*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 01, 2024, 07:37:17 am

Login with username, password and session length

Resources

Recent posts

[October 05, 2024, 07:29:20 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: stormtroopers XP  (Read 5324 times)
0 Members and 8 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« on: January 03, 2010, 03:18:19 am »

yesterday i played this game, my 2 stormscrecks were basicly the entire game on the field. at the end they killed together:

- a mortar bunker
- a staghound
- 2 ATGs
- a 25 pdr under construction
- some infantry
- and another tank or light vehicle, depends on which the staghound was

one squad got 5 xp, the other 9 xp.

my question: is this normal?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: January 03, 2010, 04:09:06 am »

Did they hit the vet treshold?
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #2 on: January 03, 2010, 04:38:20 am »

the what? at the begin of the game they were vet 0
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #3 on: January 03, 2010, 04:43:42 am »

The point at which you have to pay to vet.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #4 on: January 03, 2010, 05:14:35 am »

no, at the begin they were vet 0, they got 5 and 9 xp during the game, while they killed so much stuff, and the point where they reach vet 2 is like 100 times higher.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: January 03, 2010, 05:15:21 am »

ATG and emplacement kills dont give experience AFAIK.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #6 on: January 03, 2010, 05:22:09 am »

Yea, ATGs and emplacements don't give XP, so you basically killed 1 staghound and a few infantry.  ATGs count as tank kills in the kill counter when you select the unit too, so that might have been what the last thing you killed was.
Logged

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #7 on: January 03, 2010, 06:20:33 am »

you mean they actually give 0 xp?

whats the logical sense behind that?
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #8 on: January 03, 2010, 06:29:05 am »

you mean they actually give 0 xp?

whats the logical sense behind that?

because uncrewed at guns used to give xp so people would kill them for xp. which btw is kinda silly because people try to destroy them anyway. I say bring back the xp gain for at guns, it used to be like 3, just make it one, same for mortar and hmg guns they're important to kill and 1 xp is absolutely nothing in the scheme of things but will reward you for being more diligent in cleaning up the battlefield of your enemies decrewed support weapons.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Sach Offline
EIR Veteran
Posts: 1211


« Reply #9 on: January 03, 2010, 06:49:21 am »

i remember the lols in the closing few minutes of the game when one side was clearly beaten and tanks would charge round the battlefield looking for ATGs to kill.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #10 on: January 03, 2010, 08:32:47 am »

ok, that explains the atg thing, but if you blow up the atg, at least 2 man die. you must get xp for that, and why no xp for mortar bunkers?
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #11 on: January 03, 2010, 11:38:45 am »

agree with tym, it's very important to destroy or steal weapons, it can really change the ride of a battle, and i think it's one of those things that separates a noob from a good player. So you should get XP for it.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
DisposableHero Offline
EIR Veteran
Posts: 56


« Reply #12 on: January 03, 2010, 12:15:37 pm »

"Alright, chaps, we need you to go over there and blow up that AT gun that Jerry left lying around. And once you've blown up enough of them - say, about fifty - then you'll have a better idea how to survive on the battlefield and kill the Hun."

Doesn't really make sense, tbh.
Logged

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #13 on: January 03, 2010, 12:37:51 pm »

then why does every army training has these dummy target shooting in it?
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #14 on: January 03, 2010, 12:56:53 pm »

"Alright, chaps, we need you to go over there and blow up that AT gun that Jerry left lying around. And once you've blown up enough of them - say, about fifty - then you'll have a better idea how to survive on the battlefield and kill the Hun."

Doesn't really make sense, tbh.


are you saying target practice doesn't make someone a better shot? it makes perfect sense. it would just be better if it were possible for them to make it so ATGs with crews gave more XP than ones laying around.
Logged
DisposableHero Offline
EIR Veteran
Posts: 56


« Reply #15 on: January 03, 2010, 01:10:23 pm »

There's a difference between being able to aim and shoot at something that doesn't move or shoot you back, and the abstract form of combat experience and survival skills that xp in-game reflects. Target practice isn't all the training soldiers recieve, nor is it all that they need to be good soldiers.

If it was simply a matter of shooting at dummy targets, why do they need to earn xp on the battlefield at all? Your soldiers could just spend all their downtime on the firing yard and come into battle at vet 3.

ATGs with crew is fine. Destroying ATGs without crew for xp isn't.
« Last Edit: January 03, 2010, 01:12:51 pm by DisposableHero » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #16 on: January 03, 2010, 01:13:55 pm »

What difference does it make if I shoot an AT gun that isn't moving, and an AT gun that isn't moving, but with 3 guys huddled around it? If anything, the AT gun with the guys around it is a bigger target.
Logged

DisposableHero Offline
EIR Veteran
Posts: 56


« Reply #17 on: January 03, 2010, 01:19:32 pm »

I don't know, because there is actually some skill/challenge/difficulty in trying to shoot actual people taking cover, evading fire and possibly trying to shoot back at you (meaning you have to keep your head down), compared to running two feet away from a discarded ATG and pumping your handheld AT of choice into it?
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #18 on: January 03, 2010, 01:21:58 pm »

can someone find the topic about this when the ''xp gain from destroying weapons on the battefield" was removed?
Logged
Friso1nl Offline
EIR Regular
Posts: 4


« Reply #19 on: January 03, 2010, 03:44:58 pm »

I don't know, because there is actually some skill/challenge/difficulty in trying to shoot actual people taking cover, evading fire and possibly trying to shoot back at you (meaning you have to keep your head down), compared to running two feet away from a discarded ATG and pumping your handheld AT of choice into it?

From the times they miss, quite a lot of skill is needed apparently..

But then again, how does shooting enemy's make your tank faster, or how does killing people reduce the amount of DAMAGE you get? really? That's like, well, I shot 10 of your guys down, now I can take 2 bullets instead of 1 because I am badass!
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.082 seconds with 36 queries.