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0.7.6 Patch Notes
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Topic: 0.7.6 Patch Notes (Read 63885 times)
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lionel23
Donator
Posts: 1854
Re: 0.7.6 Patch Notes
«
Reply #120 on:
March 15, 2010, 05:21:24 pm »
What did pop have to do with anything? I'm lost
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.6 Patch Notes
«
Reply #121 on:
March 15, 2010, 05:27:32 pm »
I think it was a gren/shrek reference? I'm not sure how its relevant tbh...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren
EIR Veteran
Posts: 6106
Re: 0.7.6 Patch Notes
«
Reply #122 on:
March 15, 2010, 05:33:18 pm »
Grenadiers with a schreck = 5 pop. 1 zook rifles aren't as pop effective, they only have around half the effectiveness of a panzerschreck.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.6 Patch Notes
«
Reply #123 on:
March 15, 2010, 05:49:40 pm »
and yet smokaz keeps insisting they are a counterpart to ab/rangers/infantry stickies...
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.6 Patch Notes
«
Reply #124 on:
March 15, 2010, 05:59:10 pm »
Quote from: EliteGren on March 15, 2010, 05:33:18 pm
Grenadiers with a schreck = 5 pop. 1 zook rifles aren't as pop effective, they only have around half the effectiveness of a panzerschreck.
Err ya this. I was trying to make a forum post while tracking down a bug and having a convo on IM at the same time lol.
No clue why I typed what I did.
What I meant to say was rifles with a single zook is not pop efficient. It's half the firepower of a shrek with no other upgrades. It'd be like making grens 10 men squads but can only buy 1 shrek and cost 10 pop, it's ridiculously weak as an AT counter.
Only with infantry doctrine buffs like tank reapers are they effective.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.6 Patch Notes
«
Reply #125 on:
March 15, 2010, 06:50:56 pm »
They are only pop-inefficient to the degree that you'd actually field something else. One zook is what armor gets, single shrek grenadiers are pop-ineffective compared to stormtroopers with double shreks. Yet this doesn't apply for some reason?
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.6 Patch Notes
«
Reply #126 on:
March 15, 2010, 06:53:51 pm »
Quote from: Mysthalin on March 15, 2010, 09:11:46 am
In my opinion, removing canister shot before actually implementing a more anti-vehicle orientated gun was somewhat of a fluke. Unless I am wrong in assuming that the stuart gun will be tweaked?
Look harder. The stuart gun has been completely overhauled.
Quote from: Duckordie on March 15, 2010, 03:48:29 pm
NEW BUGS
Officers at vet 2 dont "Suport" any units exept infantry, and he done not follow then, paks, Nebbels, flak88 wont get suport, great...
Not a bug. Supervise intentionally excluded nebels and 88s. They still work on paks.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.6 Patch Notes
«
Reply #127 on:
March 15, 2010, 06:54:45 pm »
Quote from: Smokaz on March 15, 2010, 06:50:56 pm
They are only pop-inefficient to the degree that you'd actually field something else. One zook is what armor gets, single shrek grenadiers are pop-ineffective compared to stormtroopers with double shreks. Yet this doesn't apply for some reason?
Single shreked grens are still nearly twice as pop effective as single zook rifles.
Of course it doesn't apply.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.6 Patch Notes
«
Reply #128 on:
March 15, 2010, 06:56:34 pm »
Sure, I'lll just trade my zooked rifles for this 10 pop gren with 2 shreks.. oh wait, I am americans. I dont get shreks.
There are definite advantages to rifles having zooks. They can get the sticky too, which basically stops them from being pushed or engaged at the dangerous medium/short range by light vehicles.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.6 Patch Notes
«
Reply #129 on:
March 15, 2010, 07:05:48 pm »
...why would anyone come close to zooks? They fail at range...and also, you would spend 120 munitions for a zook/sticky combination on vanilla unbuffed rifles? really?
Logged
3rdCondor
Donator
Posts: 1536
Re: 0.7.6 Patch Notes
«
Reply #130 on:
March 15, 2010, 07:15:37 pm »
I'm pleased with the patch. Canister shot was too op, t17 stun removal makes the t17 less overpowered, but without removing it's damage or usefulness against anything but tanks. Staghound mg change is finally here and perfect, but it's still good and worth buying. finally EIR feels more balanced.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.6 Patch Notes
«
Reply #131 on:
March 15, 2010, 08:30:21 pm »
id like to hear how canister shot was to OP
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.6 Patch Notes
«
Reply #132 on:
March 15, 2010, 08:55:15 pm »
Quote from: Demon767 on March 15, 2010, 08:30:21 pm
id like to hear how canister shot was to OP
It was more of a vet hunting tool, and doesn't fit with the new anti-vehicle stuart.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.6 Patch Notes
«
Reply #133 on:
March 15, 2010, 09:56:50 pm »
I'll reserve judgment on the stuart til I have a chance to use the new one myself, but...at a glance it looks like a silly change.
Logged
puddin
EIR Veteran
Posts: 1701
Re: 0.7.6 Patch Notes
«
Reply #134 on:
March 15, 2010, 10:21:35 pm »
Quote from: gamesguy2 on March 15, 2010, 08:55:15 pm
Quote from: Demon767 on March 15, 2010, 08:30:21 pm
id like to hear how canister shot was to OP
It was more of a vet hunting tool, and doesn't fit with the new anti-vehicle stuart.
Anti Vehicle referencing Light vehicle killing power?
Did you use the stuart at all before the proposed the change? I did, Ran 5 in my most recent company, And against PE as Wind will attest, I ripped his Inf Hts, ACs, Maurders to shreds. So how much more Anti vehicle do you need?
Ever use canister shot, I mean really try to use it? Because if you have not then you don;t understand the ability.
No it was not used to vet hunt or grief except by certain assholes in the community, Thats like saying AB or Commandos should not be able to drop in the enemy side of the map because they could grief retreating troops....
I used canister when the opposing force grouped 2 or more units together and tried rushing positions, the mere sight of a stuart scares off attackers into a mad dash to cover breaking the infantry immediately, causing the AT to come up closer to cover them and stalling the quick advance.
The stuart was no where near broken or in need of a change.
Considering the leader board shows around 5-10 stuarts i know there was not a lot of people using them, and no one really tested them to see how they were. So why the Change? There was no out cry to change them, There was no basis for saying " This is broke" IT was just changed because it was thought " Hey, This unit just needs to change" When the problem was the Staghound in most circumstances was a better option...
I gained a ton of vet on those stuarts... but 2 maurder shots they die, they are fragile and not as fast but have decent range ans can hold their own at times... With a CCt they get real good.
I will try the new ones in a 1v1 with someone and post my thoughts, but with no solid reasoning behind a change was just disapointing.
Just Did a 1v1 Vs computer, 2 stuats vs 2 Pumas... Close battle stuarts won... barley... Against 1 P4 lost. Against shreks, Lost.
2 Stags Vs 1 sShrek Squad, Won, Almost lost 1 Stag, He rnan into red cover, and still got 2 shots off while 2 stags fired.
«
Last Edit: March 15, 2010, 11:28:58 pm by puddin
»
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
Killer344
The Inquisitor
Posts: 6904
Re: 0.7.6 Patch Notes
«
Reply #135 on:
March 15, 2010, 10:25:50 pm »
It was changed because it was overlapping with the Stag, it's kinda silly to have 2 AI vehicles instead of 1 AI and 1 AT.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.6 Patch Notes
«
Reply #136 on:
March 15, 2010, 10:28:19 pm »
Quote from: puddin on March 15, 2010, 10:21:35 pm
Anti Vehicle referencing Light vehicle killing power?
Did you use the stuart at all before the proposed the change? I did, Ran 5 in my most recent company, And against PE as Wind will attest, I ripped his Inf Hts, ACs, Maurders to shreds. So how much more Anti vehicle do you need?
I ran an arty company with three stuarts, so yes I know how they used to work.
Stuart gun was on par with the M8 gun against vehicles, that is not good "anti-vehicle". The stuart
used to
get 2x dmg bonus vs most PE vehicles, but when the armor types were changed to make them less vulnerable to small arms stuart lost that bonus and was no better than the M8 at killing vehicles.
Quote
Ever use canister shot, I mean really try to use it? Because if you have not then you don;t understand the ability.
No it was not used to vet hunt or grief except by certain assholes in the community, Thats like saying AB or Commandos should not be able to drop in the enemy side of the map because they could grief retreating troops....
I used canister when the opposing force grouped 2 or more units together and tried rushing positions, the mere sight of a stuart scares off attackers into a mad dash to cover breaking the infantry immediately, causing the AT to come up closer to cover them and stalling the quick advance.
Or they could hit your stuart with two shreks and kill them. And yes I used canister. It was far too lopsided an ability. No vehicle should be able to nearly insta-gib a squad with the click of a button but be terrible when the ability is on cool down. It's just bad gameplay and bad balance.
Quote
The stuart was no where near broken or in need of a change.
Considering the leader board shows around 5-10 stuarts i know there was not a lot of people using them, and no one really tested them to see how they were. So why the Change? There was no out cry to change them, There was no basis for saying " This is broke" IT was just changed because it was thought " Hey, This unit just needs to change" When the problem was the Staghound in most circumstances was a better option...
There was no outcry to change them because no one used them. There is no outcry to change the churchill MKIV either, and it was a hideously underpowered unit no one used because they had better options like the stag and the MKVI.
Quote
I gained a ton of vet on those stuarts... but 2 maurder shots they die, they are fragile and not as fast but have decent range ans can hold their own at times... With a CCt they get real good.
I will try the new ones in a 1v1 with someone and post my thoughts, but with no solid reasoning behind a change was just disapointing.
We gave the reasoning behind the change. The stag is the anti-infantry vehicle for brits, the stuart is the anti-vehicle one. Exactly like the upgunned puma/puma, hotchkiss/AC, etc.
Logged
Masacree
EIR Veteran
Posts: 904
Re: 0.7.6 Patch Notes
«
Reply #137 on:
March 15, 2010, 10:29:05 pm »
Quote from: Killer344 on March 15, 2010, 10:25:50 pm
It was changed because it was overlapping with the Stag, it's kinda silly to have 2 AI vehicles instead of 1 AI and 1 AT.
qft
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.6 Patch Notes
«
Reply #138 on:
March 15, 2010, 10:47:12 pm »
interesting, thats exactly what you did to the t17, you changed it to make it entirely AI, just like the m8.
Logged
puddin
EIR Veteran
Posts: 1701
Re: 0.7.6 Patch Notes
«
Reply #139 on:
March 15, 2010, 11:35:08 pm »
Quote from: gamesguy2 on March 15, 2010, 10:48:35 pm
Quote from: CrazyWR on March 15, 2010, 10:47:12 pm
interesting, thats exactly what you did to the t17, you changed it to make it entirely AI, just like the m8.
M8 is not entirely AI, it's a jack of all trades utility vehicle that can engage vehicles and infantry as well as plant a mine.
Amazing how thats how the stuart acted.
To me your just trying to create Mirror units to the Wher. Up gunned puma = Stuart. Why?
I just played a 1v1 against computer and there nothing challenging or fun... No abilities to use...
Its stale. Maybe you want it more balanced, I call it stale.
The Stuart had great purpose, Hit and run, and could still hold its own.
And when the armor changed of the PE... It ws because THEY DIED TO QUICKLY... So why are you giving a vehicle the ability to go back to killing them qicker again nullifying the change so its unbalence vS brits and not balenced VS Americans?
Also a Stuart.... A unit thats not known for its staying power in combat,... you want fighting vehicles...
Oh i got it... So what your sayign is that the stuart is the Brit M-10 Mixed with the upgunned Puma, Completly throw away. Thats the way it seems.
Why not take away the stag main gun, just give it the MG, and make it 6 pop cap. Might as well.
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