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007E Patch Notes
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Topic: 007E Patch Notes (Read 30295 times)
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Smokaz
Honoured Member
Posts: 11418
Re: 007E Patch Notes
«
Reply #80 on:
December 14, 2009, 03:12:07 pm »
Pick up a lmg and slow supresses
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #81 on:
December 14, 2009, 03:17:36 pm »
Oh come on. Let people learn on their own!
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Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Smokaz
Honoured Member
Posts: 11418
Re: 007E Patch Notes
«
Reply #82 on:
December 14, 2009, 03:57:17 pm »
Im here to educate
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Tymathee
Donator
Posts: 9741
Re: 007E Patch Notes
«
Reply #83 on:
December 15, 2009, 01:05:00 am »
Quote from: Mysthalin on December 14, 2009, 06:44:11 am
the increased suppression isn't useless - it's enough to suppress a rifle squad at long range within 7 seconds(no cover).
Yup, I've seen this happen, quite surprising when it happens, especially since they're using auto rifles like the Carbine and the Garand.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin
Tired King of Stats
Posts: 9028
Re: 007E Patch Notes
«
Reply #84 on:
December 15, 2009, 08:09:56 am »
Quote from: Tymathee on December 15, 2009, 01:05:00 am
Quote from: Mysthalin on December 14, 2009, 06:44:11 am
the increased suppression isn't useless - it's enough to suppress a rifle squad at long range within 7 seconds(no cover).
Yup, I've seen this happen, quite surprising when it happens, especially since they're using auto rifles like the Carbine and the Garand.
I was personally far more surprised when my blob of 5 rifles suppressed a single volks squad before even putting it into 50 percent health... Was funny ^^.
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sgMisten
Donator
Posts: 778
Re: 007E Patch Notes
«
Reply #85 on:
December 15, 2009, 09:52:32 am »
AB rifles don't have sticky bombs ability icon available to use?
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bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #86 on:
December 15, 2009, 03:41:28 pm »
The hotkey should still work.
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RikiRude
Donator
Posts: 4376
Re: 007E Patch Notes
«
Reply #87 on:
December 16, 2009, 05:59:10 pm »
I'm curious as to some doctrine changes. Such as comparing HEAT rounds vs AP rounds.
HEAT rounds make the tanks (keep in mind tanks include ostwin, stug, stuh, p4, panther, and tiger) better against everything, for no extra cost, and no cool down or activation.
AP rounds will only make a tank (upgun sherman, M-10, M-18) better against other vehicles, costs extra on M-18s and M-10s, and have a cool down and activation.
Not asking for doctrines to mirror each other, but it's good to make sure they are well balanced and have positives and negatives. What's a negative about HEAT rounds? Nothing really. Negative about AP rounds? You have to pay for them.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
AmPM
Community Mapper
Posts: 7978
Re: 007E Patch Notes
«
Reply #88 on:
December 16, 2009, 06:03:14 pm »
Positives and Negatives are not required. However, negatives can help balance out extremely powerful abilities like AP rounds T4 in Armor.
Heat is useful against a wide variety of things, but not NEARLY as effective as AP rounds vs Armor. A single M18 (costing 300mp, 70mu for repair and AP, and 165fu) will tear up a Panther which costs SIGNIFICANTLY more in all categories.
That's balance, one is good all the time, one is fantastic for a short period (more than enough time to kill said heavy tank).
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fallensoldier7
EIR Veteran
Posts: 667
Re: 007E Patch Notes
«
Reply #89 on:
December 16, 2009, 07:36:54 pm »
Actually I think the doctrine re-work will bring about many changes to the passive abilities and make them more like AP rounds; that is, you will have to buy them for each unit you want them on. HEAT rounds for example would have to be bought for each of your tanks individually rather than having them there as a passive buff.
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bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #90 on:
December 16, 2009, 07:37:31 pm »
HEAT rounds + Blitzkrieg gives P4s insane damage output. Ive noticed that with HEAT rounds the splash the tanks do is powerful enough to do a decent bit of damage. I saw infantry standing moderately close to tank die because the tank got shot by a P4.
Don't worry, it will probably be put on a Cooldown like AP rounds, but will probably last a bit longer or have shorter Cooldown.
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AmPM
Community Mapper
Posts: 7978
Re: 007E Patch Notes
«
Reply #91 on:
December 16, 2009, 08:14:39 pm »
HEAT doesnt increase the AoE Bob, just damage, units die standing next to tanks if a round hits normally.
If it does go to cooldown based, you would need to up the damage output and penetration. Right now HEAT round Blitz gets torn apart by AP round Armor. Even with Blitz you lose.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 007E Patch Notes
«
Reply #92 on:
December 16, 2009, 08:22:25 pm »
Think Bob is trying to say that the splash is more powerful with HEAT rounds, not that the AoE gets bigger.
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Smokaz
Honoured Member
Posts: 11418
Re: 007E Patch Notes
«
Reply #93 on:
December 16, 2009, 09:26:05 pm »
Quote from: fallensoldier7 on December 16, 2009, 07:36:54 pm
Actually I think the doctrine re-work will bring about many changes to the passive abilities and make them more like AP rounds; that is, you will have to buy them for each unit you want them on. HEAT rounds for example would have to be bought for each of your tanks individually rather than having them there as a passive buff.
Yes please
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AmPM
Community Mapper
Posts: 7978
Re: 007E Patch Notes
«
Reply #94 on:
December 16, 2009, 10:52:33 pm »
That should go for ALL doctrine buffs then, Allied Grit? Purchase for MP, Raid assault or Zeal? Purchase with manpower or muni.
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fallensoldier7
EIR Veteran
Posts: 667
Re: 007E Patch Notes
«
Reply #95 on:
December 16, 2009, 11:00:08 pm »
Yea I think that's the direction the doctrines will be going.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 007E Patch Notes
«
Reply #96 on:
December 17, 2009, 01:40:41 am »
Quote from: AmPM on December 16, 2009, 10:52:33 pm
That should go for ALL doctrine buffs then, Allied Grit? Purchase for MP, Raid assault or Zeal? Purchase with manpower or muni.
Would be interesting.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: 007E Patch Notes
«
Reply #97 on:
December 17, 2009, 04:55:39 am »
Quote from: EIRRMod on December 17, 2009, 01:40:41 am
Quote from: AmPM on December 16, 2009, 10:52:33 pm
That should go for ALL doctrine buffs then, Allied Grit? Purchase for MP, Raid assault or Zeal? Purchase with manpower or muni.
Would be interesting.
Yea it does. It'll make it so you can't spam them as much, it's one or two less infantry or upgrades but yea, very interesting.
but having blitz and stuff on certain units cost whatever would be awesome cuz then you dont have suicide stugs anymore :cough: smokaz :cough:
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EliteGren
EIR Veteran
Posts: 6106
Re: 007E Patch Notes
«
Reply #98 on:
December 17, 2009, 06:44:11 am »
It would make companies smaller than they already are though.
Small companies make me sad.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: 007E Patch Notes
«
Reply #99 on:
December 17, 2009, 06:49:55 am »
Indeed. Bring back 10k manpower!
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