Terror gets good early, and stays that way
For a completely new wehrmacht company's starting callin, I'd go with starts like this:
(Cautious campy support start)
2 x 1 shrek gren squads with medikits and grenades
2 x mg42s
1 x mortar
1 x Pak
Basically set up, scout around with grens and engage from long range with 1 the mg covering your mortar and pak, your mortar supporting the grens covering another mg.
(Mobile attack start assuming no indications of large amounts of early armor (sound in their spawn))
1 x flamepio
2 x mp40 volks with faust and medikit
1 x shrek squad with grenade and medikit
1 x upgunned puma
Scout around with volks, find some kind of 30 cal or support weapon and then draw fire with 1 volk squad and then bring the other volk squad + flamer in to kill it. Call in something to help hold ground after you have defeated some of their initial units and probably lost some in the progress pushing them off.
(Fishing Hans Bait Start)
1 x Wehr Sniper
1 x Bike
1 x Pak
1 x Flamepio with bunker and mine
1 x mg42
1 x Shrek gren with medikit and grenade
Scout ahead with bike, find out where he is. Set up your bunker with the extra 1 pop this build gives you. Put your mg42 in the bunker. Then bring out the pio to lay a mine somewhere where armor might rush your pak, which you should keep covered by the bunker. Keep the shrek gren, bike and the flame pio then covering the sniper, always moving back to the bunker if he commits infantry to the attack.
(Burninator manz infantry spam smoke attack)
1 x Shrek with medikit and grenade
1 x Shrek with medikit and grenade
1 x mp40 volks with faust medikit
3 x flamepios with mines
1 x mortar
Spot with your volks to find out where he is. Place your mines directly between where you want to fall back and where he is if you suspect he has a tank or light armor. Pop mortar smoke right in front of him and rush in flamers while the grens stay out of sight. Mp40 volks move in from the side while any mgs or supression is distracted by the flamers. If his only got infantry, the smoke and the flamers should be able to seriously pound him and if he has tanks retreat in a patch crossing the mines. Then rush his armor with the shreks when it gets engine damage. If there's no armor, your grenadiers should be moving in to benefit from the smoke and throw a couple of nades. Watch that your mortar isnt hitting your own guys and make sure to fire more smoke if the fight drags out. If your pios get caught in the open without smoke, try to save them for another attempt.
Tank Starts
(Standard p4 start)
1 x P4 with skirts and repair
1 x Shrek gren
1 x MG
2 x Flame pios
Spot with your flame pios or shrek gren. Find out where his at gun is. Engage units not covered by the AT gun or armor to draw him out, then pounce the at gun with your infantry and move in the p4 shortly thereafter.
(Anti armor/light vehicle/low AT start)
1 x Stug with MG, skirts and repair
1 x P4 with skirts and repair
1 x Bike
1 x Flamepio with mine
Spot for your tanks with your bike. Cap ground with your flamepio. Most american or british armor starts will get raped by stug + p4, but make sure not to lose your pio to retain the ability to cap. If hes got a AT heavy start, try to lure him into splitting up or turning the AT gun the wrong way with the bike. Another way to do it is to draw some infantry based AT shots with the bike from long range and then moving in the tanks to avoid the alpha strike of his AT. If there's a opening for the flame pio, send him in but dont expect much.
(Puma Pak medikit attack. There can be no defense!)
2 x paks with medikit
2 x pumas
1 x mg42 with medikit
1 x flamepio with medikit
Find out where he is with a puma or a flame pio. Hide behind buildings with the puma if you are afraid of getting hit by at guns, but beware of stickies and piats. Split them into two groups with one group having the flamepio and the other having the mg42. Get as close as you can to him with the pio group without actually engaging and move up the the other group to pincer him. Move the flame pio and the mg42 from each their direction at once covered by each their puma. Set up the 42 to supress his infantry, move in the paks to shoot his at guns and once hes firing at the paks, send in the pumas and the flame pio to wtfpwn him.If you need more infantry, pop medikit on your pak crew, cloak it and then decrew it to unleash the fury of 6 luger men.
(Mordor attacks)
4 x volks with faust, mp40s and medikit
1 x mg42
1 x Flamepio with mine
Find out where he is, fan out all 4 squads of volks around him in at least a spred of 180 degrees and then engage him from medium range with all squads at once using medikit. Once he commits to fighting, move in the mg42 to supress him and then rush in all the volks+flamepio. If he has a vehicle or a tank, you faust him naively thinking it will do anything. Possibly bait him into the mine again. If he has a support weapons and no light vehicles, use the fausts to kill mortars and 30 cals. They can 1 shot mortars, possibly kill 30 cal members or the entire weapon in two hits. Sometimes they also kill 30 cal crew members inside buildings, but its a long shot.