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Author Topic: [Wehr/Terror] Zeal/Ferocity  (Read 6408 times)
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sgMisten Offline
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« on: August 26, 2009, 10:34:48 am »

Devs kindly review this ability, noticed a single grenadier shrekker firing off a 300-400 damage shrek every 2 seconds with zeal and ferocity.

The Zeal/Ferocity combo was nerfed for snipers and shreks back in old EiR because of the high rate of fire and damage. Apparently this nerf was not carried over to EiR:R.

Updated: Now with video:
http://www.youtube.com/watch?v=LfBHn5bG97E
RoF is about 2 seconds; my bad damage is not 300-400 it was the Pak penetrating at the same time as the schreck.

This is the old version CoH machine gun zeal / inspired assault panzerschreck for comparison (which was nerfed).
http://www.youtube.com/watch?v=t0kDicPr72U
« Last Edit: August 27, 2009, 08:29:41 am by sgMisten » Logged
Smokaz Offline
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« Reply #1 on: August 26, 2009, 10:47:24 am »

While you are at it Devs, put a limit on fireflies. Its not cool when brits can have 3 or more of these.
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Computer991 Offline
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« Reply #2 on: August 26, 2009, 10:48:31 am »

Its completely fine...its 1 man squad a sniper,a hit from a t17 will stop the 1 man rampage.

Any little thing will stop it D: heck even a piat last time killed him

Learn not to rush single vet 2 shermans into a pak gun and a single shrek in green cover :|
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LuAn Offline
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Posts: 572



« Reply #3 on: August 26, 2009, 10:53:31 am »

While you are at it Devs, put a limit on fireflies. Its not cool when brits can have 3 or more of these.

The FF requires 320 Fuel so with maxed out fuel adv you could have 5 FF's but no other fuel unit.
Since when is the FF such a problem to you smokaz? Or are you being sarcastic?  Grin

« Last Edit: August 26, 2009, 11:01:30 am by LuAn » Logged

aka UckY  Wink
sgMisten Offline
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« Reply #4 on: August 26, 2009, 10:59:48 am »

Kindly keep all non-zeal/IA/ferocity related discussions to their own threads and not this thread.

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LuAn Offline
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Posts: 572



« Reply #5 on: August 26, 2009, 11:03:08 am »

http://forums.europeinruins.com/index.php?topic=11364.msg194299#msg194299
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RikiRude Offline
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« Reply #6 on: August 26, 2009, 11:12:31 am »

I experienced this before as well had a T17 firing at a lone squad with pretty much no health, you just have to learn to pull back til it's over, or send infantry at them. which i know is hard to do somewhat when you say to yourself "oh it's just one little dude!" i see nothing wrong, it's just great synergy in a doctrine. plus that guy KNOWs he's going to die, so you won't see vet 3 squads doing this.
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crimsonrabbit Offline
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« Reply #7 on: August 26, 2009, 11:40:00 am »

.......if you knew that the schrek guy had zeal and verocity...why would you attack it w/ vehicles?Huh? Its like running 3 squads of rifleman into 3 MGs....why?HuhHuh?
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CafeMilani Offline
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« Reply #8 on: August 26, 2009, 11:43:14 am »

i bet it will be nerfed to hell tomorrow but the most important things are not fixed
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crimsonrabbit Offline
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« Reply #9 on: August 26, 2009, 12:44:54 pm »

its just how it is.
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Computer991 Offline
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« Reply #10 on: August 26, 2009, 12:45:33 pm »

Nerf anything axis has that's fun -_-

Guys this ability is not broken its two Doctrines being used Zeal + Ferocity

A single man shrek squad is open to so many things
1.Sniper
2.Mortar
3.Bars
4.Vanilla Rifle men

This ability only works out in the open it doesn't work inside a building from what I've tested
In that case ALL the airborne tiers should NOT stack nor should armor....its a god damn t4
« Last Edit: August 26, 2009, 12:58:47 pm by Computer991 » Logged
Unkn0wn Offline
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« Reply #11 on: August 26, 2009, 01:26:49 pm »

I remember semi-automatic ferocity snipers in EIR, you simply can't argue that it wasn't broken.
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Computer991 Offline
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« Reply #12 on: August 26, 2009, 01:55:28 pm »

I remember semi-automatic ferocity snipers in EIR, you simply can't argue that it wasn't broken.


I've tested it,sniper does not fire automatically, any who zeal doesn't affect snipers.
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RikiRude Offline
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« Reply #13 on: August 26, 2009, 01:59:39 pm »

http://www.youtube.com/watch?v=6UhMXSzHiD0

this is what he's talking about, it was crazy!
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Computer991 Offline
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« Reply #14 on: August 26, 2009, 02:05:35 pm »

http://www.youtube.com/watch?v=6UhMXSzHiD0

this is what he's talking about, it was crazy!

Thats been fixed
Inspired Assult + Ferocity = OP

But if you ran up to that sniper with anything like an engi squad he'd die instantly
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Speigass Offline
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« Reply #15 on: August 26, 2009, 04:18:31 pm »

What is zeal bonuses in eirr? same as in vcoh or nerfed?
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EliteGren Offline
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« Reply #16 on: August 26, 2009, 04:19:31 pm »

Nerfed. Doesn't affect KCH anymore, Grens and volks still keep the bonuses.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Malevolence Offline
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« Reply #17 on: August 26, 2009, 06:08:32 pm »

Nerfed. Doesn't affect KCH anymore, Grens and volks still keep the bonuses.

I'm not sure if it ever affected KCH...
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #18 on: August 26, 2009, 06:54:32 pm »

Yes it did!
And them me went like "What the #*%$ why do KCH get Zeal and Commados dont" and then after some serious talking the devs decided to only give basic infantry zeal as a t2.  Grin
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Smokaz Offline
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« Reply #19 on: August 26, 2009, 07:14:14 pm »

Its too bad commandos never actually had a working zeal effect on them for any patch, so we'd have some real playing experience to base our opinions of how it would end up for them. There's a noticeable difference in having a 1 man commando squad compared to a KCH because of the differences in the base platform.
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