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How to make "precision strike" viable
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Topic: How to make "precision strike" viable (Read 7510 times)
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VERTIGGO
EIR Veteran
Posts: 392
How to make "precision strike" viable
«
on:
August 25, 2009, 11:18:40 am »
Currently the precision strike is next to useless, and is only purchased because there's nothing else useful (tank smoke that uses the main gun? cmon). I had an idea for a way to implement the Ju-87 and I think it would be perfect in this role.
The Ju-87 strike would have a somewhat shorter whine like a mini V-1, so it would have a warning, but it wouldn't drop bright flares warning everyone to "step aside please". It would drop only two Stuka-zu-fuss type rocket explosions side by side in a relatively small area. So, if the enemy was alert, they could still move their crewed weapons, but they wouldn't know exactly where it was going to hit and get away every single time. This would have a similar advantage as the strafe, since it wouldn't telegraph its arrival, but would be only two shots, so it would require some anticipation and skill to hit something. This would make the strike deserve to be in T2, and also make it worth purchasing for 50pp.
Some people have argued that blitz doesn't deserve any offmaps at all, but I don't see how that is so important, as so many other doctrines are loaded with offmaps. At the same time, I feel this would fix the precision strike problem, and would satisfy the need that the CoH has had for a long time, the true terror of the blitzkrieg... the Stuka dive bomber.
«
Last Edit: August 25, 2009, 11:20:14 am by VERTIGGO
»
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TOV units = intentionally OP marketing gimmicks
Ununoctium
EIR Veteran
Posts: 1256
Re: How to make "precision strike" viable
«
Reply #1 on:
August 25, 2009, 11:26:48 am »
armour has no offmaps
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
GeneralGlacko
EIR Veteran
Posts: 134
Re: How to make "precision strike" viable
«
Reply #2 on:
August 25, 2009, 11:49:42 am »
Easy, give armor a glider that blows up on impact with the ground
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Killer344
The Inquisitor
Posts: 6904
Re: How to make "precision strike" viable
«
Reply #3 on:
August 25, 2009, 12:00:59 pm »
Quote from: Ununoctium on August 25, 2009, 11:26:48 am
armour has no offmaps
armour has calli.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin
Tired King of Stats
Posts: 9028
Re: How to make "precision strike" viable
«
Reply #4 on:
August 25, 2009, 12:03:02 pm »
Quote from: Killer344 on August 25, 2009, 12:00:59 pm
Quote from: Ununoctium on August 25, 2009, 11:26:48 am
armour has no offmaps
armour has calli.
Blitz has 7 popcap, non T2 nebelwerfer.
Logged
anthony210
EIR Veteran
Posts: 1016
Re: How to make "precision strike" viable
«
Reply #5 on:
August 25, 2009, 12:07:14 pm »
Quote from: Mysthalin on August 25, 2009, 12:03:02 pm
Quote from: Killer344 on August 25, 2009, 12:00:59 pm
Quote from: Ununoctium on August 25, 2009, 11:26:48 am
armour has no offmaps
armour has calli.
Blitz has 7 popcap, non T2 nebelwerfer.
Because the nebel is soooo equal to a calliope!
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: How to make "precision strike" viable
«
Reply #6 on:
August 25, 2009, 12:12:19 pm »
And the calliope is sooooooo equal to precision strike?
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LuAn
EIR Veteran
Posts: 572
Re: How to make "precision strike" viable
«
Reply #7 on:
August 25, 2009, 12:15:07 pm »
Quote from: anthony210 on August 25, 2009, 12:07:14 pm
Quote from: Mysthalin on August 25, 2009, 12:03:02 pm
Quote from: Killer344 on August 25, 2009, 12:00:59 pm
Quote from: Ununoctium on August 25, 2009, 11:26:48 am
armour has no offmaps
armour has calli.
Blitz has 7 popcap, non T2 nebelwerfer.
Because the nebel is soooo equal to a calliope!
Hey they both shoot rockets!
But psst dont tell that the amor doctrine players
And onmap artillery is somewhat equal to offmapartillery
Logged
aka
UckY
RikiRude
Donator
Posts: 4376
Re: How to make "precision strike" viable
«
Reply #8 on:
August 25, 2009, 12:20:59 pm »
this is about off maps not on maps, blitz has the stuh which is considered sort of on map arty.
anyways, precision strike works good if you know how to use it, the other day my ally and i had two AT guns kind of close together right when we were getting attcked at a different part of the map the blitz player popped a strike on our ATGs and got BOTH of them! If you know how to use it it's pretty effective.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Mgallun74
EIR Veteran
Posts: 1478
Re: How to make "precision strike" viable
«
Reply #9 on:
August 25, 2009, 12:29:44 pm »
i say get rid of offmaps, give every faction some type of on map art and be done with it... i have see some wild and OP offmaps lately, had one the other day that did some kind of a rocket barage for over a min.. was like ok, there goes my fps lol.
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Akranadas
Honoured Member
Posts: 6906
Re: How to make "precision strike" viable
«
Reply #10 on:
August 25, 2009, 12:34:17 pm »
What about Bombing, Henschel runs?>
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Killer344
The Inquisitor
Posts: 6904
Re: How to make "precision strike" viable
«
Reply #11 on:
August 25, 2009, 12:41:00 pm »
Quote from: Mysthalin on August 25, 2009, 12:03:02 pm
Quote from: Killer344 on August 25, 2009, 12:00:59 pm
Quote from: Ununoctium on August 25, 2009, 11:26:48 am
armour has no offmaps
armour has calli.
Blitz has 7 popcap, non T2 nebelwerfer.
Really?
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: How to make "precision strike" viable
«
Reply #12 on:
August 25, 2009, 12:47:17 pm »
Quote from: Akranadas on August 25, 2009, 12:34:17 pm
What about Bombing, Henschel runs?>
those seem ok. limited uses of course.. long timer.
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wildsolus
Donator
Posts: 807
Re: How to make "precision strike" viable
«
Reply #13 on:
August 25, 2009, 01:42:20 pm »
Quote from: RikiRude on August 25, 2009, 12:20:59 pm
anyways, precision strike works good if you know how to use it, the other day my ally and i had two AT guns kind of close together right when we were getting attcked at a different part of the map the blitz player popped a strike on our ATGs and got BOTH of them! If you know how to use it it's pretty effective.
that what me combined with an MI usage from my teammate.
precision strike is incredibly powerful if you use it on a support weapon (preferably mortar, or at gun) that isn't in an engagement. pop MI, scout with storms (since you're blitz..) and watch it blow up.
it's one of the easiest offmaps to use in the game (besides strafe). but like all offmaps, if you suck at using it.... it won't have the desired effect.
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lol
lol x2
Jazlizard
EIR Veteran
Posts: 691
Re: How to make "precision strike" viable
«
Reply #14 on:
August 25, 2009, 01:52:35 pm »
It's also pretty easy to dodge, although a little trickier with the new drift mechanic. Compare it to the other axis off-maps, or any of the other off-maps that do damage really, and it's no where near as good. Can you kill a support weapon, or two if they are very close together, yeah, but you can do that with any other off-map and likely more reliably even if your opponent sees it coming.
I don't like off-maps either, I'm actually more then fine with the idea of getting rid of them and just giving everyone an on map option, but if you're comparing T-2 off maps, yeah precision strike is pretty meh.
Logged
Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
wildsolus
Donator
Posts: 807
Re: How to make "precision strike" viable
«
Reply #15 on:
August 25, 2009, 02:21:14 pm »
let me put it this way
it's an amazing offmap for a doctrine that never did and still shouldn't have ANY offmap at all.
Logged
RikiRude
Donator
Posts: 4376
Re: How to make "precision strike" viable
«
Reply #16 on:
August 25, 2009, 02:24:41 pm »
Quote from: wildsolus on August 25, 2009, 02:21:14 pm
let me put it this way
it's an amazing offmap for a doctrine that never did and still shouldn't have ANY offmap at all.
+1
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jackmccrack
EIR Veteran
Posts: 2484
Re: How to make "precision strike" viable
«
Reply #17 on:
August 25, 2009, 02:27:24 pm »
TBH I used to hate it but now I no longer care for it. I'm too smooth to get hit by Precistion Strike.
Logged
Let's talk about PIATs in a car.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: How to make "precision strike" viable
«
Reply #18 on:
August 25, 2009, 02:31:33 pm »
im all for no offmaps.
Precision strike is fine if you know how to use it. and the Stuh is great if you know how to use it aswell.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Falcon333
EIR Veteran
Posts: 1125
Re: How to make "precision strike" viable
«
Reply #19 on:
August 25, 2009, 03:05:35 pm »
A bit offtopic here, but can the StuH actually shoot over hedges?
Last time I tried it didn't work.
Logged
"Chance favors the prepared mind"
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