn AB company.... that's ok for you?
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
gamesguy2
Honoured Member
Posts: 2238
Re: 007 Availability - Tweak #1
«
Reply #67 on:
August 25, 2009, 07:46:15 pm »
Quote from: Killer344 on August 25, 2009, 07:44:53 pm
Quote from: Demon767 on August 25, 2009, 04:17:26 pm
Quote from: Killer344 on August 25, 2009, 07:53:46 am
Quote from: Demon767 on August 25, 2009, 04:17:08 am
But i believe in that the new availability system is flawed ATM, i know it shall be fixed, but i second that vehicles need to be fixed, hey i just put in 6 M18's and 4 M8s and im bloody
Airborne
you know
Go ahead, do it, and then tell me you don't have an insane PP bleed each time you play a game.
it doesnt cost me 1 pp and i have 5 airborne RR's and 2 ats Mgs and mortars with Bar rofles.
You only have 5 ABs squads in your whole damn AB company.... that's ok for you?
In 007 I ran with only 5 AB. You dont need 9 AB to make a successful company. 9 AB +14 rifles+ 6 flamers just makes AB overpowered.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 007 Availability - Tweak #1
«
Reply #68 on:
August 25, 2009, 07:51:44 pm »
the same thing that counters 5 AB counters 9 AB...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Killer344
The Inquisitor
Posts: 6904
Re: 007 Availability - Tweak #1
«
Reply #69 on:
August 25, 2009, 07:55:25 pm »
The same thing that counters 1 kt counters 3 kts...
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 007 Availability - Tweak #1
«
Reply #70 on:
August 25, 2009, 09:52:54 pm »
Quote from: LuAn on August 25, 2009, 03:52:02 pm
Quote from: CrazyWR on August 25, 2009, 03:28:09 pm
Quote from: Mgallun74 on August 25, 2009, 01:34:57 pm
Hard Cap... no oversupply values...
then you'd just see identical companies from everyone that plays each faction. Give or a take a unit or two here or there.
If you Hardcap every single unit yes, but afaik the devs only intend to hardcap a few units
Yep, Hardcaps will only be applied to certain units - Extra Heavies, and possibly snipers.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: 007 Availability - Tweak #1
«
Reply #71 on:
August 26, 2009, 12:38:53 am »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO not he sniper, you mean i can't have more than 1 now....
seriously, who carries more than 2 snipers?
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 007 Availability - Tweak #1
«
Reply #72 on:
August 26, 2009, 01:19:19 am »
Quote from: Tymathee on August 26, 2009, 12:38:53 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO not he sniper, you mean i can't have more than 1 now....
seriously, who carries more than 2 snipers?
No lol, snipers wouldnt be capped at 1.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: 007 Availability - Tweak #1
«
Reply #73 on:
August 26, 2009, 01:37:02 am »
Quote from: Killer344 on August 25, 2009, 07:55:25 pm
The same thing that counters 1 kt counters 3 kts...
At AT gun, a sticky squad, and an M10 can take on 3 KTs? Holy shit who's playing the Allied units...me?
Logged
Let's talk about PIATs in a car.
Aggamemnon
Donator
Posts: 418
Re: 007 Availability - Tweak #1
«
Reply #74 on:
August 26, 2009, 01:47:18 am »
Surprised no-one has mentioned it, but I think having delays on certain units would ease a lot of the grief factor.
Like snipers take 30 seconds - 3 minutes longer to deploy.
Same with Super Heavy tanks.
Especially if you could put checks in place to compound the delay.
2nd sniper takes 1 - 6 minutes to deploy
2nd Super heavy takes 6 minutes etc.
Logged
"Success on D-Day, depended entirely on these men"
Mysthalin
Tired King of Stats
Posts: 9028
Re: 007 Availability - Tweak #1
«
Reply #75 on:
August 26, 2009, 02:04:06 am »
Quote from: Aggamemnon on August 26, 2009, 01:47:18 am
Surprised no-one has mentioned it, but I think having delays on certain units would ease a lot of the grief factor.
Like snipers take 30 seconds - 3 minutes longer to deploy.
Same with Super Heavy tanks.
Especially if you could put checks in place to compound the delay.
2nd sniper takes 1 - 6 minutes to deploy
2nd Super heavy takes 6 minutes etc.
"Ok, let's put a sniper in my core to defeat Player A's grenspam start".
"ooh, reinforcements"
"Dude, get on the field!!"
"SHIIIIIIIIT"
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 007 Availability - Tweak #1
«
Reply #76 on:
August 26, 2009, 02:05:00 am »
'Player X has surrendered'
Logged
LuAn
EIR Veteran
Posts: 572
Re: 007 Availability - Tweak #1
«
Reply #77 on:
August 26, 2009, 04:17:54 am »
Quote from: EIRRMod on August 25, 2009, 09:52:54 pm
Yep, Hardcaps will only be applied to certain units - Extra Heavies, and possibly snipers.
Narf there goes my 3 Commando Sniper Company
Logged
aka
UckY
Unkn0wn
No longer retired
Posts: 18379
Re: 007 Availability - Tweak #1
«
Reply #78 on:
August 26, 2009, 04:22:57 am »
No one said we would limit snipers to 1 or 2.
Logged
LuAn
EIR Veteran
Posts: 572
Re: 007 Availability - Tweak #1
«
Reply #79 on:
August 26, 2009, 04:24:23 am »
Quote from: Unkn0wn on August 26, 2009, 04:22:57 am
No one said we would limit snipers to 1 or 2.
Hooray!
Logged
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